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Message no. 1
From: maxnoel_fr@*****.fr (Max Noel)
Subject: [new piece of gear] I know, I've been watching Equilibrium too
Date: Mon, 29 Sep 2003 22:06:25 +0200
...but John Preston's quick-reload gizmo (basically a spring-loaded
clip in his sleeve) appeared to me as a must-have for gunslinger Adepts
(and I happen to be making one since my rigger retired after completing
SotF). So I came up with the following:


Q-Branch Industries Emergency Reload System (TM)

Sometimes one clip is not enough. Sometimes you just have to reload
right now, and you don't have time to reach into your pocket for that
extra ammo...
Introducing the Emergency Reload System (ERS), brought to you by
Q-Branch Industries of London, UK. Based on the same technology that
drives forearm snap blades, the ERS is a spring-loaded mechanism,
capable of holding one pistol clip of your choice, that straps to your
forearm and is easily concealed under a sleeve. When your ammo runs
out, just eject your empty clip and tilt your hand downward to align
your gun with the ERS. The ERS will detect the muscular impulses that
drive your movement, and the mechanism will activate, inserting the new
clip into your pistol. The whole operation takes less than one second,
and our tests show that a skilled operator can bring this down to no
more than half a second.
The ERS is compatible with all standard pistol clips, and its
adjustable straps ensure anyone can wear it comfortably. It also has a
built-in safety system, activated by a concealed switch, that can be
used to prevent accidental release.

Q-Branch Industries: Nothing's what it seems to be. (TM)



Game stats:
Conceal 10 (9 with clip)
Weight -
Availability 6/36h
Price/SI 200¥/2

Using the Emergency Reload System requires a simple action, and a
Quickness roll against a TN of 4. If the character scores at least 1
success, he successfully ejects his empty clip and correctly aligns his
pistol with the ERS, which in turn inserts a new clip in the gun (all
of this done in one simple action). The old clip falls to the ground
unless something is attempted to prevent this. The character may use
his 2nd simple action to fire in the same initiative pass (provided the
gun is in a firing mode that allows this), but he suffers a +2
modifier, reduced by 1 per 2 successes on the Quickness test, rounded
down (min. +0, of course).
No successes indicate the character did something wrong, left to the
gamemaster's discretion. Maybe he's forgotten to eject the old clip
(perhaps resulting in his gun being knocked out of his hand), or he's
incorrectly aligned the gun with the ERS (and the clip may be sent
flying...).
Activating or deactivating the ERS safety system is a complex action.
Once the safety system is activated, the ERS will not function until
it's disabled.

The ERS can only be used (obviously) with bottom-loading, clip-fed
pistols (but perhaps a troll-sized version can hold a SMG clip?). It
doesn't work with the Ares Viper Slivergun, for example.


So? Any comments?

-- Wild_Cat
maxnoel_fr@*****.fr -- ICQ #85274019
"Look at you hacker... A pathetic creature of meat and bone, panting
and sweating as you run through my corridors... How can you challenge a
perfect, immortal machine?"
Message no. 2
From: SteveG@***********.co.za (Steve Garrard)
Subject: [new piece of gear] I know, I've been watching Equilibrium to o
Date: Tue, 30 Sep 2003 12:12:34 +0200
Max Noel wrote:
> [snip]
>
> Game stats:
> Conceal 10 (9 with clip)
> Weight -
> Availability 6/36h
> Price/SI 200¥/2
>
> Using the Emergency Reload System requires a simple action, and a
> Quickness roll against a TN of 4. If the character scores at least 1
> success, he successfully ejects his empty clip and correctly aligns his > pistol
with the ERS, which in turn inserts a new clip in the gun (all
> of this done in one simple action). The old clip falls to the ground
> unless something is attempted to prevent this. The character may use
> his 2nd simple action to fire in the same initiative pass (provided the > gun is
in a firing mode that allows this), but he suffers a +2
> modifier, reduced by 1 per 2 successes on the Quickness test, rounded
> down (min. +0, of course).
> No successes indicate the character did something wrong, left to the

> gamemaster's discretion. Maybe he's forgotten to eject the old clip
> (perhaps resulting in his gun being knocked out of his hand), or he's
> incorrectly aligned the gun with the ERS (and the clip may be sent
> flying...).
> Activating or deactivating the ERS safety system is a complex
action.
> Once the safety system is activated, the ERS will not function until
> it's disabled.
>
> The ERS can only be used (obviously) with bottom-loading, clip-fed
> pistols (but perhaps a troll-sized version can hold a SMG clip?). It
> doesn't work with the Ares Viper Slivergun, for example.
>
>
> So? Any comments?

Nice. But I have to point out that something like this is just a little too
Hollywood IMO. I think you'd be hard-pressed to design a mechanism to keep
this gizmo properly aligned at the best of times, let alone during a
vigorous firefight. And even assuming it remains in place, aligning your
wrist precisely to make this work would be incredibly difficult and require
a great deal of skill and a fair amount of luck.

It's a nice idea, and very cool to watch on screen. Lara Croft's
holster-mounted reloading mechanism from Tomb Raider is a little more
believable though.


Slayer

"Beware my wrath, for you are crunchy and taste good with ketchup."
- Unknown Dragon



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Message no. 3
From: gurth@******.nl (Gurth)
Subject: [new piece of gear] I know, I've been watching Equilibrium too
Date: Tue, 30 Sep 2003 13:42:19 +0200
According to Max Noel, on Monday 29 September 2003 22:06 the word on the
street was...

> Using the Emergency Reload System requires a simple action

So this system does not really benefit a character with a smartlink at all?
They can spend a Free Action to eject the clip and then use a Simple
Action to insert a full one; all the ERS does is free up that Free Action.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Don't you know you know what's right?
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 4
From: tim.lau@**********.com (Tim Lau)
Subject: [new piece of gear] I know, I've been watching Equilibrium to o
Date: Tue, 30 Sep 2003 13:32:40 +0100
Well you know I read this and thought back to something I saw a long time
ago in a japanese manga comic it was Appleseed book 3 or book 4 (Four I
think). Anyway one of the main characters by the name of deunan knute is
wearing some body armour and in the forearm guards are slots to carry extra
clips for her sidearm I think that would work fine especially as in the old
street samurai catalogue there were those forearm protectors does anyone
else know what I'm talking about?

-----Original Message-----
From: shadowrn-bounces@*****.dumpshock.com
[mailto:shadowrn-bounces@*****.dumpshock.com] On Behalf Of Steve Garrard
Sent: 30 September 2003 11:13
To: 'Shadowrun Discussion'
Subject: RE: [new piece of gear] I know, I've been watching Equilibrium to o
much...

Max Noel wrote:
> [snip]
>
> Game stats:
> Conceal 10 (9 with clip)
> Weight -
> Availability 6/36h
> Price/SI 200¥/2
>
> Using the Emergency Reload System requires a simple action, and a
> Quickness roll against a TN of 4. If the character scores at least 1
> success, he successfully ejects his empty clip and correctly aligns
> his > pistol with the ERS, which in turn inserts a new clip in the gun
> (all of this done in one simple action). The old clip falls to the
> ground unless something is attempted to prevent this. The character
> may use his 2nd simple action to fire in the same initiative pass
> (provided the > gun is in a firing mode that allows this), but he suffers
a +2 modifier, reduced by 1 per 2 successes on the Quickness test, rounded
down (min. +0, of course).
> No successes indicate the character did something wrong, left to the

> gamemaster's discretion. Maybe he's forgotten to eject the old clip
> (perhaps resulting in his gun being knocked out of his hand), or he's
> incorrectly aligned the gun with the ERS (and the clip may be sent
> flying...).
> Activating or deactivating the ERS safety system is a complex
action.
> Once the safety system is activated, the ERS will not function until
> it's disabled.
>
> The ERS can only be used (obviously) with bottom-loading, clip-fed
> pistols (but perhaps a troll-sized version can hold a SMG clip?). It
> doesn't work with the Ares Viper Slivergun, for example.
>
>
> So? Any comments?

Nice. But I have to point out that something like this is just a little too
Hollywood IMO. I think you'd be hard-pressed to design a mechanism to keep
this gizmo properly aligned at the best of times, let alone during a
vigorous firefight. And even assuming it remains in place, aligning your
wrist precisely to make this work would be incredibly difficult and require
a great deal of skill and a fair amount of luck.

It's a nice idea, and very cool to watch on screen. Lara Croft's
holster-mounted reloading mechanism from Tomb Raider is a little more
believable though.


Slayer

"Beware my wrath, for you are crunchy and taste good with ketchup."
- Unknown Dragon



**********************************************************************
This email and any files transmitted with it are confidential and intended
solely for the use of the individual or entity to whom they are addressed.
If you have received this email in error please notify the system manager.

This footnote also confirms that this email message has been swept by
MIMEsweeper for the presence of computer viruses.

www.mimesweeper.com
**********************************************************************
Message no. 5
From: maxnoel_fr@*****.fr (Max Noel)
Subject: [new piece of gear] I know, I've been watching Equilibrium too
Date: Tue, 30 Sep 2003 19:25:00 +0200
Gurth wrote:

> According to Max Noel, on Monday 29 September 2003 22:06 the word on
> the
> street was...
>
>> Using the Emergency Reload System requires a simple action
>
> So this system does not really benefit a character with a smartlink at
> all?
> They can spend a Free Action to eject the clip and then use a Simple
> Action to insert a full one; all the ERS does is free up that Free
> Action.

Indeed... But ejecting a clip and inserting a new one, even with an
ERS to feed the clip and a Smartlink to control the gun's movement, is
IMO too complex and time-consuming to be made a free action.

Perhaps a Smartlink-enabled version of the ERS (price x3, avail.
+2/+12h, communicates with the system through a short-range radio
transmitter (Bluetooth?) in the gun) would allow the user to position
his wrist for the maneuver with more ease, thanks to biofeedback. When
using a SL-enabled ERS (a simsense rig is required as part of the
Smartlink system), apply a -2 modifier to the Quickness test. The
SL-ERS is activated by a mental impulse, not by the wrist's movement,
thus removing the need for a safety system.

Aside from that, no, Smartlink users won't benefit much from the ERS
(well, they can reload, change fire modes and shoot in the same
initiative pass, something that's impossible without it). But as I
said, I designed it with gunslinger Adepts in mind, not Street Samurai.
;)

-- Wild_Cat
maxnoel_fr@*****.fr -- ICQ #85274019
"Look at you hacker... A pathetic creature of meat and bone, panting
and sweating as you run through my corridors... How can you challenge a
perfect, immortal machine?"
Message no. 6
From: geoff@*************.co.uk (Euphonium)
Subject: [new piece of gear] I know, I've been watching Equilibrium too
Date: Tue, 30 Sep 2003 21:28:18 +0100
----- Original Message -----
From: "Gurth" <gurth@******.nl>
To: "Shadowrun Discussion" <shadowrn@*****.dumpshock.com>
Sent: Tuesday, September 30, 2003 12:42 PM
Subject: Re: [new piece of gear] I know, I've been watching Equilibrium too


According to Max Noel, on Monday 29 September 2003 22:06 the word on the
street was...

> Using the Emergency Reload System requires a simple action

So this system does not really benefit a character with a smartlink at all?
They can spend a Free Action to eject the clip and then use a Simple
Action to insert a full one; all the ERS does is free up that Free Action.

----------------------
It saves them having to use an action to get the clip from their
belt/pocket/bandolier in advance though.
Or lets you reload even if your other hand is busy. I know one
ambidextrous PC with two Manhunters who'd love it that reason alone.

Further Reading

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