From: | Alex Pennock <acjpenn@******.COM> |
---|---|
Subject: | new magic systems geomancy |
Date: | Mon, 31 Aug 1998 12:56:27 -0500 |
> From: acjpenn@******.com
> To: mscoleman@********.net
> Subject: geomancy
> Date: Sunday, August 30, 1998 11:29 PM
>
> not fen-sui, just geomancy (might be the name for it..) the art of using
> the "ambient energy" of were you are to power your magic..this would
> probably fall under hermetic mage rules. Geomancy caters to a beleif
that
> the earth is imbued with "life energy" or chi, ki or qi, depending on
where
> you get your info. This life energy is like the force from star wars..we
> can't survive without it..and it has light and dark sides. A geomancer
> calls upon his own energy (chi) and the energy of his surroundings to
cast
> his magic. Central to the belief is something called ley lines..lines of
> mystic energy that wind around the planet. Were they criss cross they
> create something called a nexus..the more lines crossing the stronger the
> nexus. These nexuses tend to be in places like volcanoes, mystical sites
> like stonehenge..places where nature is moving or man has regonized an
> erected monuments. Places filled with life are strong in the light type
of
> chi and provide great amounts of energy..places filled with death or dark
> emotions tend to give equal amounts of energy from the darker spectrum.
> Whew..there is the basic overview...a geomancer would get ads and disads
> like a shaman based on location..another rule I think you might include
> with this characeter would be some sort of corruption damage table..kinda
> like drain but with modifers based on the level of dark chi in the
area..I
> know this sounds a bit complex..but hang with me. If this sounds like
> something you would like to throw in a game, let me know..and I will
start
> working up something for you..if you have questions feel free to ask.
>
>