From: | John DeLaHunt <JDELAHUNT@******.COLORADO.EDU> |
---|---|
Subject: | New Archetype |
Date: | Tue, 21 Apr 92 17:38:43 CET |
A while ago, when we spent three months trying to unravel Missing
Blood/UB, one of our players had a new approach to the decker philosophy.
Here 'tis:
CHIPPER
Magic: 0
Attributes: 2
Skills: 1
Tech: 3
Race: 4 (dwarf)
Now, buy skillwires as high as essence will allow, and bundles and
bundles of skillsofts. We ruled that for purely mental skills, like Decking,
Leadership and Military Theory the skillwires were not necessary (since these
skills did not involve the use of extremities like hands or legs). This goof
was then able to slot his Leadership 8 chip, his Negotiation 8 chip and his
HK227 6 chip for his "Leader" persona, or his Biotech 6 chip for
"Medic,"
etcetera. You get the idea. We never really played this guy, since the
player more or less dropped out, but the roleplaying would be fabulous.
Rat Rasta ^. .^
John DeLaHunt =>.<=
JDELAHUNT@******.COLORADO.EDU "