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Message no. 1
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: New conjurer mage
Date: Fri, 9 Jun 1995 13:15:46 -0400
While reading messages about the ongoing debate about WYSIWYG(no, I do
not want to get into this here) I had an idea about a new conjurer. Think
of this guy as someone very "in touch" with the "spirit world", so the
could be able to contact a domain's spirit or shape the elemental forces?
I was thinking along the lines of priority A magic, capable of summoning
both elementals and nature spirits, I also considered giving him full
access to the astral space.But guys philosophy would probably be
something "in the middle", between hermetic and shamanic philosophy. He
would not have a totem per see, thus having no advantage/disadvantage, be
he would probaly be less "strict" than an hermetic in his approach.

My only problem is in the fact that, as far as I can remember, the
magic rating is useless for a conjurer. I though giving a penalty equal
to 6-magic. I think it would work, and yes it would give this guy
advantage(and therefore reason) to initiate.

Still only a thought, by what do you guys think?

----------------------------------------------------------------------------
--- |\_/| Still The One and Only Wolfbane! ---
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
--- \ / decker witha horn ?" --- Scy, Troll decker with a CC ---
--- 0 Steve Menard menars@***.UMontreal.Ca ---
----------------------------------------------------------------------------
Message no. 2
From: Gary Carroll <gary@****.COM>
Subject: Re: New conjurer mage
Date: Fri, 9 Jun 1995 10:56:56 -0700
Steve wrote:
> While reading messages about the ongoing debate about WYSIWYG(no, I do
>not want to get into this here) I had an idea about a new
conjurer. Think
>of this guy as someone very "in touch" with the "spirit world", so
the
>could be able to contact a domain's spirit or shape the elemental
forces?
>I was thinking along the lines of priority A magic, capable of summoning
>both elementals and nature spirits, I also considered giving him full
>access to the astral space.But guys philosophy would probably be
>something "in the middle", between hermetic and shamanic philosophy. He
>would not have a totem per see, thus having no
advantage/disadvantage, be
>he would probaly be less "strict" than an hermetic in his approach.

Gary writes:
I think you should pick a totem just not get the bonuses and also
not get the
minuses. Your also going to need somewhat of a Hermetic library.

But if your selecting priority A magic you should get almost all the
metamagic abilities... (that would make it worth initiating) and don't
you get extra dice equal to your initiate level?

> My only problem is in the fact that, as far as I can remember, the
>magic rating is useless for a conjurer. I though giving a penalty equal
>to 6-magic. I think it would work, and yes it would give this guy
>advantage(and therefore reason) to initiate.

Thanks
Gary C.
Message no. 3
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: New conjurer mage
Date: Fri, 9 Jun 1995 13:02:55 -0500
>
> While reading messages about the ongoing debate about WYSIWYG(no, I do
> not want to get into this here) I had an idea about a new conjurer. Think
> of this guy as someone very "in touch" with the "spirit world",
so the
> could be able to contact a domain's spirit or shape the elemental forces?
> I was thinking along the lines of priority A magic, capable of summoning
> both elementals and nature spirits, I also considered giving him full
> access to the astral space.But guys philosophy would probably be
> something "in the middle", between hermetic and shamanic philosophy. He
> would not have a totem per see, thus having no advantage/disadvantage, be
> he would probaly be less "strict" than an hermetic in his approach.
>
> My only problem is in the fact that, as far as I can remember, the
> magic rating is useless for a conjurer. I though giving a penalty equal
> to 6-magic. I think it would work, and yes it would give this guy
> advantage(and therefore reason) to initiate.
>
> Still only a thought, by what do you guys think?
>
> ----------------------------------------------------------------------------
> --- |\_/| Still The One and Only Wolfbane! ---
> --- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
> --- \ / decker witha horn ?" --- Scy, Troll decker with a CC ---
> --- 0 Steve Menard menars@***.UMontreal.Ca ---
> ----------------------------------------------------------------------------
>
I like the Idea- I always thought conjuring was kinda treated as sorcerys
weak sibling. Maybe a "conjuring pool" would be more apropriate than actual
tn mods, more like the rest of the system and less likely to disrupt the game
(but hey, its your game, we rarely try anything new). Initiate conjurers get
nothing, as far as I can tell, so letting them lower the tn would be nice-
maybe make it like the centering skill? some way to effectively raise
charisma for conjuring purposes would also help greatly (either just add
initite grade or use some sort of centering analoge). After all, not all
conjures should be elves. Maybe even acces to new
modes of conjuring, like some fast way to gain aditional services.
Message no. 4
From: Luke Kendall <luke@********.CANON.OZ.AU>
Subject: Re: New conjurer mage
Date: Tue, 13 Jun 1995 00:39:54 +1000
Sebastian Wiers <seb@***.ripco.com> wrote:

> I like the Idea- I always thought conjuring was kinda treated as sorcerys
> weak sibling.

Really? But what about the ability to summon up a powerful spirit
with all those nifty powers, in a single complex action, for shamans?

And the nature spirit - elemental separation thing is obviously
there for game balance.

Hmm. Maybe a character that a mage that could only conjure, and
could do no spells, and still took Force hours and F x 1000 nuyen
to summon an elemental ... maybe _that_ would still be balanced.

luke
Message no. 5
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Re: New conjurer mage
Date: Mon, 12 Jun 1995 12:52:56 -0400
On Tue, 13 Jun 1995, Luke Kendall wrote:

> Sebastian Wiers <seb@***.ripco.com> wrote:
>
> > I like the Idea- I always thought conjuring was kinda treated as sorcerys
> > weak sibling.
>
> Really? But what about the ability to summon up a powerful spirit
> with all those nifty powers, in a single complex action, for shamans?
>
> And the nature spirit - elemental separation thing is obviously
> there for game balance.
>
> Hmm. Maybe a character that a mage that could only conjure, and
> could do no spells, and still took Force hours and F x 1000 nuyen
> to summon an elemental ... maybe _that_ would still be balanced.
>

That IS what I was thinking about. I'm not talking about new ways of
summoning(not mechanics-wise anyway). The character I was talking about
can only use conjuring and a very limited form of enchanting(can only
make elemental ummoning material and spirit foci). He gets to add his
initiate level to the number of bound spirit he can have and can use
centering for conjuration. End of mechanical difference. Of course, the
outlook of such a character would be different than any other
"traditions" as he does not recognize "traditional" separation.
----------------------------------------------------------------------------
--- |\_/| Still The One and Only Wolfbane! ---
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
--- \ / decker witha horn ?" --- Scy, Troll decker with a CC ---
--- 0 Steve Menard menars@***.UMontreal.Ca ---
----------------------------------------------------------------------------

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