From: | Stuart Marsh <sam10@***.AC.UK> |
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Subject: | New rule ideas |
Date: | Thu, 4 May 1995 17:14:35 +0100 |
1. In character generation assign a maximum of 4 to skill ratings not
including concentrations or specializations. This will make characters
start with a wioder variety of skills iinstead of several skills all at
rating 6.
2. Add a new rule limiting the equipment the beginning runners can buy
linked to the resourses prority.
Resorse Prority Maximum avalibility of beginig exipment
A 15
B 12
C 9
D 6
E 3
This may limit the equipment of the runners slightly, espcialy good rule
to try and eliminate heavy weapons as common place items
3. Changes to spells>> Remove Increased atribute spells, nuff said realy
the whole idea of these is a bit unbalance... cometo think of it I havent
had a mage in my group take drain in a while. I think Increased reflexes
could stay though.
4. Remove all Area Of Effect combat spells, these are just to deadly,
but other area of effect spells such as maipulations could stay.
5. Limit the maximum attributes could be increase to 2 over there
original score. I mean be reasonable can The bean pole with body 1
become ARNY The Terminator body 9 if he spends enough karma...there is a
limit to how much a body can be improved.
These are just somestarter ideas, and aditional ideas or comments on the
above would be useful.
Is elven fire still in print?
<Goes back to putting his SRII hard back book back together as it fell
apart:( >
Cinder