From: | maxnoel_fr@*****.fr (Max Noel) |
---|---|
Subject: | [new piece of gear] I know, I've been watching Equilibrium too |
Date: | Mon, 29 Sep 2003 22:06:25 +0200 |
clip in his sleeve) appeared to me as a must-have for gunslinger Adepts
(and I happen to be making one since my rigger retired after completing
SotF). So I came up with the following:
Q-Branch Industries Emergency Reload System (TM)
Sometimes one clip is not enough. Sometimes you just have to reload
right now, and you don't have time to reach into your pocket for that
extra ammo...
Introducing the Emergency Reload System (ERS), brought to you by
Q-Branch Industries of London, UK. Based on the same technology that
drives forearm snap blades, the ERS is a spring-loaded mechanism,
capable of holding one pistol clip of your choice, that straps to your
forearm and is easily concealed under a sleeve. When your ammo runs
out, just eject your empty clip and tilt your hand downward to align
your gun with the ERS. The ERS will detect the muscular impulses that
drive your movement, and the mechanism will activate, inserting the new
clip into your pistol. The whole operation takes less than one second,
and our tests show that a skilled operator can bring this down to no
more than half a second.
The ERS is compatible with all standard pistol clips, and its
adjustable straps ensure anyone can wear it comfortably. It also has a
built-in safety system, activated by a concealed switch, that can be
used to prevent accidental release.
Q-Branch Industries: Nothing's what it seems to be. (TM)
Game stats:
Conceal 10 (9 with clip)
Weight -
Availability 6/36h
Price/SI 200¥/2
Using the Emergency Reload System requires a simple action, and a
Quickness roll against a TN of 4. If the character scores at least 1
success, he successfully ejects his empty clip and correctly aligns his
pistol with the ERS, which in turn inserts a new clip in the gun (all
of this done in one simple action). The old clip falls to the ground
unless something is attempted to prevent this. The character may use
his 2nd simple action to fire in the same initiative pass (provided the
gun is in a firing mode that allows this), but he suffers a +2
modifier, reduced by 1 per 2 successes on the Quickness test, rounded
down (min. +0, of course).
No successes indicate the character did something wrong, left to the
gamemaster's discretion. Maybe he's forgotten to eject the old clip
(perhaps resulting in his gun being knocked out of his hand), or he's
incorrectly aligned the gun with the ERS (and the clip may be sent
flying...).
Activating or deactivating the ERS safety system is a complex action.
Once the safety system is activated, the ERS will not function until
it's disabled.
The ERS can only be used (obviously) with bottom-loading, clip-fed
pistols (but perhaps a troll-sized version can hold a SMG clip?). It
doesn't work with the Ares Viper Slivergun, for example.
So? Any comments?
-- Wild_Cat
maxnoel_fr@*****.fr -- ICQ #85274019
"Look at you hacker... A pathetic creature of meat and bone, panting
and sweating as you run through my corridors... How can you challenge a
perfect, immortal machine?"