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Message no. 1
From: William Monroe Ashe <wma6617@****.TAMU.EDU>
Subject: New PA power "Chameleon"
Date: Thu, 21 Nov 1996 09:36:30 -0600
Well you all have heard what I want to do. I might as well come through
with the details. So here we go.

New Physical Adept Power;
Chameleon: Cost=3 points

This power lets the adept actually change his physical body. Although
his aura remains unchanged (an elf remains an elf). These physical
changes are NOT permanent. So the adept's body must "relax" back to its
original state after some time.

There are three levels of changes; minor, moderate, drastic
Minor changes; changing skin color, eye color ...

Moderate " minor cosmetic changes (nose or ears), changing hair color
but a haircut is required (boy talk about dark roots),
adding/removing wrinkles ...

Drastic " major cosmetic changes(tusks or horns),
LIMITED height changes, LIMITED weight changes ...

Drawbacks:
Nothing is free in this world

1) a) time required to make the changes
time req'd for MINOR change= 30 seconds + [(6*1d6)/magic rating ] * seconds
" " MODERATE change= 30 minutes + [(6*1d6)/magic rating ] * minutes
" " DRASTIC change= 1 Hour + [(6*1d6)/magic rating ] * hours

note: the adept must use his whole concentration while making the
change. (Treat as healing stun damage) Any distraction and the adept
must resist physical damage of 4 (L,M,S) respectively, and start the
changing process all over again.

b) time that the change can be maintained
time for MINOR change= 7 days + [(6*1d6)/magic rating ] * days
time for MODERATE change= 3.5 days + [(1d6)/magic rating ] * day
time for DRASTIC change= 1 day + [(6*1d6)/magic rating ] * hours

2) Other Required Adept Powers
The adept must select at least level 1 Enhanced Articulation (of course),
and also at least two units of pain resistance.

3) Unallowed Cyberware;
Certain cyberware would be damaged or cause damage to the adept during
the changing process, so certain types of cyberware cannot be used.
-Wired Reflexes; any drastic changes would cause the micrscopic wires to
break causing catastrophic failure of this cyberware.
(Boosted Reflexes is o.k. but costs twice the essence)
-Move by Wire; same as above
-Bone Lacing; the lacing would prevent the bones from stretching and
shifting as they need to. This would be considered a distraction
to the adept making him resist damage every time
-Other Cyberware that I can't think of off hand.

4) ALL Bioware is unallowed
Since the bioware is not part of the adepts real body he cannot control
those parts. In some cases the changing process could cause failure to
the bioware (fluid rerouters, decentralized heart...) which would be a
major bummer.

5) The LIMITED part in the drastic changes;
Since the adept doesn't have access to all the magic he cannot make
something out of nothing. All he can do is move parts of his own body
around.

-Height Changes; The adept can only change his height by (2*magic rating)%
for example 12% of a 100cm tall person is 12 cm

-Weight Changes; The adept can only make his weight appear to change. If
a 200 kg man makes a drastic change to appear like a little old lady he
still weighs 200 kg.

-Drastic Cosmetic Changes; The growth or removal of tusks, horns, height
changes etc. will cause such a strain on the adept that his Body Attribute is
effectively lowered by one to two points depending on the changes (GM
discretion).

6) "Relaxation" Time (and no I don't mean on the beach)
The more drastic a change is the less time an adept can maintain it. The
body will relax to its original state.
Controlled Relaxation; The Adept must follow the same procedure
he followed to create the change. It takes the same amount of time
If he is distracted then he resists damage like above.

Uncontrolled Relaxation; This occurs when the adept is rendered
unconcious (by any means) or his time is up. In this case must resist
physical damage at one power level higher than he started
(i.e. L -> M, M -> S, S -> D). Also if the adepts time runs out
he is effectively unconscious for however long it takes his body to
relax.

Well I think that about covers it. Let me and Fauxpas what you think
about it.

regards

Bill
Message no. 2
From: The Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: New PA power "Chameleon"
Date: Fri, 22 Nov 1996 13:00:38 +1100
Chameleon... whoah, I like it.

Interesting thought: THe Man of a Thousand Faces:
Phys Mage. Chameleon Power, Fashion Spell, Makeover spell. Oh
boyoboyoboy...


Lady Jestyr

--------------------------------------------------
A titanic intellect... in a world full of icebergs
--------------------------------------------------
Elle Holmes jestyr@*******.dialix.oz.au
http://www.geocities.com/TimesSquare/1503
--------------------------------------------------
Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: New PA power "Chameleon"
Date: Fri, 22 Nov 1996 12:40:33 +0100
William Monroe Ashe said on 9:36/21 Nov 96...

> -Height Changes; The adept can only change his height by (2*magic rating)%
> for example 12% of a 100cm tall person is 12 cm
>
> -Weight Changes; The adept can only make his weight appear to change. If
> a 200 kg man makes a drastic change to appear like a little old lady he
> still weighs 200 kg.

*thinks of someone a meter tall and weighing 200 kg* LOL!!

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Having it all means nothing.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
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Message no. 4
From: "Robert Pendergrast (Tom)" <3011_3@***.EDU>
Subject: Re: New PA power "Chameleon"
Date: Fri, 22 Nov 1996 12:35:57 -0700
<snip>

> 2) Other Required Adept Powers
> The adept must select at least level 1 Enhanced Articulation (of course),
> and also at least two units of pain resistance.

What adept power is 'enhanced articulation' ???

> 4) ALL Bioware is unallowed
> Since the bioware is not part of the adepts real body he cannot control
> those parts. In some cases the changing process could cause failure to
> the bioware (fluid rerouters, decentralized heart...) which would be a
> major bummer.

Not to start up that thread again, but I could see the arguement for
ALLOWING bioware with this power, as it is considered (ducking) *natural*...


Anyway, looks good...

-Tom-
Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: New PA power "Chameleon"
Date: Sat, 23 Nov 1996 11:51:38 +0100
Robert Pendergrast (Tom) said on 12:35/22 Nov 96...

> > 2) Other Required Adept Powers
> > The adept must select at least level 1 Enhanced Articulation (of course),
> > and also at least two units of pain resistance.
>
> What adept power is 'enhanced articulation' ???

I think somebody's confusing it with the bioware of that name (which
doesn't have levels).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Having it all means nothing.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 6
From: Marty <s457033@*******.GU.EDU.AU>
Subject: Re: New PA power "Chameleon"
Date: Mon, 25 Nov 1996 11:31:39 +1000
> > > 2) Other Required Adept Powers
> > > The adept must select at least level 1 Enhanced Articulation (of course),
> > > and also at least two units of pain resistance.
> >
> > What adept power is 'enhanced articulation' ???
>
> I think somebody's confusing it with the bioware of that name (which
> doesn't have levels).
>
Flexibility.

You know, the escape artist skill. If that's not what they're thinking
of, it doesn't exist.... Officially.

Bleach

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