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Message no. 1
From: The Deb Decker <RJR96326@****.UTULSA.EDU>
Subject: Negamage
Date: Tue, 14 Sep 1993 12:00:46 -0500
Ouro, I imagine you already have the Negamage stuff. It was originally
published in Challenge, typed in the net by Doctor Doom, downloaded by
me onto a Mac, file xchanged to a 386, spruced up in WordPerfect 5.1, and
appended to a file with plenty of other people types.

Identifying Features (or, Have you seen this post?)
Paragraph headers should be centered, and I think are in all caps.
It begins with a theory proposed by a man named Hawkins regarding the existence
of N-mages. It also has an anecdote whereby they tested the theory by ordering
a Water elemental to seize an N-mage. It ends with a full archetype write-up.

J Roberson
Message no. 2
From: U-Gene <C14101@*******.BITNET>
Subject: Nega-Mage
Date: Tue, 2 May 1995 15:09:19 EDT
Okay, about 2 years ago I saw an archtype to play a Nega-Mage in a
"Challenge" magazine. At the time I thought that could get out of hand
but I see uses for it in my campaign. :)

It was something like he could absorb spells in his magic rating meters
around him by resisting the spell's drain. And he didn't appear in astral
space.

I was wandering if anyone else saw it and could either tell me which issue
its in or just post the rules. (I don't think it was long)

<< U-Gene -- Decker considering dual-classing to mage [ducks flying carp] >>
Message no. 3
From: Mercenary X <ken@*****.STANFORD.EDU>
Subject: Re: Nega-Mage
Date: Tue, 2 May 1995 19:57:01 -0700
I have the challenge magazine. You devote A to magic, and you are
completely immune to all spells. You can't be detected, hurt, or illusioned.


"A pretty face and a gun will always get you farther than just a pretty face"
-Bug City
Ken W. Dye <ken@*****.stanford.edu> TekArms@***.com
-----=-----=-----=-----=-----=-----=-----=-----=-----=-----=-----=-----=-----
Message no. 4
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: Nega-Mage
Date: Wed, 3 May 1995 01:30:59 -0400
> I have the challenge magazine. You devote A to magic, and you are
> completely immune to all spells. You can't be detected, hurt, or illusioned.
>

Not quite. They are totally wrong in one respect. Damaging Manipulations
will damage them. You can't tell me that they are immune to
Flames/Acid/Water/Blast damage on top of being immune to the good ol'
manabolt.

Matt 'Comatose Raspberry' Hufstetler
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt2778a
Internet: gt2778a@*****.gatech.edu
Message no. 5
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Nega-Mage
Date: Wed, 3 May 1995 08:36:43 BST
I think I have this one somewhere at home, though it might take be a while
to find it.

The gist goes
i) He personally, was immune to spells upto a distance of several centimetres
from his body (I think), that includes spirit powers, and magical powers,
everything!
There was no resistance check, nothing, the spell went off, but couldn't
effect him, or anything clsoe to his body (say clothes, but not an AR).

ii) He had a magic stat that was reduced, and everytime he lost magic,
from cyber or deadly wounds as normal, there was a chance of totally
losing his nega-mage powers.
I think it was a d6 roll less than the magic loss (round up for cyber),
if you rolled less. Then all your nega-mage ability went out the
window, and you were mundane.

There was a story about spirits refusing to touch them, becuase he would
(maybe) disrupt them, inlcudded in the article.

Phil (Renegade).
Message no. 6
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: Nega-Mage
Date: Wed, 3 May 1995 11:59:07 +0200
> > I have the challenge magazine. You devote A to magic, and you are
> > completely immune to all spells. You can't be detected, hurt, or illusioned.

> Not quite. They are totally wrong in one respect. Damaging Manipulations
> will damage them. You can't tell me that they are immune to
> Flames/Acid/Water/Blast damage on top of being immune to the good ol'
> manabolt.

I hate nega-mages, but I am forced to disagree with you. Damagin
manipulations produce *magical* elemental effects. The fire is
magical fire and so can be blocked - a good example to make this
clear are the various acid spells. The acid disapears after the
spell is cast and the elemental effects have had their effect.
It doest puddle around.

--
"Believe in Angels." -- The Crow

GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++S++L+$>++++ L+>+++ E--- N+ W(+)(---)
M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) h*(+) f+ r- n!(-) y?
Message no. 7
From: Mercenary X <ken@*****.STANFORD.EDU>
Subject: Re: Nega-Mage
Date: Wed, 3 May 1995 07:24:17 -0700
On Wed, 3 May 1995, Matt Hufstetler wrote:

> > I have the challenge magazine. You devote A to magic, and you are
> > completely immune to all spells. You can't be detected, hurt, or illusioned.
> >
>
> Not quite. They are totally wrong in one respect. Damaging Manipulations
> will damage them. You can't tell me that they are immune to
> Flames/Acid/Water/Blast damage on top of being immune to the good ol'
> manabolt.

Nope, according to the book "Nega-magicians are completely immune
to all forms of magic. They cannot be injured by combat spells, fooled
by illusion spells, affected by manipulation spells, or detected by
detection spells....Similarly, the powers of paranormal animals cannot
effect a nega-magician.

cya!
Message no. 8
From: Philip Hayward <Philip.Hayward@***.UK>
Subject: Re: Nega-Mage
Date: Wed, 3 May 1995 16:19:05 +6000
>> Not quite. They are totally wrong in one respect. Damaging Manipulations
>> will damage them. You can't tell me that they are immune to
>> Flames/Acid/Water/Blast damage on top of being immune to the good ol'
>> manabolt.
>
But the fire elemental effect could set fire to a building and the
resulting inferno should kill him.

> Nope, according to the book "Nega-magicians are completely immune
> to all forms of magic. They cannot be injured by combat spells, fooled
> by illusion spells, affected by manipulation spells, or detected by
> detection spells....Similarly, the powers of paranormal animals cannot
> effect a nega-magician.

Basically its priority A for magic resistance. What a waste.
However a Physad could still beat him to a pulp, a mage could
levitate a rock above him. Oops I forgot to sustain it :)
Or shapechange to a tiger then rip him to shreds.
He also cannot recieve any magical aid such as healing, incr. stats
etc... from the description someone gave, he has to keep his magic
rating and essence high, so all I have to ask is why? As an NPC
maybe but still it sounds like a dumb idea. But hey thats just
my opinion.

Phil
<Philip.Hayward@***.uk>
Message no. 9
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: Nega-Mage
Date: Wed, 3 May 1995 11:46:11 -0400
>
> > > I have the challenge magazine. You devote A to magic, and you are
> > > completely immune to all spells. You can't be detected, hurt, or
illusioned
> .
>
> > Not quite. They are totally wrong in one respect. Damaging Manipulations
> > will damage them. You can't tell me that they are immune to
> > Flames/Acid/Water/Blast damage on top of being immune to the good ol'
> > manabolt.
>
> I hate nega-mages, but I am forced to disagree with you. Damagin
> manipulations produce *magical* elemental effects. The fire is
> magical fire and so can be blocked - a good example to make this
> clear are the various acid spells. The acid disapears after the
> spell is cast and the elemental effects have had their effect.
> It doest puddle around.

Doesn't it? I believe there was a target number modifier from the old
acid bomb because of fumes and such thrown up from the acid. But I must
direct you to the EXACT wording of the Flame Bomb spell.
P158
'This area affect spell creates a blast whose effects surround the target.
BEING OF REAL FLAME......."

The fire doesn't stick around, unless it has something to keep combusting.
There is no magick in the flame/acid/water/blast created by a damaging
manipulation.


Matt 'Comatose Raspberry' Hufstetler
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt2778a
Internet: gt2778a@*****.gatech.edu
Message no. 10
From: Craig S Dohmen <dohmen@*******.CSE.PSU.EDU>
Subject: Re: Nega-Mage
Date: Wed, 3 May 1995 11:52:23 -0400
On Wed, 3 May 1995, Mercenary X wrote:

> Nope, according to the book "Nega-magicians are completely immune
> to all forms of magic. They cannot be injured by combat spells, fooled
> by illusion spells, affected by manipulation spells, or detected by
> detection spells....Similarly, the powers of paranormal animals cannot
> effect a nega-magician.

I don't buy the "can't be fooled by illusion spells" bit. I would say
they'd be affected by physical illusions just like anyone else. They
just couldn't have the spell cast _on_ them. I might even allow
certain detection spells, too.

--Craig
Message no. 11
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Nega-Mage
Date: Wed, 3 May 1995 19:48:50 BST
MAtt wrote :-
> There is no magick in the flame/acid/water/blast created by a damaging
> manipulation.

Oh dear, this sounds suspiciously like it might turn into the same argument
that was started over Damaging Manipulations being immune to spell-defense/shielding by
dint of creating anon-magical efffect.

I think we decided that you could shield, because the DLOH said something
along the lines of 'hey, it is a spell, after all'. The spells energies
guide the 'real' flames to the target and concentrate them there.

But to each his own. If you want them to be affected by the effects of
DM's, your choice. Right?

Phil (Renegade)

Personally, I don't use them, they seemed a little silly.
Message no. 12
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Nega-Mage
Date: Thu, 4 May 1995 10:15:21 +0930
Mercenary X wrote:
> Nope, according to the book "Nega-magicians are completely immune
> to all forms of magic. They cannot be injured by combat spells, fooled
> by illusion spells, affected by manipulation spells, or detected by
> detection spells....Similarly, the powers of paranormal animals cannot
> effect a nega-magician.

Hmm... I wonder if getting stepped on by a behemoth counts as a "power of a
paranormal animal"... Seriously, though, this is ridiculous. And there's
STILL ways around it.

Like the old damaging manipultion ("Zap that scuz bucket"), with a expendable
fetish ("By slinging this .44 caliber fetish at him!"). (Hey, anyone ever
actually DESIGN this spell? I've visions of a mage waving a clip around,
and bullets just shooting out of it...)

You also gotta remember that some of those so-called powers may be natural
abilities that required Magic to come about (like Venom... the magic is in
the monster still living with such a toxic creation in it's mouth, maybe?)

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
*** Finger me for my geek code ***
Message no. 13
From: Mercenary X <ken@*****.STANFORD.EDU>
Subject: Re: Nega-Mage
Date: Wed, 3 May 1995 17:49:59 -0700
> > Nope, according to the book "Nega-magicians are completely immune
> > to all forms of magic. They cannot be injured by combat spells, fooled
> > by illusion spells, affected by manipulation spells, or detected by
> > detection spells....Similarly, the powers of paranormal animals cannot
> > effect a nega-magician.
>
> Basically its priority A for magic resistance. What a waste.
> However a Physad could still beat him to a pulp, a mage could
> levitate a rock above him. Oops I forgot to sustain it :)
> Or shapechange to a tiger then rip him to shreds.
> He also cannot recieve any magical aid such as healing, incr. stats
> etc... from the description someone gave, he has to keep his magic
> rating and essence high, so all I have to ask is why? As an NPC
> maybe but still it sounds like a dumb idea. But hey thats just
> my opinion.
But how would the mage know that the guy was nega-mage until it
was too late? If you role-play it, instead of saying you got three
successes but it didn't work, you say "The spell failed" or something
like that. Don't let them kbow it's a nega mage, till it's to late.
Also, negamages make great bughunters...
Message no. 14
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: Nega-Mage
Date: Thu, 4 May 1995 10:10:04 GMT
Matt Hufstetler writes
> > The acid disapears after the
> > spell is cast and the elemental effects have had their effect.
> > It doest puddle around.
>
> Doesn't it? I believe there was a target number modifier from the old
> acid bomb because of fumes and such thrown up from the acid. But I must
> direct you to the EXACT wording of the Flame Bomb spell.
> P158
> 'This area affect spell creates a blast whose effects surround the target.
> BEING OF REAL FLAME......."
>
> The fire doesn't stick around, unless it has something to keep combusting.
> There is no magick in the flame/acid/water/blast created by a damaging
> manipulation.
>
The effects created by the spell are magical. They do therefore
dissapear as soon as the spell ends and would not affect your nega-
mage (i aslo loath these things). However particularly flame bomb
spells can affect the surroundings and that negamage may be immune to
the 'magical fire' but him cloathes are not so they can still be set
on fire and this fire is real (as it's burning real cloathes) a will
therefore burn him nicely, ok the damage code could be a bit low but
it would work. Even if you rule his cloathes immune what about the
scenery, that could well catch ligth. oops!!

>
> Matt 'Comatose Raspberry' Hufstetler
>
Mark
Message no. 15
From: Gurth <gurth@******.NL>
Subject: Re: Nega-Mage
Date: Thu, 4 May 1995 12:18:28 +0200
> Nope, according to the book "Nega-magicians are completely immune
>to all forms of magic. They cannot be injured by combat spells, fooled
>by illusion spells, affected by manipulation spells, or detected by
>detection spells....Similarly, the powers of paranormal animals cannot
>effect a nega-magician.

This sounds a bit too powerful, even **&*-ish. COMPLETELY immune??! Not
"double the number of dice the character rolls for the Resistance Test" or
something?


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Too many problems... Why am I here?
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 16
From: Gurth <gurth@******.NL>
Subject: Re: Nega-Mage
Date: Thu, 4 May 1995 12:19:53 +0200
>You also gotta remember that some of those so-called powers may be natural
>abilities that required Magic to come about (like Venom... the magic is in
>the monster still living with such a toxic creation in it's mouth, maybe?)

Then lots of current-day snakes and other animals would all be long dead, if
it were magic that allows them to survive with the venom in their bodies.
Creatures producing a venom are usually naturally immune to that same
substance, for obvious reasons :)


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Too many problems... Why am I here?
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 17
From: Brett Ryan Brown <calvinoi@*******.SCRI.FSU.EDU>
Subject: Re: Nega-Mage
Date: Thu, 4 May 1995 17:19:47 18000
> like that. Don't let them kbow it's a nega mage, till it's to late.
> Also, negamages make great bughunters...

This brought to mind a quick question: Do the Nega-Mages have any
distinguishing factor in their astral aura (or anything similar?).

--
_/_/_/_/ _ calvinoi@*******.scri.fsu.edu
_/ | | _ _
_/ __ _ | | __ __ (_) _ _ ___ (_) Fight the War.
_/ / _` | | | \ V / | | | ' \ / _ \ | | Fuck the Norm.
_/_/_/_/ \__,_| |_| \_/ |_| |_||_\ \___/ |_| Don't Conform.
================================================ --------------
Message no. 18
From: Mercenary X <ken@*****.STANFORD.EDU>
Subject: Re: Nega-Mage
Date: Thu, 4 May 1995 19:56:12 -0700
On Thu, 4 May 1995, Brett Ryan Brown wrote:

> > like that. Don't let them kbow it's a nega mage, till it's to late.
> > Also, negamages make great bughunters...
>
> This brought to mind a quick question: Do the Nega-Mages have any
> distinguishing factor in their astral aura (or anything similar?).

It says that they have NO astral appearance. An astral mage
standing right next to one wouldn't know.
Message no. 19
From: Mercenary X <ken@*****.STANFORD.EDU>
Subject: Re: Nega-Mage
Date: Thu, 4 May 1995 20:00:54 -0700
But it has a downside. They must devote A to magic, second, if
they get some cyberware installed, and roll the essence cost of it or
less they completely lose there power. If something with essence like .2
is installed, they lose there power if they roll a one.


"A pretty face and a gun will always get you farther than just a pretty face"
-Bug City
Ken W. Dye <ken@*****.stanford.edu> TekArms@***.com
-----=-----=-----=-----=-----=-----=-----=-----=-----=-----=-----=-----=-----
Message no. 20
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: Nega-Mage
Date: Fri, 5 May 1995 11:46:54 +0200
> Doesn't it? I believe there was a target number modifier from the old
> acid bomb because of fumes and such thrown up from the acid. But I must
> direct you to the EXACT wording of the Flame Bomb spell.
> P158
> 'This area affect spell creates a blast whose effects surround the target.
> BEING OF REAL FLAME......."
>
> The fire doesn't stick around, unless it has something to keep combusting.
> There is no magick in the flame/acid/water/blast created by a damaging
> manipulation.

The elementals effects, cause real fire to spread - but the original blast is
magical fire. That means that you can shield yourself from the original spell
but if a burning walls collapses on you then you take normal damage from real
fire. Acid however is a totally different thing as it doesnt spread aroun
generating more of itself.

--
"Believe in Angels." -- The Crow

GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++S++L+$>++++ L+>+++ E--- N+ W(+)(---)
M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) h*(+) f+ r- n!(-) y?
Message no. 21
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Nega-Mage
Date: Fri, 5 May 1995 13:36:28 BST
Mind you, spirits could see them (see the anecdote in the article)
What would actually happen to a projecting mage who stepped into
a nega critter, if they have no astral presence, you could move
through one, and in an area of no-magic, you wouldn't be able to
project, etc..... makes my ehad hurt,

I suggest they have no 'visible' astral presence, but that you
could _feel_ them, so it's not possible to move through one.

Phil (Renegade)
Message no. 22
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: Nega-Mage
Date: Fri, 5 May 1995 15:37:15 +0200
> > Nope, according to the book "Nega-magicians are completely immune
> >to all forms of magic. They cannot be injured by combat spells, fooled
> >by illusion spells, affected by manipulation spells, or detected by
> >detection spells....Similarly, the powers of paranormal animals cannot
> >effect a nega-magician.
>
> This sounds a bit too powerful, even **&*-ish. COMPLETELY immune??! Not
> "double the number of dice the character rolls for the Resistance Test" or
> something?

Well considering that the guy is giving up priority A , all cyber, and
all magic you have to give him something for his troubles.

--
"Believe in Angels." -- The Crow

GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++S++L+$>++++ L+>+++ E--- N+ W(+)(---)
M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) h*(+) f+ r- n!(-) y?
Message no. 23
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Nega-Mage
Date: Fri, 5 May 1995 14:41:29 BST
Jani wrote :-
> Well considering that the guy is giving up priority A , all cyber, and
> all magic you have to give him something for his troubles.

He can take cyber. In fact the archetype in the article actualy has some
(and I beleive he has to make three rolls for (Nega) magic loss, even
before his career stats (bummer),. It's just not worth the effort..

Phil (Renegade)
Message no. 24
From: Jonas Gabrielson <m94jga@*******.TDB.UU.SE>
Subject: Re: Nega-Mage
Date: Fri, 5 May 1995 16:04:36 +0200
On Thu, 4 May 1995, Mercenary X wrote:

> It says that they have NO astral appearance. An astral mage
> standing right next to one wouldn't know.

But - that would mean he hasn't got an aura, which is also quite
logical if you look to the main principles of the Nega-Mage. He has no
aura, so you can't interact with him on the astral (like, send spells or
something). This total lack of an aura (remember, every living being has
an aura, and some inanimate things too (depending on how manufactured
they've been)) must be quite evident to anyone looking at him from the
astral.

Anyway, there's another "Nega-Mage" rule in a White Wolf
somewhere (and it's probably posted to the Physad Handybook, too), where
this ability is classified as a Physad Power. I can't remember the
mechanisms, but I adivise you too check it out if you didn't like the
Challenge edition.

-Jonas
Message no. 25
From: GR DIRK KENNETH W <DIRKKENN@***.ISU.EDU>
Subject: nega-mage
Date: Fri, 5 May 1995 15:21:20 MST
Jonas Gabrielson wrote:

> There's another "Nega-Mage" rule in a white wolf somewhere
> (and it's probably posted to the physad handybook, too),
> where this ability is classified as a physad power.

Yeah, and basically for the cost of 2 MP's it gives the phys ad
a magic pool based on either sorcery skill or willpower (whichever
is higher). Gets bonuses if astrally percieving too. This of
course throws a new slant on whether or not physads can get
shielding dice.



-DrugDoc
(aka Ken Dirk)
(E-mail: dirkkenn@****.isu.edu)
"Better living through chemestry"
Message no. 26
From: Brett Ryan Brown <calvinoi@*******.SCRI.FSU.EDU>
Subject: Re: Nega-Mage
Date: Fri, 5 May 1995 18:55:30 18000
> Anyway, there's another "Nega-Mage" rule in a White Wolf
> somewhere (and it's probably posted to the Physad Handybook, too), where
> this ability is classified as a Physad Power. I can't remember the
> mechanisms, but I adivise you too check it out if you didn't like the
> Challenge edition.

Well, I maintain the handybook, and I can't recall any such power.
Perhaps someone would like to tell me what it is? :-)

--
_/_/_/_/ _ calvinoi@*******.scri.fsu.edu
_/ | | _ _
_/ __ _ | | __ __ (_) _ _ ___ (_) Fight the War.
_/ / _` | | | \ V / | | | ' \ / _ \ | | Fuck the Norm.
_/_/_/_/ \__,_| |_| \_/ |_| |_||_\ \___/ |_| Don't Conform.
================================================ --------------
Message no. 27
From: Mercenary X <ken@*****.STANFORD.EDU>
Subject: Re: Nega-Mage
Date: Fri, 5 May 1995 18:22:12 -0700
I don't think the archetype should have to roll for that cyber.


"A pretty face and a gun will always get you farther than just a pretty face"
-Bug City
Ken W. Dye <ken@*****.stanford.edu> TekArms@***.com
-----=-----=-----=-----=-----=-----=-----=-----=-----=-----=-----=-----=-----
Message no. 28
From: David Hinkley <dhinkley@***.ORG>
Subject: Re: Nega-Mage
Date: Fri, 5 May 1995 23:17:37 -0700
On Wed, 3 May 1995, Philip Hayward wrote:

> >> Not quite. They are totally wrong in one respect. Damaging Manipulations
> >> will damage them. You can't tell me that they are immune to
> >> Flames/Acid/Water/Blast damage on top of being immune to the good ol'
> >> manabolt.
> >
> But the fire elemental effect could set fire to a building and the
> resulting inferno should kill him.
>
> > Nope, according to the book "Nega-magicians are completely immune
> > to all forms of magic. They cannot be injured by combat spells, fooled
> > by illusion spells, affected by manipulation spells, or detected by
> > detection spells....Similarly, the powers of paranormal animals cannot
> > effect a nega-magician.
>
> Basically its priority A for magic resistance. What a waste.
> However a Physad could still beat him to a pulp, a mage could
> levitate a rock above him. Oops I forgot to sustain it :)
> Or shapechange to a tiger then rip him to shreds.
> He also cannot recieve any magical aid such as healing, incr. stats
> etc... from the description someone gave, he has to keep his magic
> rating and essence high, so all I have to ask is why? As an NPC
> maybe but still it sounds like a dumb idea. But hey thats just
> my opinion.
>
A Nega-Magician can make a truely nasty sniper. Equiped with a
stealth suit and 50 cal sniper rifle, he would be difficult to detect and
extremly effective. How he would fit in a team for "normal" runs is
another question.

David Hinkley
dhinkley@***.org
Message no. 29
From: Gurth <gurth@******.NL>
Subject: Re: Nega-Mage
Date: Sat, 6 May 1995 11:18:04 +0200
>> This sounds a bit too powerful, even **&*-ish. COMPLETELY immune??! Not
>> "double the number of dice the character rolls for the Resistance Test"
or
>> something?
>
> Well considering that the guy is giving up priority A , all cyber, and
>all magic you have to give him something for his troubles.

That's what I understood from posts that came after this one, yes. It kind
of makes more sense now, but still I don't think I like these folks. I don't
really like complete immunities to anything, I mean we were better off with
the automatic successes from SR1 than we'd be with complete immunity IMHO.
Luckily, FASA have only one full immunity power...


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
kind of ugly but I don't care
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 30
From: Eve Forward <lutra@******.COM>
Subject: Re: Nega-Mage
Date: Sat, 6 May 1995 05:30:28 -0700
>priority A for magic resistance

Hell, I'd make one in a heartbeat, if my GM would allow it. Priority A?
So what, I'd scrabble up from the bottom, claw my way into effective
characterhood.... it would just be WORTH IT when some mage tried to do
a spell on me and it wouldn't work. But then, I have a bit of a negative
prejudice at the moment.... :)
It is pretty munchkinny though, IMHO. Kinda like having a
character that's immune to firearms.

-E
Message no. 31
From: Gurth <gurth@******.NL>
Subject: Re: Nega-Mage
Date: Sun, 7 May 1995 10:57:59 +0200
> It is pretty munchkinny though, IMHO. Kinda like having a
>character that's immune to firearms.

My opinion exactly. If I'd ever allow a character like this one, I'd give
others increased TNs to affect the nega-mage, and/or give the mage extra
dice to resist the spell, absolutely not complete immunity.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
I'm not into DIY, I'm into YDI.
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 32
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: Nega-Mage
Date: Mon, 8 May 1995 11:18:10 +0200
> > Well considering that the guy is giving up priority A , all cyber, and
> >all magic you have to give him something for his troubles.
>
> That's what I understood from posts that came after this one, yes. It kind
> of makes more sense now, but still I don't think I like these folks. I don't
> really like complete immunities to anything, I mean we were better off with
> the automatic successes from SR1 than we'd be with complete immunity IMHO.
> Luckily, FASA have only one full immunity power...

Yep thats the way I see it too, and besides I am sortof diametrically opposed
to the idea of of immunity to magic :)

--
"Believe in Angels." -- The Crow

GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++S++L+$>++++ L+>+++ E--- N+ W(+)(---)
M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) h*(+) f+ r- n!(-) y?
Message no. 33
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: Nega-Mage
Date: Mon, 8 May 1995 11:20:43 +0200
> A Nega-Magician can make a truely nasty sniper. Equiped with a
> stealth suit and 50 cal sniper rifle, he would be difficult to detect and
> extremly effective. How he would fit in a team for "normal" runs is
> another question.

You want a nasty sniper, make one out of a PA, give him even more
skill dice, astral cloaking, astral perception and he can still
initiate to get more stuff.

--
"Believe in Angels." -- The Crow

GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++S++L+$>++++ L+>+++ E--- N+ W(+)(---)
M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) h*(+) f+ r- n!(-) y?
Message no. 34
From: Gurth <gurth@******.NL>
Subject: Re: Nega-Mage
Date: Tue, 9 May 1995 11:23:35 +0200
> Yep thats the way I see it too, and besides I am sortof diametrically opposed
>to the idea of of immunity to magic :)

BTW, is this nega-mage immune to physical adept powers as well? Or, for that
matter, powers of spirits, animals, etc.?


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
I'm not into DIY, I'm into YDI.
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 35
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: Nega-Mage
Date: Tue, 9 May 1995 11:36:11 +0200
> > Yep thats the way I see it too, and besides I am sortof diametrically opposed
> >to the idea of of immunity to magic :)
>
> BTW, is this nega-mage immune to physical adept powers as well? Or, for that
> matter, powers of spirits, animals, etc.?

I'd say that he is immune to any direct magical effects (stuff like the magic in
killing hands), but noone is immune to a good'ol whacking.

--
"Believe in Angels." -- The Crow

GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++S++L+$>++++ L+>+++ E--- N+ W(+)(---)
M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) h*(+) f+ r- n!(-) y?
Message no. 36
From: Todd Leask <taleask@***.UCALGARY.CA>
Subject: Re: Negamage
Date: Tue, 9 May 1995 16:06:44 -0600
I came across a different version of the nega-mage in one of the web
sites. Basically, it was A priority for Magic. This entailed the
character to a Magic pool for defense only. The magic pool was equal to
the twice the Magic rating of the character. The nega-mage had an astral
aura, but it was slightly different from a mundanes . The magic pool was
like a spell defense pool. Now there was an option for the nega-mage to
initiate. It was reasoned that this nega-mage was just a different sort
of mage, not one who lacked an astral aura. The nega-mage was able to
access a meta-ability called reflection, which allowed him to make a
test to see if he could reflect the energy of the spell back to its caster.
All in all, I think this version is suitable for a character,
since it does not allow complete immunity to magic, only heightened
defense. Also note that since the priority is A, the character will start
off at lower skills/attributes/nuyen then other characters. The nega-mage
can cyber-up, but follows the same rules as other mages pertaining to
geasa. Also, when their magic attribute decreases, so does their spell
defense. I personally have run a character like this, and found him to be
very interesting, somewhere along the lines of the detective archetype if
not cybered.
If you do like this version, I suggest you go searching the web
for it. I cannot remember who came up with this version (but kudos to you
anyway), and I think it was with a bunch of other magic related articles.

Todd Leask
Wolf-Runner

"The battle for Indian children will be won in the classrooms, not on the
streets or on horses. Our students of today will be our warriors of tomorrow"
Eddie Box, Southern Ute, 1988

Further Reading

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