From: | shadowrn@*********.com (Ken Hart) |
---|---|
Subject: | Nerve Strike adept power |
Date: | Thu Jul 12 13:20:02 2001 |
don't see the usefulness of the Nerve Strike adept power, aside from
roleplaying purposes. It's handled the same as any unarmed combat attack,
except that instead of damage, every two *net* successes reduces the
opponent's Quickness by 1.
So, if I got four net success after all the dice were compared, my
opponent's Quickness would drop by 2 points, which normally would lower his
Reaction by 1 and probably reduce his Combat Pool by one as well. However,
he would be otherwise undamaged and still able to act without penalties.
In a normal unarmed attack, four net success would put a load of hurtin' on
the opponent, if not knock him unconscious. If I'm trying to put somebody
down, it seems that the one Magic Point for Nerve Strike would be better
spent elsewhere.
I can see the Nerve Punch's use if you're trying to intimidate someone
you're interrogating, Xena-style, but that's about it. Anyone have other
ideas or suggestions?
--Ken
Ken Hart / ghastrian@********.net / a.k.a Bacchus
http://home.earthlink.net/~evilweb/
"Moral indignation is jealousy with a halo."
--H.G. Wells
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