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Mailing List Logs for ShadowRN

Message no. 1
From: Koakurei Bushyduck@**********.com
Subject: New person with a question
Date: Sat, 8 Jul 2000 20:21:14 -0400
Hi, this is the first time I've posted to the list.

First off I think I should warn everyone that I watch WAY to much anime and
it shows in the games I run. That out of the way my first question is, has
anyone came up with a way to do Mecha in Shadowrun? If so where could I
find it?

Secondly I have a physical adept ability I'm trying to get some feedback
on. Mostly I need to know if it's fairly balanced and within the rules.
Any comments would be appreciated.

Spirit Weapon

This ability allows the adept to focus his spiritual energy, or Ki, or
whatever else you want to call it, into a physical weapon. This weapon will
in all respects behave as if it were a real physical weapon. A sword will
still cut, a whip can still entangle, etc...

Calling on the weapon takes a moment of concentration on the part of the
adept, (A standard Willpower test, target 4 modified by circumstance. It
counts as a simple action), and that's all.

There is no penalty for sustaining the power, because it is assumed that the
adept has been trained so that it no longer takes any conscious effort on
their part to maintain the weapon.

Since it is a manifestation of the Adept's mental discipline Willpower
governs its damage more than Strength, although exceptions are known. By
the same token there are adepts that have manifested elemental effects with
the weapon as well, or the ability to change the weapons shape Etc...

NOTE: When purchasing the power, build the weapon's most powerful form and
pay that cost.

Reach
Cost Description
1.00 Allows the power to have reach. (Attribute/3)-1=Reach
+1.00 For each +1 to reach up to 3

Range Distance
Cost Description *
2.00 Range up to Attribute in meters
+1.00 Range up to Attribute 2x in meters
+2.00 Range up to Attribute 4x in meters
+4.00 Range up to Attribute 8x in meters
*Still subject to ranged target numbers and modifiers.

Damage
Cost Description
0.50 Light
1.00 Moderate
2.00 Serious
4.00 Deadly
+0.50 For each +1 to damage up to the weapons normal damage
+1.00 For each +1 to damage up to the 2x weapons normal damage
+2.00 For each +1 to damage over 2x the weapons normal damage
+1.00 Armor Piercing
+0.25 Stun Damage as well as killing

Other Factors
Cost Description
+0.25 Each additional form
+1.00 No roll needed to activate
+1.00 Uses Strength instead of Willpower.
+2.00 Elemental Effect: Acid, Blast, Cold, Fire, Ice, Light, Lightning
+0.50 Variable Effect: Allows the wielder to switch between effects
without re summoning the weapon.
*0.75 Geas: Exclusive, Gesture, Incantation, Limited Uses, Talisman, Time

Thank You,
Bushyduck, The Divine Messenger of Kawaii Weirdness
Message no. 2
From: GuayII@***.com GuayII@***.com
Subject: New person with a question
Date: Sat, 8 Jul 2000 21:15:34 EDT
In a message dated 7/8/00 5:21:28 PM Pacific Daylight Time,
Bushyduck@**********.com writes:

> First off I think I should warn everyone that I watch WAY to much anime
and
> it shows in the games I run. That out of the way my first question is, has
> anyone came up with a way to do Mecha in Shadowrun? If so where could I
> find it?

well, not in my game, but your game isn't the same as mine. Try this link
(Deep Resonance Forums) and it might give you some ideas...

http://shadowrun.html.com/ubb/Forum8/HTML/001556.html
-or-
http://shadowrun.html.com/ubb/Archives/Archive-000001/HTML/20000516-8-000118.h
tml
Message no. 3
From: Hunter griffinhq@****.com
Subject: New person with a question
Date: Sat, 8 Jul 2000 21:51:36 -0400
On Sat, 8 Jul 2000 20:21:14 -0400 "Koakurei" <Bushyduck@**********.com>
writes:
> Hi, this is the first time I've posted to the list.
>
> First off I think I should warn everyone that I watch WAY to much
anime and
> it shows in the games I run. That out of the way my first question is,
has
> anyone came up with a way to do Mecha in Shadowrun? If so where could
I
> find it?
>
Yes. Look under the new equipment section of my website and you'll find
quite a few nifty new toys for you to play with.

*************************************************************************
Griffin Industries
"A Shadowrunner's Corp."

http://www.angelfire.com/oh2/Griffin/index.html

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Message no. 4
From: Fanguad fanguad@****.rit.edu
Subject: New person with a question
Date: Sat, 08 Jul 2000 21:51:45 -0400
> First off I think I should warn everyone that I watch WAY to much anime and
> it shows in the games I run. That out of the way my first question is, has
> anyone came up with a way to do Mecha in Shadowrun? If so where could I
> find it?

The answer is yes, but I don't know of any links off-hand, although
I'm sure several will pop up before this thread dies.

You should probably check the Shadowrun Archive for those rules.
As I recall, Blackjack also had some rules for mixing BattleTech
with Shadowrun. www.dumpshock.com

> Secondly I have a physical adept ability I'm trying to get some feedback
> on. Mostly I need to know if it's fairly balanced and within the rules.
> Any comments would be appreciated.
>
> Spirit Weapon

<snip rules>

This seems fairly well balanced (and yes, I can definitely see the
anime influence here). It allows the possibility of hideously
powerful weapons without making them easy to aquire.

I would give it some playtesting before using it in a game - try to
make a balanced adept, then try to make one that completely
abuses the rules, and see how bad you can get.

Also, I think this is one that would fit best into "grander"-scale
campaigns, rather than individual games, or "darker" campaigns.
YMMV (or YKMV, for you non-Imperials) of course, but it sounds
well thought out, and well worth a shot.

-- Fanguad

---------------------------------

No electrons were harmed in the making of this e-mail.
Message no. 5
From: Ahrain Ahrain-Drigar@**********.com
Subject: New person with a question
Date: Mon, 10 Jul 2000 03:53:39 -0400
----- Original Message -----
From: Koakurei <Bushyduck@**********.com>
Subject: New person with a question


> Hi, this is the first time I've posted to the list.

Welcome, I think. YOU be the judge. : P

>
> First off I think I should warn everyone that I watch WAY to much anime
and
> it shows in the games I run. That out of the way my first question is,
has
> anyone came up with a way to do Mecha in Shadowrun? If so where could I
> find it?

I think Tzeench/Ken has some rules for Mekton (Anime Mecha RPG) for SR
floating around here somewhere. Not sure if he has a web page though.

> Secondly I have a physical adept ability I'm trying to get some feedback
> on. Mostly I need to know if it's fairly balanced and within the rules.
> Any comments would be appreciated.
>
> Reach
> Cost Description
> 1.00 Allows the power to have reach. (Attribute/3)-1=Reach
> +1.00 For each +1 to reach up to 3

By attribute, I take it which ever attribute you have governing damage,
right?

> Damage
> Cost Description
> 0.50 Light
> 1.00 Moderate
> 2.00 Serious
> 4.00 Deadly
> +0.50 For each +1 to damage up to the weapons normal damage
> +1.00 For each +1 to damage up to the 2x weapons normal damage
> +2.00 For each +1 to damage over 2x the weapons normal damage
> +1.00 Armor Piercing
> +0.25 Stun Damage as well as killing

Up to the weapons normal damage? What exactly do you mean by that? If I
summon a katana it does (attribute+3) whatever? Please explain.

<SNIP>

Pretty cool. Will have to playtest.

> Thank You,
> Bushyduck, The Divine Messenger of Kawaii Weirdness
Message no. 6
From: James Mick sinabian@********.net
Subject: New person with a question
Date: Mon, 10 Jul 2000 13:25:58 -0400
> Secondly I have a physical adept ability I'm trying to get some feedback
>on. Mostly I need to know if it's fairly balanced and within the rules.
>Any comments would be appreciated.
>
>Spirit Weapon
>

Check out :
http://members.aol.com/talonmail/mitsmisc.html

This page has the power you're looking for as drawn up by the author of
MitS. (It was left out for space reasons apparently) The power is called
Mystic Blade.

As for Mecha, I'm not entirely sure I'm on the right track of what you're
talking about here but it sounds like what you want to do is get ahold of
some Battletech stats and transcribe them over the SR terms...

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.