From: | tkerby@***.net (Tim Kerby) |
---|---|
Subject: | New Adept Power |
Date: | Sun, 07 Apr 96 22:40:52 EDT |
I am developing a new character, a PhysAd, former paramedic, and also a
former member of a Doc Wagon High Threat Response Team. I have developed
a new power that I think fits the character real well, but I wanted to bounce
it off of you all before I presented it to the GM, so, here it is:
Healing Hands
This power allows the physical adept to heal physical damage upon touch, up
to a number of boxes equal to the level attained. The healing is instaneous and requires
no success test. The subject removes a number of boxes equal to the number that the
adept desired, and the adept adds the same number to his mental damage track.
(For example, Ricco the sam. takes a nasty medium wound, a gaping blow to his
shoulder. Benev O'Lent the PA, lays his hands on Ricco, and his wound disappears.
Except for the major migrane that Benev now has...)
Cost of the power is as follows:
Damage Level (maximum) Cost
L .5
M 1
S 2
D 4
Let me know what you think. Thanks!
____TIM KERBY____ |===================================================
tkerby@***.net |"Never relax. Your run may be over, but someone, somewhere,
drekhead@***.com | is just starting his and the target could be you."
_________________ |===================================================
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