From: | Phil Hayward <Philip.Hayward@***.UK> |
---|---|
Subject: | Re: New charac |
Date: | Tue, 6 Jun 1995 13:34:49 +0100 |
New Character Generation System.
(old)
> Here's mine, that I posted a while ago. It's just a simple extrapolation
> of the basic system, and nobody flamed it too badly back then... ;)
well we'll have to try harder this time :)
<snippety snip>
> In addition, a character capable of casting spells can shift the Tech/Force
> column in either direction by sacrificing the other amount. For example, a
> spell-casting magician spending 4 points on Tech/Force could have 90,000 and
> 25, 400,000 and 15, 30,000 and 30 or any other combination.
Now as I have said I use this system and it is works well, but it is this
section I dislike, a spell casting character can decide he doesn't need
that much in the way of force points and have more cash for a lower
priority than a non-mage. Now I'm planning to rearrange it slightly to
make a sixth column for force points and give mages an extra point or two
to get them, this might also make mages slightly less attractive as they'll
have to spread they're points out but I'd like to see them rarer, otherwise
never let them shift the force/tech by more than one or two places.
Also this assumes more meta-humans but you can alter their rarity by
alter the points metahumans get.
Phil
<Philip.Hayward@***.uk>
PS. someone suggested an astral adept at priority C, did they have any
decent ideas beyond giving astral perception/projection, and probably
use of sorcery skill for astral combat and spell defense. I ask as I'd
prefer a wider selection of magicians with varying levels of power,
currently there isnt a way of producing a 'dabbler' as it were, other than
by shooting your magic apart with cyberware and having weak skills.