From: | Max Rible <cheshire@*****.COM> |
---|---|
Subject: | New PhysAd Power: Theatrical Action Pool |
Date: | Mon, 13 Jan 1997 10:59:49 -0800 |
the Theatrical Action Pool.
(Background: I have a PhysAd whose mentor was in the habit of showing
various martial arts movies at his dojo, and inviting the students to
comment on the martial arts being used. If they made valid observations,
well and good. If they got something wrong, they could expect to be beaten
up with that technique the next day. Later, when the PhysAd initiates,
he finds himself regularly in the Place of Bad Martial Arts Films, and
the knowledge of how plots work in such films is an advantage. The
question that comes up, of course, is "Do I keep ending up here as part
of my training, or did my mentor know that PhysAds keep ending up here and
prepared me for it?" The eventual developing theme is that superior style
is a form of power...)
The Theatrical Action Pool is a dice pool that can only be used for
theatrical stunts. It cannot be used to help you avoid damage, but
after damage has been determined, you can throw in dice from the pool
to avoid getting your hair mussed or suit rumpled. If you're chasing
someone and succeed in your roll to catch them, you can then add dice
from the Theatrical Action Pool to arrive in enough time to catch your
breath and pose dramatically. The pool is always available with called
shots to slice buttons off someone's shirt or perform other impressive
warning shots, but won't help if you're actually trying to do serious
amounts of damage. The pool is extremely useful for traditional
swashbuckling maneuvers like swinging from chandeliers.
Theatrical Action dice don't affect game balance much, but can probably
heavily enhance a character's reputation. I've been contemplating
values like 0.25 Magic points for each die in the pool, or maybe 3 dice for
0.5 Magic points. Opinions?
--
%%% Max Rible %%% cheshire@*****.com %%% http://www.amurgsval.org/~cheshire %%%
%%% "Don't keep all your bats in one belfry." - me %%%