From: | Cobra <wgallas@*****.FR> |
---|---|
Subject: | New contact rules... Continued |
Date: | Tue, 21 Apr 1998 17:26:16 +0200 |
to give a new rule for handling NPCs caracteristics more easily. Here it is :
NPCs do have different caracteristics, which are :
* Combat : Self explaining isn't it ? This caracteristic is used every time
you need to use a value in combat situation.
* Action : This attribute is used to handle all actions such as stealth,
athletics and such things.
* Knowledge : This skill covers everything concerning raw knowledge. The
fields are quite general but don't cover electronics, mecanics, magical
theories, etc. which are covered by other attributes. You could call it
General Culture if this translation exists in english... :)
* Social : This skill covers zeverything concerning social relations with
others but do not include information gathering which is covered by the
Information factor (see previous post).
* Computer : Concerns everything for the use of a deck and managing
electronics.
* Drive : Covers everything about vehicles handling, including mecanics.
* Magic : Everything concerning magic.
Special attributes :
* Threat : Use this one to add to any roll.
When you need a value (to rollplay or roleplay), you just pick the value
associated with the field that applies.
For exemple, Sam the sammy has a Combat value of 5 and a Threat of 4.
Whenever you need to roll dices in a combat situation, you use 9 (5+4) dices.
I haven't done anything for cyberware, decks, spells and the like to that
day. So, this post is to be continued.
- Cobra.