From: | Michael Coleman <mscoleman@********.NET> |
---|---|
Subject: | New Chargen |
Date: | Mon, 5 Oct 1998 04:35:49 -0500 |
on it.
It starts with selecting a race template.
Human - Body:3 Quickness:3 Strenght:3 Charisma:3 Intelligence:3 Willpower:3
Magic:0
Elf - Body:3 Quickness:4 Strenght:3 Charisma:5 Intelligence:3 Willpower:3
Magic:0
Dwarf - Body:4 Quickness:3 Strenght:5 Charisma:3 Intelligence:3 Willpower:4
Magic:0
Ork - Body:6 Quickness:3 Strenght:5 Charisma:2 Intelligence:2 Willpower:3
Magic:0
Troll - Body:8 Quickness:2 Strenght:7 Charisma:1 Intelligence:1 Willpower:3
Magic:0
Then you have 50 points to buy Attributes, Skills, Magic points and Spells.
At one point for one point. This can mean a Magic Rating of 0 through 6.
To be a magician you need a Magic Rating of 1 or greater. You can choose
which type of magicians (Full, Aspected or Adept). Adepts have as many
Power Points as they have Magic Points.
Metahumans have an advantage, so humans start with 2 point in the karma pool
and 4 contacts versus metahumans 1 karma in the pool and 2 contacts. Human
also have a social advantage of +1 dice in any "normal" social interaction
(GM discretion). For resource all characters start with the same amount.
The GM can control the level of the game by the amount of starting money. I
am thinking of between 100,000Y and 400,000Y. The character gets
Intelligence times 5 in knowledge skill points and Intelligence time 1.5 in
language skill points.
I think this system will generate slightly more powerful characters but I
hope it is more streamlined.
Please tell me what you think.
Mike