From: | Menard Steve <menars@***.UMONTREAL.CA> |
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Subject: | New armor. |
Date: | Wed, 5 Apr 1995 11:23:01 -0400 |
will probably consider them munchkinous, but since they're not destined
to fall in players hand, it should be ok.
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*** The material contain there-in is of my own creation ***
*** If it violates copyrights or anything, please advise ***
*** me and I will retract it as soon as possible ***
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New Armor :
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Cyber Power-Armors
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The armors ar the latest advance in trooper technology. Brought to you
by a small UCAS company, the represent the most advance or non-implant cybe=
r-
technology.
Combining personnal protection with state-of-the-art stealth tech,
those babies will make old-style warfare obsolete.
Two type are presently available : Special-Ops and Shock Trooper.
Both will give your employees that extra edge WITHOUT having to suffer thro=
ugh
extensive surgery! Furthermore, if an employee dies, you still have that su=
it of
armor! A simple 2-week acclimatation procedure will let your troops use the
armors capability to its fullest. The only cyberware needed is our custom
interface module.
Special-Ops
-----------
- Slightly more bulky than traditional Heavy Armor, same
protection value! (9/7 with helmet)
- Full-featured helmet(Smart-goggles, thermal/low-light
imaging system, comm. suite(8 channels, crypto-4), Battle-Tac
system )
- Integrated weapons-system(gauntlet smartlink)
- Increased Speed and Strength (level 2 wired ref.,
+1 strength(max 5),
+2 quickness(max 7))
- Poly-mimetic alloy and cooling systems provides
unparalled Stealth Modes(standard or advanced) includes
visual and thermal masking. (Target number of 4 to notice
in standard mode, 6 in advanced.
Note that stealth mode is useless
in broad daylight!)
- Long-term autonomy. (The armor can function for 16 hours before
needing a recharge. Stealth mode has 120
stealth-minutes. Standard mode uses 1
s/m per minute. Advanced consumes 2 per
minute. Those system uses separed power
suppplies. If the armor looses power it acts
as normal Full heavy armor but with increased
weight.)
Shock Trooper
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- Built on the award-winning Heavy mil-grade Armor
- Full-Featured helmet
- Integrated Weapons-system
- Increased speed and strength ( level 1 wired ref.
no combat pool loss,
+2 Strength(max 7)
+1 Quickness(max 5) )
- Provides the same capabilities as mil-grade armor(
Hardened , battle-tac)
Con Prot. Value Weight Availability Cost/Index
Special-Ops --- 9/7 Body+17 36/2 mth 1,500,000 / 3
Shock-Troop --- 16/12 Body+20 46/2 mth 1,750,000 / 3
ess. Cost Availability Index
Interface .5 5000 18/2 mth 3
Note : although most of the armor itself can be shared among person
of the same bulk, the helmet, which houses a small computer,
may not. The suit(through the helmet and the interface module)
"learn" to adapt itself to the trooper. A period of 2-weeks is
needed to achive the "symbiosis".
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--- |\_/| Still The One and Only Wolfbane! --=
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--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a --=
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--- \ / decker witha horn ?" --- Scy, Troll decker with a Cý =
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--- 0 Steve Menard menars@***.UMontreal.Ca --=
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