Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: james@*************.fsnet.co.uk (J Lismore)
Subject: Nerve Agents in Shadowrun
Date: Tue, 4 Nov 2003 00:59:55 -0000
Does anyone have any information (and book refs) on nerve agents in use in
the shadowrun time period. I'm planning on putting a terrorist strike
similar to the Tokyo underground sarin attacks of 1995 in my game and
linking it (eventually) back to the a winternight cell.
Any help much appreciated
James Lismore
Message no. 2
From: ra002585@**.unicamp.br (Bira)
Subject: Nerve Agents in Shadowrun
Date: Tue, 04 Nov 2003 00:15:37 -0200
On Tue, 4 Nov 2003 00:59:55 -0000
"J Lismore" <james@*************.fsnet.co.uk> wrote:

> Does anyone have any information (and book refs) on nerve agents in use in
> the shadowrun time period. I'm planning on putting a terrorist strike
> similar to the Tokyo underground sarin attacks of 1995 in my game and
> linking it (eventually) back to the a winternight cell.
> Any help much appreciated
> James Lismore

There's a few nerve agents in Man & Machine, in the chemistry section,
but you can improvise your own without having to buy the book - just
make them have a relatively high damage code (something like 6D) and be
nigh-undetectable until the victim is pretty much dead :).

--
Bira
http://www.shadowlandbr.hpg.com.br ou
http://www24.brinkster.com/shadowlandbr/index.html
Message no. 3
From: Jeffrey.T.Dougherty@********.edu (Hunted by the Aphids)
Subject: Nerve Agents in Shadowrun
Date: Mon, 03 Nov 2003 21:19:53 -0500
Green Ring 3 and its nasty cousin Green Ring 8 (both are in M&M) are both
nerve agents, as is Seven-7. Mind you, they all have pretty stupid
Availability numbers, which would tend to put them out of the reach of
terrorist groups or cult wackos...unless, of course, said terrorist groups
or cult wackos have somebody inside our corporate pals at Mitsushama who
slipped them the nasty stuff. The plot thickens...

Jeff Dougherty
Research Peon 2nd Class, Biology
Williams College

"There is a thin line between genius and insanity"-
Anonymous

"I walk the line."
-Johnny Cash
----- Original Message -----
From: "Bira" <ra002585@**.unicamp.br>
To: "Shadowrun Discussion" <shadowrn@*****.dumpshock.com>
Sent: Monday, November 03, 2003 9:15 PM
Subject: Re: Nerve Agents in Shadowrun


>
> On Tue, 4 Nov 2003 00:59:55 -0000
> "J Lismore" <james@*************.fsnet.co.uk> wrote:
>
> > Does anyone have any information (and book refs) on nerve agents in use
in
> > the shadowrun time period. I'm planning on putting a terrorist strike
> > similar to the Tokyo underground sarin attacks of 1995 in my game and
> > linking it (eventually) back to the a winternight cell.
> > Any help much appreciated
> > James Lismore
>
> There's a few nerve agents in Man & Machine, in the chemistry section,
> but you can improvise your own without having to buy the book - just
> make them have a relatively high damage code (something like 6D) and be
> nigh-undetectable until the victim is pretty much dead :).
>
> --
> Bira
> http://www.shadowlandbr.hpg.com.br ou
> http://www24.brinkster.com/shadowlandbr/index.html
>
>

Further Reading

If you enjoyed reading about Nerve Agents in Shadowrun, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.