From: | Carsten Gehling carsten@**********.dk |
---|---|
Subject: | New campaign - with a dog? |
Date: | Fri, 9 Jun 2000 11:18:38 +0200 |
Just starting a new campaign up, and one of my players wants to play a guy
who runs a guard company on the side. No problem in that. The problem arised
when he said: "I also want a trained dog, that is very close to me, and
follows me on runs." Add to that his wish to implant some cyberware in the
dog.
Now, I'm the kind of guy, that would never say no to a great idea. Knowing
the player, however, I have the nagging feeling, that he tries to get to run
"two" characters, i.e. have to fighters in a fight.
So my questions are:
1) Should I let him decide for himself, the dogs actions, since it's trained
or should I as GM run it?
2) Are there any special rules regarding cyberware in animals? (I read one
Shadowrun novel once, that described some guard dogs with implants)
3) Does anyone have some stats for a big bad ugly Rottweiler? :-) I figured
that the "dog" described in BBB 2nd ed. is just that; a standard dog.
4) Should I dismiss the idea completely, and if so: why?
5) Does any of you have similar experiences and can warn me about what to
expect?
- Carsten
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