From: | Mongoose m0ng005e@*********.com |
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Subject: | Newbie Moduals |
Date: | Sun, 28 Feb 1999 15:56:58 -0600 |
My name is Ronnie and I've just recently bought S3 and now I'm wondering
if I could get some advice on what adventures / sourcebooks I should buy /
not buy.
If my spelling is f***ed up, I just blame that on the fact that I'm
swedish.
=======
Congradulations- you are firmly in the bulk of FASA's targeted
demographic, so, with a little patience, things will come out that should
be perfectly suited to your needs. Every item FASA will be
releasing for SR will be aimed dirrectly at players like yourself- just
visit thier web page ( http://www.fasa.com ), and start saving your money.
(At least, that's the theory....)
If you are just learning the game, I would not suggest picking up to
many things right now. "New Seattle", "Renraku : Archology Shutdown",
and
"New
Seattle" are the only post SR3 products. Of those, R:AS is NOT
recommended
for new players, but the other 2 would probably help you.
I don't know how many SR adventures are still in print. The
sourcebook style ones ("Blood in the Boardroom" and "Mob War") should
work
for you, since
they don't depend on SR2 stats (not that those are hard to convert).
Other area and storyline style sourcebooks are more or less useful
depending on what you do with your game.
What I would highly recommend is *gradually* getting the expansion
rules books. VR2.0 and R2 are SR3 compatible, but you may not find much
need for such in depth coverage of riggers or deckers right away. Neither
is, in my opinion, crucial for starting and enjoying a new game.
The Shadowrun Companion is nice, in its place; it does include some
advice for new GM's. DON'T get it- a new version (and much better) is due
out as FASA's next release (in a month or two). DO wait for this new
(SR3) version.
The Grimoire made pretty big difference to our Game, but its SR3
"update" (called "Magic in the Shadows")is due out in mere months- get
that, NOT "The Grimoire".
The other rules type sourcebooks are more or less usable, and not due
for replacement inside 6 MO's. A new Implant tech book (Man And Machine)
is due for this summer, and will cover material from Shadowtech (SR's
oldest book in print, dating to the first edition) and The Street Samurai
Catalog (similarly ancient). I'd suggest waiting for MaM, unless you are
really desperate for more implant tech. They are good books, but MaM has
at least a few minor changes in store. If your game goes anything like
ours did, you will need MaM if you don't want the game to revolve entirely
around magical characters doing all the cool stuff.
"Cybertechnology" is a newer Implant tech book (3 years old?), and few
things in there should change much- it would be the implant tech book to
get, I think.
A new weapon and combat book is also on the horizon, but "Fields Of
fire" is a pretty good supplement, if you need that sort of thing.
Mongoose
gee, I never thought I'd write one of these. Better save it for re-use...