From: | 92804168@***.UWPLATT.EDU |
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Subject: | New concept for shadowrunners: Mortality |
Date: | Tue, 20 Apr 1993 08:49:00 CST |
they are near invulnerable. I did an analysis, and figured that it was
mainly my fault; I had given them access to a bunch of neat equipment,
but had not been beefing up the opposition to match. All this changed last
week, when I gave the party some real opposition.
Situation: a four member group, and two soldier-type NPCs are defending
a compound. I sent a squad of 5 soldiers after them. I gave the enemies
good weapons, some good cyberware, and good skills, as opposed to the normal
run-of-the-mill security guard.
Net results of about 15 seconds of combat:
ENEMIES: two dead, two seriously wounded, one moderately wounded person
fleeing to go get reinforcements.
PARTY: Both NPC's dead, half the party seriously wounded, the other half
moderately wounded, and they are all scared sh*tless.
So my advice is that if you give the party members big guns and toys to play
with, just give the opposition a bit more power. Add in a bit of cyberware,
increase the skills a bit, and give them some equal firepower. It will all
balance out.
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