Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Kat Freyson <kataman@*******.COM>
Subject: Newbie alert!
Date: Fri, 13 Feb 1998 10:23:26 -0500
<html>
Greetings all,<br>
Yes, as the title indicates I am one of the dreaded newbies. Not to
Shadowrun [I've played and run it since it came out], but to this list. I
am sure you will forgive me when I ask questions that may already have
been asked. In fact I have a few now.<br>
<br>
1)Creating Magic characters that are iniates:
<dl>
<dd>Is it possible to create a Mage that is already a 1st level iniate?
In a game I once played, we assumed so. We used the force points a
character starts with as karma and paid the cost of joining a circle,
etc. Is this correct by the rules, and if so, what cost should the player
pay?
</dl>2) As anyone here used Mike Hartman's SRCG program?:
<dl>
<dd>I've been trying to use it, but it keeps bombing on me. Also, I can't
reach him, for some reason my mailer keeps telling me that my SMTP
doesn't like his address. I got his address off his Web Page on
fortunecity. Anybody can help me?
</dl>3) New types from Awakening:
<dl>
<dd>While using SRCG I noticed that Magic characters had new options;
Physical Mage/Shaman; Elemental Adept; and Totem Shaman Adept. Can anyone
explain these to me? No, don't tell me to read the books, don't have any
at this time.
</dl> Well, that's it for now, thanks for you patience.
<BR>
<div>Kat Freyson</div>
<div>Montreal, Canada</div>
<br>
<div>The bird doesn't need to get up early and </div>
<div>catch worms when he can order pizza at midnight.</div>
<div>
<a href="http://www.dsuper.net/~katt";
EUDORA=AUTOURL>http://www.dsuper.net/~katt</a></div>;
<div>ICQ UIN 3337155</div>
</html>
Message no. 2
From: William Gallas <wgallas@*****.FR>
Subject: Re: Newbie alert!
Date: Fri, 13 Feb 1998 17:20:13 +0100
>>>>

<excerpt>Greetings all,

Yes, as the title indicates I am one of the dreaded newbies. Not to
Shadowrun [I've played and run it since it came out], but to this list. I
am sure you will forgive me when I ask questions that may already have
been asked. In fact I have a few now.

</excerpt><<<<<<<<


Welcome here.


>>>>

<excerpt>

1)Creating Magic characters that are iniates:

<paraindent><param>left</param>Is it possible to create a Mage that is
already a 1st level iniate? In a game I once played, we assumed so. We
used the force points a character starts with as karma and paid the cost
of joining a circle, etc. Is this correct by the rules, and if so, what
cost should the player pay?

</paraindent></excerpt><<<<<<<<


It's an option from grimmy. It costs one spell point for each equivalent
karma point. IMO, this shouldn't be possible to initiate in a group or
this should cost at least the same price as he wasn't in such a group.


>>>>

<excerpt>3) New types from Awakening:

<paraindent><param>left</param>While using SRCG I noticed that Magic
characters had new options; Physical Mage/Shaman; Elemental Adept; and
Totem Shaman Adept. Can anyone explain these to me? No, don't tell me to
read the books, don't have any at this time.

</paraindent></excerpt><<<<<<<<


Actually, this isn't really new...

Elemental adepts and totem shaman adepts are from grimmy.

* Elemental adept : Hermetic mage practicing spellcasting and conjuring
only with one element (fire, earth, water or air. No health spell). No
astral perception.

* Shaman adept : Shamanic mage practicing spellcasting and conjuring only
the fields where his totem provides bonuses however he doesn't have the
bonus. There is no shamanic adept for totems which provide general or no
boni (like coyote or howl). Astral projection allowed (I'm not quite sure
about this one).


Physical mages are from awakenings. They are physical adepts and mages.
They separate their magic attribute between adept powers and magic. For
each 2 points spent on physad powers, they get one geas. No astral
perception.


>>>>

<excerpt> Well, that's it for now, thanks for you patience.

</excerpt><<<<<<<<


You're welcome but please don't format your text with your mailer. Just
use tabs and the like.




Cobra.


E-mail adress : wgallas@*****.fr

Quote : "Never trust an elf"
Message no. 3
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Newbie alert!
Date: Fri, 13 Feb 1998 16:59:37 +0000
And verily, did Kat Freyson hastily scribble thusly...
|
|<html>
|Greetings all,<br>

Welcome...

Now that the welcome's over...

Turn off the HTML.
This is a mailing list, not a web page.

(I refuse to even try to bother reading things in HTML. Too hard on the old
grey matter filtering out all the tags)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 4
From: Da Twink Daddy <twinkie@*******.DMSC.K12.AR.US>
Subject: Re: Newbie alert!
Date: Fri, 13 Feb 1998 11:30:12 -0600
-----Original Message-----
From: Kat Freyson <kataman@*******.COM>


Greetings all,
Hi, First, no HTML to the mailing list... read the FAQ... It's at
http://www.interware.it/users/adamj/ (I think).
Yes, as the title indicates I am one of the dreaded newbies. Not to
Shadowrun [I've played and run it since it came out], but to this list. I am
sure you will forgive me when I ask questions that may already have been
asked. In fact I have a few now.

We forgive newbies but, once you claim not to be a newbie expect much
flame.... ;)
1)Creating Magic characters that are iniates:
Is it possible to create a Mage that is already a 1st level iniate?
In a game I once played, we assumed so. We used the force points a character
starts with as karma and paid the cost of joining a circle, etc. Is this
correct by the rules, and if so, what cost should the player pay?
I have never seen a rules forbidding this nor one supporting this. For
our group we allow a mage to speand force points = to the amount of karma
that would normally be spent for self-initiation. _We_ don't allow group
initiates to start... feel free to in your own game though (or not).
2) As anyone here used Mike Hartman's SRCG program?:
Nope sorry, I'll try to help anyway.
I've been trying to use it, but it keeps bombing on me. Also, I
can't reach him, for some reason my mailer keeps telling me that my SMTP
doesn't like his address. I got his address off his Web Page on fortunecity.
Anybody can help me?
I can't really, I still do my character creation with good ol' paper and
pencil. Though I'd love it if PS '98 supported it.
3) New types from Awakening:
While using SRCG I noticed that Magic characters had new options;
Physical Mage/Shaman; Elemental Adept; and Totem Shaman Adept. Can anyone
explain these to me? No, don't tell me to read the books, don't have any at
this time.
Actually, only one of these is from awakenings: the Physical
mage/shaman. These are mages and physads I don't have the book so I can't
say any more than that.

The totemic adept is in SR2, it is simply a shaman that can only cast
spells/summon spirits in the categories that it's totem grants benefits (and
he/she doens't get the benefits.) You can't play one of these for a totem
that grants benefits based on something else (like light for owl) or no
benefits (like coyote). They have full Astral Abilities (like a full
shaman). As for enchanting, I don't think anything is concrete by the way I
would play it (Read: These are house rules), is that I would only allow them
to have full use of the talismongering concentration (but, no totem bonuses,
if applicable), but only be able to use the other concentrations (alchemy
and artificing) for things they would get totem bonuses for (kinda like
magic). I'm not sure if bonuses norally apply (I think they do) but, if they
don't, I'd just use common sense adjucation.

The elemental adept is the hermetic match for the totemic adept. They can
only cast spell/summon spirits (House rule: and Alchem/Artifice) that are
aligned to one element. They ahve full Astral abilities (House rule: and
talismongering usage).
Well, that's it for now, thanks for you patience.
Your welcome but remember, no HTML from now on.

Da Twink Daddy ( twinkie@*******.dmsc.k12.ar.us gilmeth@*********.com
UIN:514984)
----------
"BARBARA STANWYCK makes me nervous!!" --Zippy the Pinhead
---------------
http://vancove.dmsc.k12.ar.us/~twinkie/
http://www.geocities.com/SiliconValley/Pines/3759/

PS: If this in in HTML i'm gonna shoot my mailer... I specifically told
it "Plain Text!"
Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: Newbie alert!
Date: Fri, 13 Feb 1998 21:59:02 +0100
Kat Freyson said on 10:23/13 Feb 98...

> <html>
> Greetings all,<br>

Welcome to the list, and PLEASE turn off the HTML in your mailer.
Everybody who is not using an HTML-capable mailer (like me) sees the
codes, and it makes reading the message quite hard...

> Yes, as the title indicates I am one of the dreaded newbies. Not to
> Shadowrun [I've played and run it since it came out], but to this list. I
> am sure you will forgive me when I ask questions that may already have
> been asked. In fact I have a few now.<br>

You have to do your best to come up with questions that haven't been asked
on ShadowRN before, but you're welcome to give it a try :)

> 1)Creating Magic characters that are iniates:
> <dl>
> <dd>Is it possible to create a Mage that is already a 1st level iniate?
> In a game I once played, we assumed so. We used the force points a
> character starts with as karma and paid the cost of joining a circle,
> etc. Is this correct by the rules, and if so, what cost should the player
> pay?

It is not correct by the rules. That is to say, the rules don't mention
starting characters as initiates, and IMHO if it were intended to start
characters off like this, they would have made mention of it.

I would allow players to start as members of a magical group, though,
using some Force Points to pay for the membeship Karma cost, and 50,000
nuyen for being a member of a gang-slash-tribe.

> </dl>2) As anyone here used Mike Hartman's SRCG program?:

I've used it, until it expired on me :( Mike said this is to prevent
people using older versions.

> <dd>I've been trying to use it, but it keeps bombing on me. Also, I can't
> reach him, for some reason my mailer keeps telling me that my SMTP
> doesn't like his address. I got his address off his Web Page on
> fortunecity. Anybody can help me?

He's on the list too, so you can contact him here. I don't have his
address at hand, though I could dig it up if I really have to.

> </dl>3) New types from Awakening:
> <dl>
> <dd>While using SRCG I noticed that Magic characters had new options;
> Physical Mage/Shaman; Elemental Adept; and Totem Shaman Adept. Can anyone
> explain these to me? No, don't tell me to read the books, don't have any
> at this time.

A physical magician is a combination mage/shaman plus physical adept, with
some drawbacks to the mage/shaman side. Basically, they're spellcasting
physads, though not as powerful in each field as full mages/shamans or
full physads.

Elemental adepts are from the Grimoire, and are hermetics who focus on a
single element. They can only cast spells from categories associated with
that element (fire for Combat, water for Illusion, etc.), and spells of
other categories that use that elemental effect (a fire adept could cast a
manipulation spell that uses the elemental effect of fire). They can also
conjure the appropriate elemental spirits.

"Totem shaman adept" is something I can't place, so I guess it's a term
Mike uses for a kind of adept that doesn't really have a name in the
sourcebooks. Unless, of course, it refers to shamanic adepts -- these are
described in SRII.

> </dl> Well, that's it for now, thanks for you patience.

Hey, do we look like we have anyting better to do? *grin*

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
That's just fine.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 6
From: Mon goose <landsquid@*******.COM>
Subject: Re: Newbie alert!
Date: Fri, 13 Feb 1998 16:53:05 PST
>>Starting Intiates?

The "Companion" mentions it as an option. Force is spent as karma (I'll
assume you have the Grmoire if you care about intitates). You could
reduce cost with a group or ordeal, but charge "gang" cost to have a
"group" contact, andit cost 3 karma to join a group. It would be a
CRAPPY group, no stats, skills, spells, or equpment over rating 3, like
most gangs, and might well have unpleasent strictures.

Most GM's don't allow starting character intiates.

>> New types from Awakening:
>>
>>While using SRCG I noticed that Magic characters had new options;
>>Physical Mage/Shaman; Elemental Adept; and Totem Shaman Adept.

Only the physical mage is from Awakenings. Well explained in other
posts. The "Totem shamanic adept" is from SR2 main. Plenty clear.
Full astral acess, limited spells and conjouring.

The Elemental adept is on P 33 of the Grimoire. They cast one catagorie
of spells (plus comnbat and DM's that use thier element), and conjusre
one elemental kind that matches thier spell catagorie. Full astral
acess.

Re enchanting: I'd only allow enchanting of items an adept can use, plus
full tailismonging (mundanes can talismong)

Mongoose / Technological progress is like an ax in the hands
of a psychotic - Einstein

get sucked into -The Vortex- Chicago's shadowland BBS
http://www.concentric.net/~evamarie/srmain.htm


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 7
From: Dvixen <dvixen@********.COM>
Subject: Re: Newbie alert!
Date: Sun, 15 Feb 1998 02:44:01 -0800
Da Twink Daddy wrote:

Hey twink, you mind making it a bit easier to realise that you wrote
something in the reply, rather than making it difficult?

> Greetings all,
> Hi, First, no HTML to the mailing list... read the FAQ... It's at
> http://www.interware.it/users/adamj/ (I think).

*sigh*

http://coastnet.com/~dvixen/shadowrn/srnfaq1.html

Why is it so hard to rememebr that addy? It's never changed.

> PS: If this in in HTML i'm gonna shoot my mailer... I specifically told
> it "Plain Text!"

Well, at least you did something right.

-Dvixen
FAQ Flunky of the SRCard and Shadowrn mailing lists.
SRTCG Webring manager. Founding member of Nadbusters!
Message no. 8
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Newbie alert!
Date: Sun, 15 Feb 1998 09:58:35 EST
In a message dated 98-02-15 05:36:29 EST, dvixen@********.COM writes:

> *sigh*
>
> http://coastnet.com/~dvixen/shadowrn/srnfaq1.html
>
> Why is it so hard to rememebr that addy? It's never changed.
>
Because everyone is just so abashed by your naturally good looks and witty
repartee'???

You're right, I don't believe it either... ;)
(DUCK RUN HIDE NOW!!!!)

-K (seriously I don't know why, but then I save them myself so I don't have to
go there...)
Message no. 9
From: Da Twink Daddy <twinkie@*******.DMSC.K12.AR.US>
Subject: Re: Newbie alert!
Date: Mon, 16 Feb 1998 09:58:06 -0600
-----Original Message-----
From: Dvixen <dvixen@********.COM>


>Hey twink, you mind making it a bit easier to realise that you wrote
>something in the reply, rather than making it difficult?


Whilst I was composing it my mailer (Outlook Express, Grrrr....) did some
funky this that I know wasn't possible with plain text, But, it looked very
spearate and easy to read. So, I double checked my plain text and then sent
it. I saw my own message and was very distruaght because it was _quite_ hard
to read.

Da Twink Daddy ( twinkie@*******.dmsc.k12.ar.us gilmeth@*********.com
UIN:514984)
----------
"I represent a sardine!!" --Zippy the Pinhead
---------------
http://vancove.dmsc.k12.ar.us/~twinkie/
http://www.geocities.com/SiliconValley/Pines/3759/
Message no. 10
From: Da Twink Daddy <twinkie@*******.DMSC.K12.AR.US>
Subject: Re: Newbie alert!
Date: Mon, 16 Feb 1998 10:06:05 -0600
-----Original Message-----
From: Da Twink Daddy <twinkie@*******.dmsc.k12.ar.us>


Got rejected for some reason....


>-----Original Message-----
>From: Dvixen <dvixen@********.COM>
>
>
>>Hey twink, you mind making it a bit easier to realise that you wrote
>>something in the reply, rather than making it difficult?
>
>
>Whilst I was composing it my mailer (Outlook Express, Grrrr....) did some
>funky this that I know wasn't possible with plain text, But, it looked very
>spearate and easy to read. So, I double checked my plain text and then sent
>it. I saw my own message and was very distruaght because it was _quite_
hard
>to read.
>
>Da Twink Daddy ( twinkie@*******.dmsc.k12.ar.us gilmeth@*********.com
>UIN:514984)
>----------
>"I represent a sardine!!" --Zippy the Pinhead
>---------------
>http://vancove.dmsc.k12.ar.us/~twinkie/
>http://www.geocities.com/SiliconValley/Pines/3759/

Further Reading

If you enjoyed reading about Newbie alert!, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.