From: | Todd Montgomery <tmont@****.WVU.EDU> |
---|---|
Subject: | New Dice Rolling Idea for SR |
Date: | Thu, 16 Sep 1993 10:28:31 -0400 |
The SR dice rolling convention has always bothered me in the fact that
_normally_ there is no difference between a 6 T# and a 7T#. Unless other
modifications are taken into account. To illustrate the hole in the
probabilities that are formed is a table I took from somewhere (I can't
remember exactly). The average number of successes between 6 and 7 are
the same.
SHADOW RUN: Average Number of Successes
No. of Dice Used)
v Target Number:
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
1 0.8 0.7 0.5 0.3 0.2 0.2 0.1 0.1 0.1 0.1 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
2 1.7 1.3 1.0 0.7 0.3 0.3 0.3 0.2 0.2 0.1 0.1 0.1 0.0 0.0 0.0 0.0 0.0 0.0
3 2.5 2.0 1.5 1.0 0.5 0.5 0.4 0.3 0.3 0.2 0.1 0.1 0.1 0.1 0.0 0.0 0.0 0.0
4 3.3 2.7 2.0 1.3 0.7 0.7 0.6 0.4 0.3 0.2 0.1 0.1 0.1 0.1 0.1 0.0 0.0 0.0
5 4.2 3.3 2.5 1.7 0.8 0.8 0.7 0.6 0.4 0.3 0.1 0.1 0.1 0.1 0.1 0.0 0.0 0.0
6 5.0 4.0 3.0 2.0 1.0 1.0 0.8 0.7 0.5 0.3 0.2 0.2 0.1 0.1 0.1 0.1 0.0 0.0
7 5.8 4.7 3.5 2.3 1.2 1.2 1.0 0.8 0.6 0.4 0.2 0.2 0.2 0.1 0.1 0.1 0.0 0.0
8 6.7 5.3 4.0 2.7 1.3 1.3 1.1 0.9 0.7 0.4 0.2 0.2 0.2 0.1 0.1 0.1 0.0 0.0
9 7.5 6.0 4.5 3.0 1.5 1.5 1.3 1.0 0.8 0.5 0.3 0.3 0.2 0.2 0.1 0.1 0.0 0.0
10 8.3 6.7 5.0 3.3 1.7 1.7 1.4 1.1 0.8 0.6 0.3 0.3 0.2 0.2 0.1 0.1 0.0 0.0
11 9.2 7.3 5.5 3.7 1.8 1.8 1.5 1.2 0.9 0.6 0.3 0.3 0.3 0.2 0.2 0.1 0.1 0.1
12 10 8.0 6.0 4.0 2.0 2.0 1.7 1.3 1.0 0.7 0.3 0.3 0.3 0.2 0.2 0.1 0.1 0.1
13 11 8.7 6.5 4.3 2.2 2.2 1.8 1.4 1.1 0.7 0.4 0.4 0.3 0.2 0.2 0.1 0.1 0.1
14 12 9.3 7.0 4.7 2.3 2.3 1.9 1.6 1.2 0.8 0.4 0.4 0.3 0.3 0.2 0.1 0.1 0.1
15 13 10 7.5 5.0 2.5 2.5 2.1 1.7 1.3 0.8 0.4 0.4 0.3 0.3 0.2 0.1 0.1 0.1
16 13 11 8.0 5.3 2.7 2.7 2.2 1.8 1.3 0.9 0.4 0.4 0.4 0.3 0.2 0.1 0.1 0.1
17 14 11 8.5 5.7 2.8 2.8 2.4 1.9 1.4 0.9 0.5 0.5 0.4 0.3 0.2 0.2 0.1 0.1
18 15 12 9.0 6.0 3.0 3.0 2.5 2.0 1.5 1.0 0.5 0.5 0.4 0.3 0.3 0.2 0.1 0.1
19 16 13 9.5 6.3 3.2 3.2 2.6 2.1 1.6 1.1 0.5 0.5 0.4 0.4 0.3 0.2 0.1 0.1
20 17 13 10 6.7 3.3 3.3 2.8 2.2 1.7 1.1 0.6 0.6 0.5 0.4 0.3 0.2 0.1 0.1
This is the number of successes you will get on average. That means that half
the time you will get more and half the time less. An average of 0.1 successes
indicates that you will get a single success 1 roll in 10. For example, if you
roll 20 dice against a target number of 17, you will, on average, only get 0.2
successes. This translates to 1 success every 5 attempts! However, with 6 dice
and a target number of 4, you get 3 successes on average. Each die has a 50/50
chance of succeeding.
Cheers,
James Wadsley.
Thanks James,
Now how can this problem be fixed?
A possible solution is changing the dice so that the numbers on the dice
go from 0 to 5. I have some dice that are actually like this. I think
they would be relatively easy to find. When doing this use 0 to mean 0
and 5 to mean 5. (That's easy) Reroll on a 5 and add 0, this gives 5.
Reroll on 5 and get 1 that gives 6. etc.
How does this change the avergae number of successes?
Like this:
No. of Dice Used)
v Target Number:
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
1 0.7 0.5 0.3 0.2 0.1 0.1 0.1 0.1 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
2 1.3 1.0 0.7 0.3 0.3 0.2 0.2 0.1 0.1 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
And Target Numbers of 1 are like so:
No. of Dice: 1 (0.8)
2 (1.7)
The numbers are rounded so they will fit, but believe me when I say the
average number of success declines. (40 calcualtions).
How does this affect the game?
Well to keep everything as it is for T# less than 6, Reduce the
Target Numbers by 1. For Target Numbers above 6 reduce the Target Number by
an Target Number/10 round off. This should keep the probabilities close
enough for Government work.
Comments?
Anyone want to try it?
-- Quiktek
-- Todd Montgomery
tmont@****.wvu.edu
tmont@***.wvu.edu
un032507@*******.wvnet.edu