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Message no. 1
From: Bryan Prince <WALAB@******.HH.VANDERBILT.EDU>
Subject: New skills...
Date: Mon, 9 May 1994 16:45:23 -0600
Ok, runners here is a question in haven't found covered anywhere else...

How do you create skills (general/concentration/specialization)
for preforming arts-- acting, stage magic, vocal music, ect.
I have a character that wants to learn disguise as a skill. You know,
make-up, body language, voice, in order to not have to rely on magical
disguises. What skill web would you use and what wuold you include in a
disguise kit? Only the essentials, if you please for right now.
Would the web be more that 1 skill or subset of skills? I'll leave this to
your discretion, and chime in when I get some ideas of my own.
How about magic though? Would an assensing magician be able to see through
the disguise? Could you create make-up with part of your own essence in
order to fool the magician, after all they vat grow piece of you to graft
back in....
Bryan Prince
Message no. 2
From: Schnood <cdjworks@******.DIGEX.NET>
Subject: Re: New skills...
Date: Mon, 9 May 1994 19:29:45 -0400
>I have a character that wants to learn disguise as a skill. You know,
>make-up, body language, voice, in order to not have to rely on magical
>disguises. What skill web would you use and what wuold you include in a
>disguise kit?

Well, I would put it in charisma, perhaps directly off of it; either that
or off of stealth. Well, in a disquise kit I would guess would be
various tints for skin and hair, colored contact lenses, cheek pads, some
sort of flesh-colored clay/plastic like substance, wigs, that sort of
thing. Mostly for the face and hair since there's not much one can do
about a person's build.

>How about magic though? Would an assensing magician be able to see through
>the disguise? Could you create make-up with part of your own essence in
>order to fool the magician, after all they vat grow piece of you to graft
>back in....

Well, since make-up is non-living, it wouldn't make any difference to a
magician. However, my conception of astral doesn't allow the magician to
compare a person to his photograph, so to speak; he can only see a
person's aura which wouldn't change. If a person were able to change his
appearance by using part of his own body, then I would have the magician
make an assensing test with a target number of 4 and needing 2 successes
to see past it, and 1 success to see that there is some sort of disguise
in effect.

---
Instant karma is going to get him if I don't get him first. --U2
Message no. 3
From: Ivy Ryan <ivyryan@***.ORG>
Subject: Re: New skills...
Date: Mon, 9 May 1994 17:25:58 -0700
On Mon, 9 May 1994, Bryan Prince wrote:

> Ok, runners here is a question in haven't found covered anywhere else...
>
> How do you create skills (general/concentration/specialization)
> for preforming arts-- acting, stage magic, vocal music, ect.
> I have a character that wants to learn disguise as a skill. You know,
> make-up, body language, voice, in order to not have to rely on magical
> disguises. What skill web would you use and what wuold you include in a
> disguise kit? Only the essentials, if you please for right now.
> Would the web be more that 1 skill or subset of skills? I'll leave this to
> your discretion, and chime in when I get some ideas of my own.
> How about magic though? Would an assensing magician be able to see through
> the disguise? Could you create make-up with part of your own essence in
> order to fool the magician, after all they vat grow piece of you to graft
> back in....
> Bryan Prince
>
Disguise:
Concentration off of Special Skill: Acting
Kit would cost around 300 - 500 nuYen.
Enjoy,
Ivy K
Message no. 4
From: A cohort's CoHort <cohort@******.CONNECTED.COM>
Subject: Re: New skills...
Date: Tue, 10 May 1994 04:41:52 -0700
On Mon, 9 May 1994, Schnood wrote:

> Well, I would put it in charisma, perhaps directly off of it; either that
> or off of stealth.
Intelligence/charisma. Most definitely.

> Mostly for the face and hair since there's not much one can do
> about a person's build.
>
Sure there is, as long as you are trying to make yourself "seem" larger or
smaller. I have successfully pulled off making myself look smaller just by
changing my clothes.
Several people mentioned that I looked like I lost some weight.

cohort@******.connected.com
-----=====-----
If you're not part of the solution, you're part of the precipitate.
When all else fails, read the manual.
Message no. 5
From: Chris Lubrecht <lubrecht@***.EDU>
Subject: Re: New skills...
Date: Tue, 10 May 1994 08:01:23 -0400
On Mon, 9 May 1994, Bryan Prince wrote:

> Ok, runners here is a question in haven't found covered anywhere else...
>
> How do you create skills (general/concentration/specialization)
> for preforming arts-- acting, stage magic, vocal music, ect.
> I have a character that wants to learn disguise as a skill. You know,
> make-up, body language, voice, in order to not have to rely on magical
> disguises. What skill web would you use and what wuold you include in a
> disguise kit? Only the essentials, if you please for right now.
> Would the web be more that 1 skill or subset of skills? I'll leave this to
> your discretion, and chime in when I get some ideas of my own.
> How about magic though? Would an assensing magician be able to see through
> the disguise? Could you create make-up with part of your own essence in
> order to fool the magician, after all they vat grow piece of you to graft
> back in....
> Bryan Prince
>
Well, I would think disguise would be an active skill, same as stealth,
athletics, ect...
In a kit, I would have to say:
1 cannister each type of base(diffrent flesh tones)
prosthetics
eyeliner, mascara, blush, and various colored cremes
glues(for prosthetics)
hair sprays and wigs

Keep it basic and keep it small

For specialisations and concentrations, try a specific race, or ethnic type.

nigel
Message no. 6
From: Ivy Ryan <ivyryan@***.ORG>
Subject: Re: New skills...
Date: Tue, 10 May 1994 05:18:35 -0700
On Mon, 9 May 1994, Schnood wrote:

> >I have a character that wants to learn disguise as a skill. You know,
>
> Well, I would put it in charisma, perhaps directly off of it; either that
>
> >How about magic though? Would an assensing magician be able to see through
>
> Well, since make-up is non-living, it wouldn't make any difference to a
> magician. However, my conception of astral doesn't allow the magician to
> compare a person to his photograph, so to speak; he can only see a
> person's aura which wouldn't change. If a person were able to change his
> appearance by using part of his own body, then I would have the magician
> make an assensing test with a target number of 4 and needing 2 successes
> to see past it, and 1 success to see that there is some sort of disguise
> in effect.
>
Hmmmm, Pardon me but. . .
According to the SRII rulebook a person's aura does look exactly
like what they really are. And you could compare an Aura to a
photograph. Unless the person is a mage, in which case they can control
what their aura looks like *when they are out in the Astral*. Any other
time their aura looks like they really do. Masking can only hide their
level of magical proficiency.
Ivy K.
Message no. 7
From: Koert Vynckier <kvynckir@***.VUB.AC.BE>
Subject: Re: New skills...
Date: Wed, 11 May 1994 13:57:08 +0200
Ivy K wrote:
> On Mon, 9 May 1994, Schnood wrote:
>
> > >I have a character that wants to learn disguise as a skill. You know,
> >
> > Well, I would put it in charisma, perhaps directly off of it; either that
> >
> > >How about magic though? Would an assensing magician be able to see through
> >
> > Well, since make-up is non-living, it wouldn't make any difference to a
> > magician. However, my conception of astral doesn't allow the magician to
> > compare a person to his photograph, so to speak; he can only see a
> > person's aura which wouldn't change. If a person were able to change his
> > appearance by using part of his own body, then I would have the magician
> > make an assensing test with a target number of 4 and needing 2 successes
> > to see past it, and 1 success to see that there is some sort of disguise
> > in effect.
> >
> Hmmmm, Pardon me but. . .
> According to the SRII rulebook a person's aura does look exactly
> like what they really are. And you could compare an Aura to a
> photograph. Unless the person is a mage, in which case they can control
Well, pardon me but to make a picture of somebody's aura you would really need
a magical camera with magical film, and I haven't seen much of those....
IMO a mage can only recognize a person by his aura if he has seen that aura
before.
NightOwl
Message no. 8
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: New skills...
Date: Wed, 11 May 1994 14:04:50 -0400
On Wed, 11 May 1994, Koert Vynckier wrote:


> Well, pardon me but to make a picture of somebody's aura you would really need
> a magical camera with magical film, and I haven't seen much of those....
> IMO a mage can only recognize a person by his aura if he has seen that aura
> before.
> NightOwl
>
I an sure you have heard of the magic camera..it is called the Trid
Entertainment spell or the Trid Spectacle spell..Using a little
creativity and memory for film...One of these two should do the trick...
------------------------GRANITE
Message no. 9
From: Ivy Ryan <ivyryan@***.ORG>
Subject: Re: New skills...
Date: Wed, 11 May 1994 13:03:34 -0700
Good try Nightowl but. . .
The searching mage studies a picture of a character, then looks
at the suspect's aura, they match. Gottim!
A Mage can make his aura look differently than he does, an
mundane or phys-ad cannot.
Ivy K
Message no. 10
From: "Falin \"Dark-Claw\"" <jhyatt@****.WINCOM.NET>
Subject: new skills
Date: Sat, 11 Jan 1997 01:16:34 -0500
I've add a few knew skills that seem to work fairly well in our game
what they are is information gathering skills. No they can't find out
the stuff needed for the adventure more like reasearching and reading
the use of the skills and money spent on the subject determines the
amount the character knows. The ability to identify the newer things
on the street and to keep to the new developments can be crucial. Just
taking "local knowledge" can save your life by helping you avoid the
construction on the next road, all this by reading the news and talking
to people in the area stuff the characters normla forget. But the
skill really shines in the tech skills just try to keep up with whats
SOTA with doing continuos research and you'll find out how hard it is.

Every month the characters roll against the skill and if they fail
this lowers the appropriate skill / skills by one point, a highly
skilled character can lose a lot of karma this way by having to buy
back all thier skills.

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