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Message no. 1
From: shadowrn@*********.com (Ken Hart)
Subject: Nerve Strike adept power
Date: Thu Jul 12 13:20:02 2001
Maybe I'm hitting a creative brick wall here (Barrier Rating 12), but I
don't see the usefulness of the Nerve Strike adept power, aside from
roleplaying purposes. It's handled the same as any unarmed combat attack,
except that instead of damage, every two *net* successes reduces the
opponent's Quickness by 1.

So, if I got four net success after all the dice were compared, my
opponent's Quickness would drop by 2 points, which normally would lower his
Reaction by 1 and probably reduce his Combat Pool by one as well. However,
he would be otherwise undamaged and still able to act without penalties.

In a normal unarmed attack, four net success would put a load of hurtin' on
the opponent, if not knock him unconscious. If I'm trying to put somebody
down, it seems that the one Magic Point for Nerve Strike would be better
spent elsewhere.

I can see the Nerve Punch's use if you're trying to intimidate someone
you're interrogating, Xena-style, but that's about it. Anyone have other
ideas or suggestions?

--Ken

Ken Hart / ghastrian@********.net / a.k.a Bacchus
http://home.earthlink.net/~evilweb/
"Moral indignation is jealousy with a halo."
--H.G. Wells
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Message no. 2
From: shadowrn@*********.com (sven)
Subject: Nerve Strike adept power
Date: Thu Jul 12 15:55:01 2001
Ken Hart wrote:

<snip>
> I can see the Nerve Punch's use if you're trying to
> intimidate someone you're interrogating, Xena-style, but
> that's about it. Anyone have other ideas or suggestions?

Must say I can't really put it to use myself after reading the
description again.

However you could paralyze one with it, if you're really good at unarmed
combat and very lucky on your dice roles ;)

-sven ;)
--
Message no. 3
From: shadowrn@*********.com (Michael Choiniere)
Subject: Nerve Strike adept power
Date: Thu Jul 12 20:40:01 2001
>
> <snip>
> > I can see the Nerve Punch's use if you're trying to
> > intimidate someone you're interrogating, Xena-style, but
> > that's about it. Anyone have other ideas or suggestions?
>
> Must say I can't really put it to use myself after reading the
> description again.
>
> However you could paralyze one with it, if you're really good at unarmed
> combat and very lucky on your dice roles ;)
>
> -sven ;)
> --

Think of it this way, if you have nerve strike then you probably are very
spiff at unarmed combat because nerve strike is more of a "if I have the
points" than it is a "must have it!".... if such is the case it should
only take about two attack rounds to take someone down (paralyze them) and
in the mean time you are sucking their combat pool (a VERY important
commodity now that it doesn't refresh as fast in SR3) with every 2 points
you take off the quickness..... I'd probably use it for missions where you
need to "safely retreive" an unwilling "guest"....

one last thing.... one of the biggest melee comat monsters in the game is a
troll... its true... man can they dish it out and they can typically
take damage like you wouldn't believe... however, the one physical
attribute trolls aren't inclined to have a high one of is quickness, which
is the very one nerve strike targets... picture the look on the mammoth
trolls face when you just run up and poke him and he falls down stiff as a
board....
Message no. 4
From: shadowrn@*********.com (Michael D Fontaine)
Subject: Nerve Strike adept power
Date: Thu Jul 12 22:15:01 2001
<snip snip>
> one last thing.... one of the biggest melee comat monsters in the
> game is a
> troll... its true... man can they dish it out and they can
> typically
> take damage like you wouldn't believe... however, the one physical
> attribute trolls aren't inclined to have a high one of is quickness,
> which
> is the very one nerve strike targets... picture the look on the
> mammoth
> trolls face when you just run up and poke him and he falls down
> stiff as a
> board....

Which is kinda funny because I usta have a Troll that used this power
almost exclusivly. He was a Troll PhysAd With; Nerve Strike(.5 i think),
Increaced Reflexes 1(1pt), Killing Hands Mod(.5), Enhances Skill Unarmed
6(3pts) and Later he got Distance Strike. It was a wounderful
combination. When on a run that had a "no collateral damage" flavor he
would be able to take down 2 security guarda a round with little or no
problem.

+1 reach so he only had a TN or 3 or they had a tn of 5 12 Regular Dice,
18 at max pool or 15 if he split evenly on each pass. Assuming a max
human guard with quickness of 6 and unarmed of 6 he could take them down
easily using just one karma. Now if your talking an avarage guard
Quickness 4 and unarmed of 4 he'll take them down every time. It gets
better if, and I'm not sure if it does, it ignores armor. With Distance
Strike it's truely evil.

Czar Eggbert
Silently but deadly

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Message no. 5
From: shadowrn@*********.com (Sebastian Wiers)
Subject: Nerve Strike adept power
Date: Fri Jul 13 08:40:07 2001
>Maybe I'm hitting a creative brick wall here (Barrier Rating 12), but I
>don't see the usefulness of the Nerve Strike adept power, aside from
>roleplaying purposes. It's handled the same as any unarmed combat attack,
>except that instead of damage, every two *net* successes reduces the
>opponent's Quickness by 1.

Yep. Thats net successes on the combat test only, BEFORE the damage
resistance test.

>I can see the Nerve Punch's use if you're trying to intimidate someone
>you're interrogating, Xena-style, but that's about it. Anyone have other
>ideas or suggestions?

If your target has a high body, you may not be able to hurt him at all- but
with nerve strike, you can paralyze him. Maybe not with just one hit, but
still, its better than getting NO effect. Also, there is NO resitance test,
so your Strength (your attacks POW) is irrelevant. Granted, any PC adept
that raises Unarmed Combat high enough to make Nerve Strike effective is
likely gonna have a good Strength, but its a cool idea for those "ancient
kungfu master" type bad guys...

-Mongoose
Message no. 6
From: shadowrn@*********.com (David Reeve)
Subject: Nerve Strike adept power
Date: Fri Jul 13 14:35:01 2001
Sven:

<However you could paralyze one with it, if you're really good at <unarmed
combat and very lucky on your dice roles ;)


Which is, I think, the idea. Paralyzation by pain, or by just shutting off
the nerves. whenever a player of mine wants to consider this as for a
physad, I usually have them make a called shot, with +2 modifier instead of
the +4. *ducks* Does this make sense to anybody?

Bishop
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Message no. 7
From: shadowrn@*********.com (Sebastian Wiers)
Subject: Nerve Strike adept power
Date: Fri Jul 13 18:40:01 2001
>one last thing.... one of the biggest melee comat monsters in the game is
a
>troll... its true... man can they dish it out and they can typically
>take damage like you wouldn't believe... however, the one physical
>attribute trolls aren't inclined to have a high one of is quickness, which
>is the very one nerve strike targets... picture the look on the mammoth
>trolls face when you just run up and poke him and he falls down stiff as a
>board....

Unfortunately, that is not likey, because of how the power is written. The
targets impact armor adds to the adepts TN. So likely the Adepts TN is at
least 6, letting the troll safely use his reach (if any) to reduce his own
TN. In other words, while the adept is dancing around looking for that one
spot to poke, the troll just punches his lights out. It might work OK for
an adept who was very good at centering, or could otherwise reduce his TN to
where they are likely to get more successes.

-Mongoose
Message no. 8
From: shadowrn@*********.com (Damion Milliken)
Subject: Nerve Strike adept power
Date: Sat Jul 14 07:00:02 2001
David Reeve writes:

> > However you could paralyze one with it, if you're really good at unarmed
> > combat and very lucky on your dice roles ;)
>
> Which is, I think, the idea. Paralyzation by pain, or by just shutting off
> the nerves. whenever a player of mine wants to consider this as for a
> physad, I usually have them make a called shot, with +2 modifier instead of
> the +4. *ducks* Does this make sense to anybody?

Is this just with Nerve Strike, or is the option available to anyone? If
it's available to anyone, then I'd be a bit hesitant. If it's only with
Nerve Strike, then is it in addition to the modifiers for armour, or
instead? If it's instead, then I agree that's it's probably fair enough, but
if it's in addition, then it's probably a bit much.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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Message no. 9
From: shadowrn@*********.com (David Reeve)
Subject: Nerve Strike adept power
Date: Sat Jul 14 19:05:01 2001
Damian Milkens talks:

<Is this just with Nerve Strike, or is the option available to anyone? <If
it's available to anyone, then I'd be a bit hesitant. If it's only <with
Nerve Strike, then is it in addition to the modifiers for armour,
<or instead? If it's instead, then I agree that's it's probably fair
<enough, but if it's in addition, then it's probably a bit much.


Open to everybody, but at a much higher target number. Like +6, I think,
last time I ruled on it. Don't remember. :) But yes, it's instead of
armour, unless they're going for like a heart kite or something. Then
impact armor counts, but halved. Complicated, kinda, but it works well for
us.

Bishop



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Message no. 10
From: shadowrn@*********.com (S. Johnson)
Subject: Nerve Strike adept power
Date: Tue Jul 17 19:25:01 2001
Does the use of the nerve strike power negate the stun damage dealt with
normal combat? If it does then this power is only useful in rare instances.
If nerve and stun happen then this is all spades eh chum.

Sagys
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