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Mailing List Logs for ShadowRN

Message no. 1
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: New armor.
Date: Wed, 5 Apr 1995 11:23:01 -0400
Following the spells I posted, here are the power-armors. Some of you
will probably consider them munchkinous, but since they're not destined
to fall in players hand, it should be ok.


**************************************************************
*** The material contain there-in is of my own creation ***
*** If it violates copyrights or anything, please advise ***
*** me and I will retract it as soon as possible ***
**************************************************************

New Armor :
-----------

Cyber Power-Armors
------------------

The armors ar the latest advance in trooper technology. Brought to you
by a small UCAS company, the represent the most advance or non-implant cybe=
r-
technology.

Combining personnal protection with state-of-the-art stealth tech,
those babies will make old-style warfare obsolete.

Two type are presently available : Special-Ops and Shock Trooper.
Both will give your employees that extra edge WITHOUT having to suffer thro=
ugh
extensive surgery! Furthermore, if an employee dies, you still have that su=
it of
armor! A simple 2-week acclimatation procedure will let your troops use the
armors capability to its fullest. The only cyberware needed is our custom
interface module.

Special-Ops
-----------

- Slightly more bulky than traditional Heavy Armor, same
protection value! (9/7 with helmet)
- Full-featured helmet(Smart-goggles, thermal/low-light
imaging system, comm. suite(8 channels, crypto-4), Battle-Tac
system )
- Integrated weapons-system(gauntlet smartlink)
- Increased Speed and Strength (level 2 wired ref.,
+1 strength(max 5),
+2 quickness(max 7))
- Poly-mimetic alloy and cooling systems provides
unparalled Stealth Modes(standard or advanced) includes
visual and thermal masking. (Target number of 4 to notice
in standard mode, 6 in advanced.
Note that stealth mode is useless
in broad daylight!)
- Long-term autonomy. (The armor can function for 16 hours before
needing a recharge. Stealth mode has 120
stealth-minutes. Standard mode uses 1
s/m per minute. Advanced consumes 2 per
minute. Those system uses separed power
suppplies. If the armor looses power it acts
as normal Full heavy armor but with increased
weight.)


Shock Trooper
-------------
- Built on the award-winning Heavy mil-grade Armor
- Full-Featured helmet
- Integrated Weapons-system
- Increased speed and strength ( level 1 wired ref.
no combat pool loss,
+2 Strength(max 7)
+1 Quickness(max 5) )
- Provides the same capabilities as mil-grade armor(
Hardened , battle-tac)

Con Prot. Value Weight Availability Cost/Index

Special-Ops --- 9/7 Body+17 36/2 mth 1,500,000 / 3
Shock-Troop --- 16/12 Body+20 46/2 mth 1,750,000 / 3

ess. Cost Availability Index
Interface .5 5000 18/2 mth 3

Note : although most of the armor itself can be shared among person
of the same bulk, the helmet, which houses a small computer,
may not. The suit(through the helmet and the interface module)
"learn" to adapt itself to the trooper. A period of 2-weeks is
needed to achive the "symbiosis".


---------------------------------------------------------------------------=
-
--- |\_/| Still The One and Only Wolfbane! --=
-
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a --=
-
--- \ / decker witha horn ?" --- Scy, Troll decker with a Cý =
---
--- 0 Steve Menard menars@***.UMontreal.Ca --=
-
---------------------------------------------------------------------------=
-
Message no. 2
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: New armor.
Date: Thu, 6 Apr 1995 21:17:43 +1000
Menard Steve writes:

> Following the spells I posted, here are the power-armors. Some of you
> will probably consider them munchkinous, but since they're not destined
> to fall in players hand, it should be ok.

I wouldn't ever say something like that if I were you. Sure, it sounds fine
from a GM POV, but just step into the shoes of a player for a moment...
(pause to allow us all to remember the last time we were players) How
frustrating it would be, and how entirely unfair. It should be possible for
the players to get ahold of anything which is used against them (eventually
at least) although it may not be easy or cheap to do so. It is blatently
unjust and makes no sense in a real world way if they cannot find it PERIOD.
If it exists, then there will be a way to get it (again, probably not easy,
cheap or nice on the runners, their karma pools or their reputations, but a
way nonetheless).

> Cyber Power-Armors

Sounds good enough to me. Maybe a little too advanced for some games (like
mine), but good for the basis of a run, ie, a protoype, rather than actually
having it as something being used. You realise that there are a couple of
versions of various power armours floating around out there already with SR
stats and histories, so it isn't entirely original. Although yours is
obviously different to the others I've seen, so there's nothing wrong with
that.

--
Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+

Further Reading

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