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Message no. 1
From: Calvin Hsieh <u2172778@*******.ACSU.UNSW.EDU.AU>
Subject: New PCs in campaign
Date: Sat, 4 Jan 1997 12:17:49 +1100
Greetings one and all,

I've kind of developed a new campaign, except I'm having problems with
integrating the PCs into it.

I'm planning to use non-runner characters (eg wage mage, media type etc).
Basically, chummers with day-jobs and eat soy everyday.

Since all the PCs will have different skills and backgrounds etc, *and*
they don't know each other, how do I get them together without making it
sound stupid. Eg., you all just happen to be in the same bar when it
blows and only the 4-6 of you survive.

A "coincidence" like that sounds tired, stupid (insulting their
intelligence), and pretentious.

So, can anyone suggest something plausible.

Shaman
Message no. 2
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: New PCs in campaign
Date: Sat, 4 Jan 1997 01:30:23 +0000
|
|Greetings one and all,
|
|I've kind of developed a new campaign, except I'm having problems with
|integrating the PCs into it.
|
|I'm planning to use non-runner characters (eg wage mage, media type etc).
|Basically, chummers with day-jobs and eat soy everyday.
|
|Since all the PCs will have different skills and backgrounds etc, *and*
|they don't know each other, how do I get them together without making it
|sound stupid. Eg., you all just happen to be in the same bar when it
|blows and only the 4-6 of you survive.

Well.....

One that was used in Call of Cthulu that worked quite nicely was....

Everyone was in the same restaraunt... (Bear with me....)

Outside, there was a crash, and someone dies in extremely wierd, magical
circumstances.... (I can't remember, but I think it was a nightgaunt that
time)...

Anyway.... everyone returns home and returns to life as normal, when it's
reported on the news a few days later that two of the people who were in the
crowd have suffered the same fate....

As the days drag on, more people are reported dead. The only link...

The restaraunt.

Enter mysterious figure who gets them together and off in the right
direction to solving this thing.....
(Before they get it, although one or two of them might have a close shave).

The only coincidence then is that they were all unfortunate enough to be in
the same restaraunt. They probably didn't even see or talk to each other at
the time......
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------
Message no. 3
From: Anonymous <dbuehrer@******.CARL.ORG>
Subject: Re: New PCs in campaign
Date: Fri, 3 Jan 1997 18:02:44 -0700
Calvin Hsieh wrote about "New PCs in campaign":

|I'm planning to use non-runner characters (eg wage mage, media type etc).
|Basically, chummers with day-jobs and eat soy everyday.
|
|Since all the PCs will have different skills and backgrounds etc, *and*
|they don't know each other, how do I get them together without making it
|sound stupid. Eg., you all just happen to be in the same bar when it
|blows and only the 4-6 of you survive.

They're all at an event (concert, theater, amusement park, etc, quiz
the players about their character's interests so it won't be
contrived) when they see a couple of bruisers walk up to a *very*
well dressed man and his daughter, knock the man out, and pick up the
little girl (cute, blond hair, blue eyes) and run off with her. The
characters can then react to help the little girl for various reasons
(rich dad might give them a reward, it's the right thing to do,
whatever).

From here you can keep it simple. The characters save the little
girl and the father turns out to be a Johnson and hires them a week
later for a "small job" that will "appeal to them".

Or you can get complicated. The characters get captured along with
the girl. It's all part of some plot for the father to collect the
ransom that his rich wife will put up (he's got gambling debts). And
in the process the little girl gets killed and the players are framed
with the murder, driving them into the shadows.

Anyway, the basic idea is to present the characters with a situation
and give them the option of doing something about it.

-Graht

"Pick.. up.. the.. door."
"...Hey!.. Kunds!"
Message no. 4
From: John E Pederson <lobo1@****.COM>
Subject: Re: New PCs in campaign
Date: Fri, 3 Jan 1997 21:34:10 EST
On Sat, 4 Jan 1997 12:17:49 +1100 Calvin Hsieh
<u2172778@*******.ACSU.UNSW.EDU.AU> writes:
>Greetings one and all,
>
>I've kind of developed a new campaign, except I'm having problems with
>integrating the PCs into it.
>
>I'm planning to use non-runner characters (eg wage mage, media type
etc).
>Basically, chummers with day-jobs and eat soy everyday.
>
>Since all the PCs will have different skills and backgrounds etc, *and*
>they don't know each other, how do I get them together without making it
>sound stupid. Eg., you all just happen to be in the same bar when it
>blows and only the 4-6 of you survive.
>
>A "coincidence" like that sounds tired, stupid (insulting their
>intelligence), and pretentious.
>
>So, can anyone suggest something plausible.
>
>Shaman
>
Assuming you have a group like a wage mage, media person of some variety,
cop, etc., a group with variety, you explain that the media character was
researching some sort of story on the wage mage/slave's corp and stumbled
upon something dirty, in the process enlisting the help of the various
other characters (tried to call in the police, wage slave helped uncover
dirt, etc). This could also provide some ways of incorporating stuff into
their personal lives. This would probably result in a group which ran the
shadows in order to reveal the truth about the megacorps' dirty deeds.

Canthros-the-shapeshifter-mage
Message no. 5
From: Airk <jfrank@*****.COM>
Subject: Re: New PCs in campaign
Date: Fri, 3 Jan 1997 19:35:13 -0700
Calvin Hsieh wrote:

> I'm planning to use non-runner characters (eg wage mage, media type etc).
> Basically, chummers with day-jobs and eat soy everyday.

Before I started GMing, our group was a bunch of everyday chummers. I
was a private investigator struggling in the Barrens, a couple played
brothers who were garbage men, and so on. None of un interacted with
each other except the brothers and that was the best RP I've ever had...
it largely depends on your GM though.
Message no. 6
From: Calvin Hsieh <u2172778@*******.ACSU.UNSW.EDU.AU>
Subject: Re: New PCs in campaign
Date: Sat, 4 Jan 1997 14:50:21 +1100
On Fri, 3 Jan 1997, Airk wrote:

> Calvin Hsieh wrote:
>
> > I'm planning to use non-runner characters (eg wage mage, media type etc).
> > Basically, chummers with day-jobs and eat soy everyday.
>
> Before I started GMing, our group was a bunch of everyday chummers. I
> was a private investigator struggling in the Barrens, a couple played
> brothers who were garbage men, and so on. None of un interacted with
> each other except the brothers and that was the best RP I've ever had...
> it largely depends on your GM though.
>

No interaction? How's that?

BTW, I'll be GMing.

Shaman
PS. Can you add in a reply to line to shadowrn? I replied to your message
and almost sent this to you only Aird, except I made my perception test!
Message no. 7
From: Airk <jfrank@*****.COM>
Subject: Re: New PCs in campaign
Date: Fri, 3 Jan 1997 22:04:25 -0700
Calvin Hsieh wrote:

> Airk wrote:
> >
> > Before I started GMing, our group was a bunch of everyday chummers. I
> > was a private investigator struggling in the Barrens, a couple played
> > brothers who were garbage men, and so on. None of un interacted with
> > each other except the brothers and that was the best RP I've ever had...
> > it largely depends on your GM though.
> >
>
> No interaction? How's that?
>
> BTW, I'll be GMing.
>
> Shaman
> PS. Can you add in a reply to line to shadowrn? I replied to your message
> and almost sent this to you only Aird, except I made my perception test!

RE: PS
I'll have everyone I mail, replying to the mailing list ;) Perhaps I'm
an idiot... what do you do?

RE: How's that?
Our GM used a lot of NPC's. It works really well if you have a GM who
likes to do something like that, providing they are actually any good at
GMing. It isn't something you want to do your first time GMing I don't
think...
Message no. 8
From: Rob Siemborski <robsiemb@*******.NET>
Subject: Re: New PCs in campaign
Date: Sat, 4 Jan 1997 00:22:24 -0500
Yeah... Our same thing here. My campaign had 3 characters, but the =
players could never seem to meet with the GM at the same time, so our =
characters split the team apart, and went our own separate ways. It =
really gives you the freedum to develop your character much more...

<<<<<<<<Robert Siemborski, System Administratior, Silicon Super =
Network>>>>>>>>
http://www.ssnlink.net

-----BEGIN GEEK CODE BLOCK----
Version: 3.1
GCS/IT/CM d- s+:- a--- C++++>$ UI++>++++ UA++ UL>+ UB+$>++++ UV$>++++ =
P+$(+++)
L+ E---(----) W+++ N+(--) o- K- w+(++++)>+++++$ O-(+) M--(+)>! !V PS PE- =
Y
PGP-() t+ 5+++>++++ !X R+(++)>+++ tv(+) b++(+++) DI+ D++(+++) G e- h+>++ =
r z?
------END GEEK CODE BLOCK-----

-----Original Message-----
From: Airk [SMTP:jfrank@*****.com]
Sent: Saturday, January 04, 1997 12:04 AM
To: SHADOWRN@********.ITRIBE.NET
Subject: Re: New PCs in campaign

[Rob Siemborski] [snip]

RE: PS
I'll have everyone I mail, replying to the mailing list ;) =
Perhaps I'm
an idiot... what do you do?

RE: How's that?
Our GM used a lot of NPC's. It works really well if you have a =
GM who
likes to do something like that, providing they are actually any good at
GMing. It isn't something you want to do your first time GMing I don't
think...
Message no. 9
From: Calvin Hsieh <u2172778@*******.ACSU.UNSW.EDU.AU>
Subject: Re: New PCs in campaign
Date: Sat, 4 Jan 1997 17:31:06 +1100
On Fri, 3 Jan 1997, Airk wrote:

SNIP SNIP SNIP
>
> RE: PS
> I'll have everyone I mail, replying to the mailing list ;) Perhaps I'm
> an idiot... what do you do?

What do I do for what? If you're asking about the replying thing, just
fill in the line for "reply to" as the mailing address for shadowrn.
You're still making me reply to you in person.

>
> RE: How's that?
> Our GM used a lot of NPC's. It works really well if you have a GM who
> likes to do something like that, providing they are actually any good at
> GMing. It isn't something you want to do your first time GMing I don't
> think...
>

How did using alot of NPCs get into this? I don't remember mentioning
problems with large no.s of NPCs. Oh well...

Shaman - bored out of his mind today so checking his mail often...
Message no. 10
From: Calvin Hsieh <u2172778@*******.ACSU.UNSW.EDU.AU>
Subject: Re: New PCs in campaign
Date: Sat, 4 Jan 1997 17:35:37 +1100
Ah...

Sorry, as soon as I sent my last reply, I knew what was going on.

Yep, sorry Airk, didn't realise what was going on with the re's. Next
time, can you answer each part of the mail straight after the question or
part you wish to comment on? Thanks in advance.

Also, about the interaction thing. With my question I meant how could the
GM handle the group without boring the hell out of anyone who wasn't in
the game at that moment in time? With minimal interaction I would imagine
that for most of the time, the rest of the group should not be within
earshot.

Damn, have to go and mow the lawn.

Shaman
Message no. 11
From: Airk <jfrank@*****.COM>
Subject: Re: New PCs in campaign
Date: Sat, 4 Jan 1997 00:35:22 -0700
Calvin Hsieh wrote:

> Sorry, as soon as I sent my last reply, I knew what was going on.

*grin*

> Yep, sorry Airk, didn't realise what was going on with the re's. Next
> time, can you answer each part of the mail straight after the question or
> part you wish to comment on? Thanks in advance.

Bad habit from formatting replys on MUSHes ;)

> Also, about the interaction thing. With my question I meant how could the
> GM handle the group without boring the hell out of anyone who wasn't in
> the game at that moment in time? With minimal interaction I would imagine
> that for most of the time, the rest of the group should not be within
> earshot.

I'll admit.. that can happen. A lot of the time, my munchkin friends
busied
themselves gawking at all the equipment they wanted, etc.

That's the drawback I suppose...

> Damn, have to go and mow the lawn.

Damn, have to go shovel snow.

Airk
comic-collector-shadowrun-freak-extraordinaire
Message no. 12
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: New PCs in campaign
Date: Sat, 4 Jan 1997 02:50:47 -0800
On Sat, 4 Jan 1997, Calvin Hsieh wrote:

> Greetings one and all,
>
> I've kind of developed a new campaign, except I'm having problems with
> integrating the PCs into it.
>


That _would_ be a problem wouldn't it..:)


> I'm planning to use non-runner characters (eg wage mage, media type etc).
> Basically, chummers with day-jobs and eat soy everyday.
>
> Since all the PCs will have different skills and backgrounds etc, *and*
> they don't know each other, how do I get them together without making it
> sound stupid. Eg., you all just happen to be in the same bar when it
> blows and only the 4-6 of you survive.
>
> A "coincidence" like that sounds tired, stupid (insulting their
> intelligence), and pretentious.
>
> So, can anyone suggest something plausible.

Well, it seems that to try to get a bunch of completely non-related people
together by any non-coincidental means would be a bit difficult...

I guess you COULD run a whole bunch of solo adventures to connect first
one, then two, then three, etc.. PC's together..

I personally don't see anything wrong with putting the whole lot the them
in the same disaster sitution (as long as you don't make it lame..). We
once ran an intro scenario where our hither-to unconnected PC's were all
working a benefit dinner (body guard, entertainment, meet with a
Johnson, etc..) when some terrorists pulled some hostage thing. Since our
PC's all went into action, we sorta met up and cooperated with each other
to get ourselves (and our employer's) out. After it was all overwith, we
had a bit of mutual respect ("I like your style..") and kept in touch.

You could easily do something similar. It works fairly well and isn't
_overly_ contrived.

>
> Shaman
>

BTW, didn't you ask this very same thing a while back and no one answered?

~Tim
Message no. 13
From: Nightlife <habenir@******.SAN.UC.EDU>
Subject: Re: New PCs in campaign
Date: Sat, 4 Jan 1997 09:02:13 -0500
> I'm planning to use non-runner characters (eg wage mage, media type etc).
> Basically, chummers with day-jobs and eat soy everyday.
>
> So, can anyone suggest something plausible.
>
> Shaman

Depends on what kind of campaign you have in mind. Having them all
attacked at different times by a single enemy can start the development
of a team if the choose to investigate the attack on their own and find
out later that other have been attacked also ie an enemy of my enemy is
my friend.
Message no. 14
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: New PCs in campaign
Date: Sat, 4 Jan 1997 16:08:30 +0000
|
|On Fri, 3 Jan 1997, Airk wrote:
|
|SNIP SNIP SNIP
|>
|> RE: PS
|> I'll have everyone I mail, replying to the mailing list ;) Perhaps I'm
|> an idiot... what do you do?
|
|What do I do for what? If you're asking about the replying thing, just
|fill in the line for "reply to" as the mailing address for shadowrn.
|You're still making me reply to you in person.

I'm not entirely sure it's him....

When we had majordomo, all you had to do was send an e-mail to the
listserver, and the listserver would do the rest.
Since the switch to listserv-lite, this has been happening quite a lot.

I think one of the settings must be a bit screwy on listserv....

MARK??? you reading this????
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------
Message no. 15
From: "V.A.L.I.S." <campbellcc@***.HENDRIX.EDU>
Subject: Re: New PCs in campaign
Date: Sat, 4 Jan 1997 12:55:32 +0100
>>Calvin Hsieh wrote:
>>
>>> I'm planning to use non-runner characters (eg wage mage, media type etc).
>>> Basically, chummers with day-jobs and eat soy everyday.

You know, I'm not entirely against the contrived method ;->

It takes some work, and your characters need to come up with _extremely_
detailed backgrounds, but remember six degrees of seperation. Have the
contacts/family/old girlfriends/schoolmates/other people in the characters
past, not only know eachother, but be part of a conspiracy...They could be
against all the players, and nothing brings people together like someone
out, not to kill them but for some esoteric reason. (Like they all have
some ancient blood, and have to be together for some magic rite, or they
all have chips in their wrists, which together have the information to
realease an ancient evil on the world or whatever...you might not even tell
them)

as in wheel of fortune tonight. 'Use your imagination'

;->


Sincerely,

Courtney C. Campbell...
(Male-Agnostic-Heterosexual-American)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
* Courtney C. Campbell *
* Campbellcc@*****.hendrix.edu *
* Http://www.hendrix.edu/homes/stu/campbellcc/ *
* ____| *
* |_|__ "I am not mad. *
* | I am intrested in freedom." *
* -James Douglas Morrison *
*---------------------------------------------------------------------*
* "Remember, no matter where you go, there you are." -Buckaroo Banzai *
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Matter is plastic in the face of mind
-Tractates Cryptica Scriptura
Phillip Kindred Dick/VALIS
Message no. 16
From: John E Pederson <lobo1@****.COM>
Subject: Re: New PCs in campaign
Date: Sat, 4 Jan 1997 16:25:04 EST
On Sat, 4 Jan 1997 12:55:32 +0100 "V.A.L.I.S."
<campbellcc@WWW.HENDRIX.EDU>; writes:
>>>Calvin Hsieh wrote:
<snip>
>It takes some work, and your characters need to come up with _extremely_
>detailed backgrounds, but remember six degrees of seperation. Have the
>contacts/family/old girlfriends/schoolmates/other people in the
characters
>past, not only know eachother, but be part of a conspiracy...They could
be
>against all the players, and nothing brings people together like someone
>out, not to kill them but for some esoteric reason. (Like they all have
>some ancient blood, and have to be together for some magic rite, or they
>all have chips in their wrists, which together have the information to
>realease an ancient evil on the world or whatever...you might not even
tell
>them)
>
>as in wheel of fortune tonight. 'Use your imagination'
>

Did you ever see a show called "Nowhere Man"? It ran on the UPN station
around here for a couple of seasons. The basic premise is that the main
character knows something he shouldn't, and is therefore targeted for
erasure by a huge, unnamed, government organization...

Canthros-the-shapeshifter-mage
Message no. 17
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: New PCs in campaign
Date: Sat, 4 Jan 1997 22:29:33 +0000
In message <19970104.162358.6766.4.lobo1@****.com>, John E Pederson
<lobo1@****.COM> writes
>Did you ever see a show called "Nowhere Man"? It ran on the UPN station
>around here for a couple of seasons. The basic premise is that the main
>character knows something he shouldn't, and is therefore targeted for
>erasure by a huge, unnamed, government organization...

We saw it and my wife liked it, but it got boring too quickly (not
enough revealed about the Bad Guys, like who they are and how come
they're so powerful) to keep our interest.


Three very good movies to be combined for a Shadowrun player or GM who
wants a twisted character are Time Bomb, Total Recall and Jacob's
Ladder.

After all, how did that fourteen-year-old joygirl become a sixteen-year-
old wiremonster with not much in between? The answer lies in The House
in Tir Taingire, for those daring and suicidal enough to go and get
it...

--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk
Message no. 18
From: Charles Baker <karolusb@**.NETCOM.COM>
Subject: Re: New PCs in campaign
Date: Fri, 3 Jan 1997 19:41:54 -0800
> >>Calvin Hsieh wrote:
> >>
> >>> I'm planning to use non-runner characters (eg wage mage, media type
etc).
> >>> Basically, chummers with day-jobs and eat soy everyday.

This may seem a tad radical but the PC's must have a basic Idea what
your planning- they have to make the characters (maybe), well if they do
why don't you talk to them and get some ideas, at least you can discover
their potential reactions to various contrived circumstances. Perhaps
they wouldn't mind the "you all happen to be in the same area when
something happens" perhaps they want something more along the lines of
"You all got the same misdirected E-mail", don't give too much away to
them but the opening to a game can often come from the players
themselves, it makes them feel more involved and avoids the "I wouldn't
do that" syndrome.
Message no. 19
From: Calvin Hsieh <u2172778@*******.ACSU.UNSW.EDU.AU>
Subject: Re: New PCs in campaign
Date: Sun, 5 Jan 1997 14:43:51 +1100
SNIP EVERYTHING

>
> BTW, didn't you ask this very same thing a while back and no one answered?
>
> ~Tim
>

Nope. Must be thinking of someone else. My server has been down for a
long time and I haven't been listed for most of dec.

Shaman
Message no. 20
From: Calvin Hsieh <u2172778@*******.ACSU.UNSW.EDU.AU>
Subject: Re: New PCs in campaign
Date: Sun, 5 Jan 1997 15:12:44 +1100
SNIP!
>
> Did you ever see a show called "Nowhere Man"? It ran on the UPN station
> around here for a couple of seasons. The basic premise is that the main
> character knows something he shouldn't, and is therefore targeted for
> erasure by a huge, unnamed, government organization...
>

Yeah I did. Actually thought it was kind of bad - the type of show I'd
watch because I had insomnia.

Shaman
Message no. 21
From: Calvin Hsieh <u2172778@*******.ACSU.UNSW.EDU.AU>
Subject: Re: New PCs in campaign
Date: Sun, 5 Jan 1997 15:27:35 +1100
On Fri, 3 Jan 1997, Charles Baker wrote:

> > >>Calvin Hsieh wrote:
> > >>
> > >>> I'm planning to use non-runner characters (eg wage mage, media type
etc).
> > >>> Basically, chummers with day-jobs and eat soy everyday.
>
> This may seem a tad radical but the PC's must have a basic Idea what
> your planning- they have to make the characters (maybe), well if they do
> why don't you talk to them and get some ideas, at least you can discover
> their potential reactions to various contrived circumstances. Perhaps
> they wouldn't mind the "you all happen to be in the same area when
> something happens" perhaps they want something more along the lines of
> "You all got the same misdirected E-mail", don't give too much away to
> them but the opening to a game can often come from the players
> themselves, it makes them feel more involved and avoids the "I wouldn't
> do that" syndrome.
>
It's just that I want the beginning to be a surprise. What was that
someone said - that the first line of the novel is the best and most
difficult one to write.

Also, the characters have not been made yet - the run won't start until I
come back from a holiday in the US.

Incidentally, to all those who know LA or NY, do you know anyplace
worthwhile visiting (SR-wise that is)?

Shaman
Message no. 22
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: New PCs in campaign
Date: Sun, 5 Jan 1997 15:38:23 +0000
|
|In message <19970104.162358.6766.4.lobo1@****.com>, John E Pederson
|<lobo1@****.COM> writes
|>Did you ever see a show called "Nowhere Man"? It ran on the UPN station
|>around here for a couple of seasons. The basic premise is that the main
|>character knows something he shouldn't, and is therefore targeted for
|>erasure by a huge, unnamed, government organization...
|
|We saw it and my wife liked it, but it got boring too quickly (not
|enough revealed about the Bad Guys, like who they are and how come
|they're so powerful) to keep our interest.

Sort of like an updated fugitive then?
It's not reached our shores yet.....

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------

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