From: | shadowrn@*********.com (Jonathan) |
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Subject: | Necromancy and the fun of Animate |
Date: | Wed Sep 19 17:35:01 2001 |
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In a past run a group I was with was looking for access into a magical orders compound
from below. Being in the bowels of a religious monument in Paris we found naturally
catacombs with corpses (skeletons mostly)
Naturally the necromancer in me got the urge to ask "Would it be possible to animate
a bunch of skeletons to help lay seige/provide destraction..."
Of course with no karma to spend hard to quicken a spell ;)
So why relate this?
Just wondering:
How "fragile" would an animated skeleton be?
The animate spell says you can't operate individual parts does this mean you could not
place a gun in an animated "body" so it could fire it? Or would it be limited to
swinging things (ie a sword)
On another note this bunch liked to rob banks, so as helpful as I wanted to be I suggested
rigging up an animated statue with an intercom speaker to do the job.
How resistant to dmg would such a golem be? And how fast would either an animated skeleton
or statue be? (not much use if the rent a cops could waltz a complete waltz around an
animated object in the time it would take for it to complete its first attack)
Lastly: Say a limb is blown off a construct would reataching the limb make it part of the
spell again or would a recasting be necessary to have the limb working "As it
should". In such case it strikes that the limb and original construct would act as
seperate animated constructs...
Just some random thoughts about Animate and its limitations/boundaries...
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<DIV><FONT face=Arial size=2>In a past run a group I was with was
looking for
access into a magical orders compound from below. Being in the bowels of a
religious monument in Paris we found naturally catacombs with corpses (skeletons
mostly)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Naturally the necromancer in me got the
urge to ask
"Would it be possible to animate a bunch of skeletons to help lay seige/provide
destraction..."</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Of course with no karma to spend hard
to quicken a
spell ;)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>So why relate
this?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Just
wondering:</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>How "fragile" would an
animated skeleton
be?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>The animate spell says you can't
operate individual
parts does this mean you could not place a gun in an animated "body" so
it
could fire it? Or would it be limited to swinging things (ie a
sword)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>On another note this bunch liked to rob
banks, so
as helpful as I wanted to be I suggested rigging up an animated statue with an
intercom speaker to do the job.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>How resistant to dmg would such a golem
be? And how
fast would either an animated skeleton or statue be? (not much use if the rent a
cops could waltz a complete waltz around an animated object in the time it would
take for it to complete its first attack)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Lastly: Say a limb is blown off a
construct would
reataching the limb make it part of the spell again or would a recasting be
necessary to have the limb working "As it should". In such case it strikes that
the limb and original construct would act as seperate animated
constructs...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Just some random thoughts about Animate
and its
limitations/boundaries...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial
size=2></FONT> </DIV></BODY></HTML>
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