Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Stuart Marsh <sam10@***.AC.UK>
Subject: New rule ideas
Date: Thu, 4 May 1995 17:14:35 +0100
How about these for a whole new aproach to beginning shadowruners ..

1. In character generation assign a maximum of 4 to skill ratings not
including concentrations or specializations. This will make characters
start with a wioder variety of skills iinstead of several skills all at
rating 6.

2. Add a new rule limiting the equipment the beginning runners can buy
linked to the resourses prority.
Resorse Prority Maximum avalibility of beginig exipment
A 15
B 12
C 9
D 6
E 3
This may limit the equipment of the runners slightly, espcialy good rule
to try and eliminate heavy weapons as common place items

3. Changes to spells>> Remove Increased atribute spells, nuff said realy
the whole idea of these is a bit unbalance... cometo think of it I havent
had a mage in my group take drain in a while. I think Increased reflexes
could stay though.

4. Remove all Area Of Effect combat spells, these are just to deadly,
but other area of effect spells such as maipulations could stay.

5. Limit the maximum attributes could be increase to 2 over there
original score. I mean be reasonable can The bean pole with body 1
become ARNY The Terminator body 9 if he spends enough karma...there is a
limit to how much a body can be improved.

These are just somestarter ideas, and aditional ideas or comments on the
above would be useful.

Is elven fire still in print?

<Goes back to putting his SRII hard back book back together as it fell
apart:( >

Cinder
Message no. 2
From: mnj <mnj@******.NET>
Subject: Re: New rule ideas
Date: Thu, 4 May 1995 20:47:00 MDT
>
><Goes back to putting his SRII hard back book back together as it fell
>apart:( >
>
>
You had this problem also? And here I thought Games workshop was the only
company using that lousy binding glue....

mnj@******.net
Message no. 3
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: New rule ideas
Date: Fri, 5 May 1995 00:57:19 -0400
>
> >
> ><Goes back to putting his SRII hard back book back together as it fell
> >apart:( >
> >
> >
> You had this problem also? And here I thought Games workshop was the only
> company using that lousy binding glue....

Same here. In a few weeks I'll have a hardback binding, and the actual
innards in two pieces. I'm thinking of breaking out the hot-glue gun.

Matt 'Comatose Raspberry' Hufstetler
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt2778a
Internet: gt2778a@*****.gatech.edu
Message no. 4
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: New rule ideas
Date: Fri, 5 May 1995 13:32:21 BST
The Comatose Rasberry (?) Wrote :-
> Same here. In a few weeks I'll have a hardback binding, and the actual
> innards in two pieces. I'm thinking of breaking out the hot-glue gun.

You too? Mine cracked down the middle, and now falls open in the magic
section, placing further stres on the bugger.

tried the glue-trick, but a book-binder I am not. One of these day,
I'll get round to buying a softback version, and covering it in
clear plastic.

Hey do FASA do like T$R and replace books that fall apart ? Even if
you've tried to repiar them yourself?

Phil (Renegade)
Message no. 5
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: New rule ideas
Date: Fri, 5 May 1995 15:32:31 GMT
Stuart Marsh writes

> How about these for a whole new aproach to beginning shadowruners ..
>
> 1. In character generation assign a maximum of 4 to skill ratings not
> including concentrations or specializations. This will make characters
> start with a wioder variety of skills iinstead of several skills all at
> rating 6.
>
That is not going to make you popular thoguh may work if you want a
lower skilled campain. I suspect though it will be 2 sixes replaced
by 3 fours, but if thats what you want go for it.

> 2. Add a new rule limiting the equipment the beginning runners can buy
> linked to the resourses prority.
> Resorse Prority Maximum avalibility of beginig exipment
> A 15
> B 12
> C 9
> D 6
> E 3
> This may limit the equipment of the runners slightly, espcialy good rule
> to try and eliminate heavy weapons as common place items
>
I and most GM's i've played with tand to limit stuff above
availability 6 to a few permitted (character dependant) items at
startup regardless of money priority. Riggers cars, the odd Ranger
arms, and some bits of cyber tend to be the exceptions. Pahther
cannons, and the miniguns are usually the items we are after banning
as these are very powerful compared to starting characters.
The problems have come back though with ipex loaded Franchie spazz,
both gun and ammom are avail 6 and a busrt of this combo does 15D,
and you can get the 6 points recoil you need for 1 shot with no
penalties.

> 3. Changes to spells>> Remove Increased atribute spells, nuff said realy
> the whole idea of these is a bit unbalance... cometo think of it I havent
> had a mage in my group take drain in a while. I think Increased reflexes
> could stay though.
>
They are ok as long as you can (by whatever means) puswade players
that they are not going to wander arround with 3 or 4 (or more) of the
things locked, active all the time and not masked.

> 4. Remove all Area Of Effect combat spells, these are just to deadly,
> but other area of effect spells such as maipulations could stay.
>
The pain with these actually is getting 6m from the target so you
don't get yourself. If you must the answer is to increase the drain
code modifier for area affect up from +1 drain level to say +2
levels. Force 6 ( straight ie no fetishes, exclusivity) sleep spells
(a favourite of mine) are one of the most effective things about.

> 5. Limit the maximum attributes could be increase to 2 over there
> original score. I mean be reasonable can The bean pole with body 1
> become ARNY The Terminator body 9 if he spends enough karma...there is a
> limit to how much a body can be improved.
>
I put this at
first incease of attribute : as FASA cost
second : twice FASA cost
third : tripple
e.t.c.
ok you can still do some fairly major things but the karma cost
becomes extreame
ie start at 1.
2 costs 2 pts.
3 costs 3 (FASA) * 2 (2nd inc) = 6 : total 8
4 costs 4 (FASA) * 3 (3rd inc) = 12 : total 20
5 costs 5 (FASA) * 4 (4th inc) = 20 : total 40
6 costs 6 (FASA) * 5 (5th inc) = 30 : total 70
compared to 2+3+4+5+6 = 20 by the book that is a bit discouraging and
if they want stats above racial maximum well it gets very silly.

> These are just somestarter ideas, and aditional ideas or comments on the
> above would be useful.
>
> Is elven fire still in print?
>
> <Goes back to putting his SRII hard back book back together as it fell
> apart:( >
>
I have the softback covered with that film stuff and it works. I
still had a Grimoire break up on me in under 2 months though (and
thats with only me reading the thing). Since been treated to covering
film + selotape and now surviving.

> Cinder
>
Mark
Message no. 6
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Re: New rule ideas
Date: Fri, 5 May 1995 16:30:57 -0400
On Fri, 5 May 1995, Matt Hufstetler wrote:

> >
> > >
> > ><Goes back to putting his SRII hard back book back together as it fell
> > >apart:( >
> > >
> > >
> > You had this problem also? And here I thought Games workshop was the only
> > company using that lousy binding glue....
>
> Same here. In a few weeks I'll have a hardback binding, and the actual
> innards in two pieces. I'm thinking of breaking out the hot-glue gun.
>
> Matt 'Comatose Raspberry' Hufstetler
> Georgia Institute of Technology, Atlanta Georgia, 30332
> uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt2778a
> Internet: gt2778a@*****.gatech.edu
>
Or you can do what I did : sperated it all and put it in a binder
using sheet-protectors that do not need to put holes in the page. I put
mine in 2 1" binders. Bulkier but sturdier!

----------------------------------------------------------------------------
--- |\_/| Still The One and Only Wolfbane! ---
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
--- \ / decker witha horn ?" --- Scy, Troll decker with a CC ---
--- 0 Steve Menard menars@***.UMontreal.Ca ---
----------------------------------------------------------------------------
Message no. 7
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: New rule ideas
Date: Sat, 6 May 1995 03:11:16 -0400
Phil wrote:
> The Comatose Rasberry (?) Wrote :-
> > Same here. In a few weeks I'll have a hardback binding, and the actual
> > innards in two pieces. I'm thinking of breaking out the hot-glue gun.
>
> You too? Mine cracked down the middle, and now falls open in the magic
> section, placing further stres on the bugger.
>
> Hey do FASA do like T$R and replace books that fall apart ? Even if
> you've tried to repiar them yourself?

Well, my Player's guide's spine fell off, but it's still very much in good
condition. My Hardback book is broken open at the spirit summoning rules.
But I'm gonna try to get it back together. And if the pages start
falling out, I'll do what I did with my Aliens RPG book. Drill holes in
the spine and wire the buggers in.


Matt 'Comatose Raspberry' Hufstetler
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt2778a
Internet: gt2778a@*****.gatech.edu
Message no. 8
From: Gurth <gurth@******.NL>
Subject: Re: New rule ideas
Date: Sat, 6 May 1995 11:17:59 +0200
>You too? Mine cracked down the middle, and now falls open in the magic
>section, placing further stres on the bugger.

Are you all sure you've got the hardback version? :) The only problem mine's
got is that the fold-out map in the back is half-loose, nothing more after
two years of almost continous use.

My first-ed softback is a different story completely...


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
kind of ugly but I don't care
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 9
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: New rule ideas
Date: Sat, 6 May 1995 11:49:31 -0400
> >You too? Mine cracked down the middle, and now falls open in the magic
> >section, placing further stres on the bugger.
>
> Are you all sure you've got the hardback version? :) The only problem mine's
> got is that the fold-out map in the back is half-loose, nothing more after
> two years of almost continous use.
>
> My first-ed softback is a different story completely...

Well, I put a cover on my books(after my first ed softback was held together
by tape and staples). So their covers are doin relatively fine. However,
it's half off at the top, and starting to slide down. I will have a poster
of the front and back covers I can nail on the wall, and the book, which I
can drill holes in and put in a folder.


Matt 'Comatose Raspberry' Hufstetler
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt2778a
Internet: gt2778a@*****.gatech.edu

Further Reading

If you enjoyed reading about New rule ideas, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.