From: | BulletShower <nmatausc@****.CIP.FAK14.UNI-MUENCHEN.DE> |
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Subject: | New Physad Powers |
Date: | Mon, 20 Jan 1997 15:10:15 +1000 |
I have the idea for two new physad powers.
Here they are. Gimme plenty of comments, but no email bombs please :)
:)
BulletShower
Absorb Damage
Cost: varies
This power enables the physad to absorb damage done to his mind or
body. This absorbed damage does no harm to the physad's body or mind,
but is "stored" in a metaplane instead. When the adept wishes to
access this damagaging energies, he has to concentrate one combat
round, then he can direct them against every target in his LOS. The
physad can do this a number of times a day equal to his Magic
Attribute divided by two (round down).
Absorbed Damage Cost
L stun 0.5
L lethal 1
M stun 1
M lethal 2
S stun 2
S lethal 4
Absorb Substance [Basic]
Cost: 1
With this power, the physad can absorb loose materials into his body
in order to change the shape or density of of his limbs. It is
possible, for instance, to (partially) absorb a baseball bat, and use
it to hit someone. Another, more intelligent, suggestion is to absorb
armor jackets which don't fit. However, technical devices cease to
function as soon as they are absorbed (sorry, no built-in laser
goggles here). The physad has to overcome the Object Resistance Rating
of the object to be absorbed, using as many dice as his Magic
attribute. It is possible to absorb more than one material: add the
Object Resistance Ratings of the absorbed materials together, and
divide the sum by 6. The result may not be higher than the physad's
Essence. After a number of combat rounds equal to the physad's Magic
attribute, all materials absorbed are repelled by the body. Before
absorbing substance again, the adapt must wait till his body has
calmed down, which takes (12-Magic) combat rounds.
Absorb Substance [Advanced]
Cost: 3
This power can only be accessed by initiates. Basically, it is the
more advanced form of the Absorb Substance power: the physad can
perform all the feats of Basic Absorb Substance, plus he is able to
absorb technical devices (NO CYBERWARE however) which function
normally. Thus, he for instance can absorb night vision goggles. The
physad has to overcome the Object Resistance Rating of the object to
be absorbed, using as many dice as his Magic attribute. It is possible
to absorb more than one material: add the Object Resistance Ratings of
the absorbed materials together, and divide the sum by 6. The result
may not be higher than the physad's Essence. After a number of combat
rounds equal to the physad's Magic attribute, all materials absorbed
are repelled by the body. Before absorbing substance again, the adapt
must wait till his body has calmed down, which takes (12-Magic) combat
rounds.
______________________________________________________________________
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