From: | "A.R.Gay" <cs6004@***.AC.UK> |
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Subject: | Nasty Tricks & Booby Traps |
Date: | Mon, 5 Sep 1994 12:29:16 +0100 |
favourite kind are those of missdirection. One that I pulled
just the other day went a bit like this.
Background. Company A contracts Company B to make something for
them, which must be delivered on/by a certain day, if the
consinment is not delevered the entire contract is void, and
company B do not get paid.
Adventure. A couple of days before the consinment is due to be
shipped out to company A, Company A hires the players to steal
one of the devices from the warehouse where it is stored and
destroy all the rest of the consinment. If they do not have the
sample thay will not be paid, if they do not destroy the rest
they get paid less.
What is realy going on. Company A has decided that they do not
want to pay for the device that they have had company B design
and build, so they plan to steal a copy of the finished product
and reverse enginere it, this will in the long run work out
cheaper. The confusion starts when the players find out the
relation ship between the two companies involved and can not
understand what is going on. This is good fun for the GM and
the players enjoy it because the puzzle keeps coming back to
them.
A nother tricky one is the set up! I said that Fuchi had a
professor who was going to defect to Ares. So they approched
the runners about assasinating the old man and destroying his
files, but they said that they were from Ares and that the old
man had defected from them. When the players done their
scouting they were allowed to get in and out without drawing
attention and any decos thay set up appeared to work.
Unfortunatly, when the decker tried to access the guys computer
he came up aginst what appeared to be, from the us of standard
matrix icons and signature, a blaster ice. It was in reality a
black ice.
Once they had killed the old man, the party were young and
didn't bother to ask any questions of him, especialy as he tried
to run, they leave the builing are making their escape when they
are ambushed by a unit of heavily armed/armoured security
gaurds. The corp has decided that it is cheaper to kill them
than to pay them.
These are just a couple of examples, of course you can not use
this sort of plot all the time or even too frequently, but when
you do, they are great fun, and the look on your players faces
is an absoloute peach.
Yours with much evilness
JackFrost (and the Hooded Crow.)
cs6004@***.ac.uk