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Message no. 1
From: "S.K. Khoo" <S.K.Khoo@*********.AC.UK>
Subject: New spell - astral sight.
Date: Wed, 20 Apr 1994 16:40:11 +0100
I'm gonna have to agree with Phill with this; letting any sam
perceive astrally ( let alone do combat in astral space ) is gonna simply
make various archtypes less unique, especially magic wielding characters.
Message no. 2
From: Timothy Skirvin <tskirvin@********.UNI.UIUC.EDU>
Subject: Re: New spell - astral sight.
Date: Wed, 20 Apr 1994 12:36:59 -0500
They can SEE astrally. Not attack.

As I said before, it's mostly useful for seeing what's there, aura
readings, and such. Oh, and checking if some person is a mage (it helps). Of
course, when it's on you can be affected too...

What do you think the astral form would look like, anyway?

----------------------- "Well, you see, they took the Bible literally.
Tim Skirvin Adam and Eve, the snake and the apple...took
(tskirvin@ it word for word. Unfortunately, their
superdec.uni.uiuc.edu) version had a misprint."
----------------------- - Rimmer, Red Dwarf (The Last Day)
Message no. 3
From: The Powerhouse <P.C.Steele@*********.AC.UK>
Subject: Re: New spell - astral sight.
Date: Wed, 20 Apr 1994 19:01:31 +0100
In reply to Timothy Skirvin .....

> They can SEE astrally. Not attack.

Well your original phrasing said that the person became dual natured so they
would effectively be able to interact with the astral plane.

> As I said before, it's mostly useful for seeing what's there, aura
> readings, and such. Oh, and checking if some person is a mage (it helps). Of
> course, when it's on you can be affected too...

I still think that the spell is a bad idea at least for non magic users, I'd
be tempted to limit this spell to limit this spell to personal use only. That
way mundanes still have no ability to see astrally.

Phill.
--
Phillip Steele - Email address P.C.Steele@***.ac.uk | Fighting against
Department Of Electrical & Electronic Engineering | Political Correctness !
University Of Newcastle Upon Tyne, England |
Land of the mad Geordies | The Powerhouse
Message no. 4
From: Jai Tao <jdfalk@****.COM>
Subject: Re: New spell - astral sight.
Date: Wed, 20 Apr 1994 14:35:58 -0400
On Wed, 20 Apr 1994, Timothy Skirvin wrote:

> They can SEE astrally. Not attack.
>
I ignored the first few messages about this, 'cause I got so sick
of the first few astral discussions, but this caught my attention.
As I recall (I don't have the book with me, or I'd quote you
some), the Germany Sourcebook has something like this avalilable if you
put D in magic...just assensing, like a really useless seer or something
along those lines.
If somebody with the sourcebook could post the complete rules,
it'll keep people from THWAPping me. *grin*

--------------------------------------------------------------
Jai Tao | "Beyond your tunnel vision reality fades
jdfalk@****.com | Like shadows into the night."
-Pink Floyd
Message no. 5
From: Ahern T Stephan <maxim@*******.MANKATO.MSUS.EDU>
Subject: Re: New spell - astral sight.
Date: Wed, 20 Apr 1994 14:25:06 -0500
On Wed, 20 Apr 1994, S.K. Khoo wrote:

> I'm gonna have to agree with Phill with this; letting any sam
> perceive astrally ( let alone do combat in astral space ) is gonna simply
> make various archtypes less unique, especially magic wielding characters.
^^^^^^^^^^^

The only unique characters in Shadowrun are the Mages and Shamans. See,
If a Sam really wanted to, he could buy a deck, learn how to use it, and
be just as good as a character who began as a decker, with the dice pool
and everything.


--
Ahern T. Stephan
maxim@*******.mankato.msus.edu

"Artificial Intelligence Beats Real Stupidity"
Message no. 6
From: Doctor Doom <jch8169@******.TAMU.EDU>
Subject: Re: New spell - astral sight.
Date: Wed, 20 Apr 1994 18:21:47 -0500
Von Herrn Falk:

> I ignored the first few messages about this, 'cause I got so sick
> of the first few astral discussions, but this caught my attention.
> As I recall (I don't have the book with me, or I'd quote you
> some), the Germany Sourcebook has something like this avalilable if you
> put D in magic...just assensing, like a really useless seer or something
> along those lines.
> If somebody with the sourcebook could post the complete rules,
> it'll keep people from THWAPping me. *grin*

Certainly, mein Herr . . . although I rather expect that shall not prevent
people from THWAPping you.

GERMAN NATURE MAGIC (p. 138, Germany Sourcebook)

Spoekenkiekerei

The Spoekenkiekerei, or Spirit Watchers, play a role in traditional
North German legends. As many with aspects of ancient tales of magic, what
was traditionally accepted as fact came true after the Awakening; many
"natives" of the German lowlands have proved remarkably sensitive to astral
apparitions. However, such individuals do not show any talent for
spellcasting, conjuring, or enchanting in any form. The power to see
spirits is at least psychologically associated with the individual's eyes;
if blinded, they lose the ability.

>>>>>[ How come? After all, you scan with your head, not your eyes!
]<<<<<
-- Mithrandir <12:54:31/31-MAR-54>

>>>>>[ Psychologically; weren't you paying attention? If you
"saw" the
spirits before, you "know" you can't see them with cybereyes. Therefore, you
can't see them anymore because you believe you can't. ]<<<<<
-- Streetwizz <15:23:32/31-MAR-54>

Spoekenkiekerei come exclusively form old North Germany, an area
almost identical to the current states of the North German League,
Brandenburg, and Westphalia. However, the Berlin and Hamburg sprawl
negatively affect the Spoekenkiekerei, and few in those areas fulfill their
potential as spirit watchers.

>>>>>[ Mind you, the general flight away from the coast means
Spoekenkiekers
can be found all over Germany. ]<<<<<
-- Prof. M. 20:19:44/10-JUL-54>

RULES: (p. 151, Germany Sourcebook)

Shadowrun characters of first- or second-generation European descent
may be spoekenkiekerei. This status allow them to use the following optional
rules at the Game Master's discretion. During character generation, a player
may assign a Priority of "D" to his Magic category in order to give that
character rudimentary astral perception. With this ability, the character
only gains astral perception, and cannot astrally project, cast spells,
conjure spirits, enchant objects, be initiated into a group, or use metamagic.
Note that a player cannot assign multiple priorities to one category, such as
assigning priorities "B" and "D" to his Magic category in order to
give astral
perception to an Adept that normally cannot have that power.

A spoekenkiekerei's astral perception works in the same way as
standard astral perception (see p. 145-46, SRII) except that the character
must spend 1 point of Good Karma (see p. 190, SRII) to use the ability.
Once expended, the Karma is lost. All normal rules for astral perception
apply: The character is astrally present and therefore vulnerable, and so on
Note that an astrally present character also gains an effective magic
attribute, and only retains his astral perception ability as long as his Magic
Rating remains above 0. Rules pertaining to magicians and Deadly wounds
(see p. 115, SRII) also apply to spoekenkiekerin.


Colonel Count von Hohenzollern und von Doom, DMSc, DSc, PhD.

Doom Technologies & Weapon Systems -- Dark Thought Publications
>>> Working on solutions best left in the dark.
<<<
[ Doctor Doom : jch8169@********.tamu.edu ]
^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^
"Do you know the difference between and error and a mistake, Ensign?
Anyone can made an error, Ensign. But that error doesn't become a
mistake until you refuse to correct it."
-- Grand Admiral Thrawn
Message no. 7
From: Matt <mosbun@******.CC.PURDUE.EDU>
Subject: Re: New spell - astral sight.
Date: Thu, 21 Apr 1994 09:25:47 -0500
> If somebody with the sourcebook could post the complete rules,
>it'll keep people from THWAPping me. *grin*


Can't help you there, but I am reminded of Father Rinaldi of the _Secrets of
Power_ Trilogy, who could assense, but that was his only magic.

Matt
Message no. 8
From: The Powerhouse <P.C.Steele@*********.AC.UK>
Subject: Re: New spell - astral sight.
Date: Thu, 21 Apr 1994 15:31:56 +0100
In reply to Matt .....

> Can't help you there, but I am reminded of Father Rinaldi of the _Secrets of
> Power_ Trilogy, who could assense, but that was his only magic.

Ah you're wrong there, Father Rinaldi was a physical adept with astral
perception. At one point it mentions how he rather deftly kicks a gun out of
someone's hand. However being a priest etc you don't get to see him do much
else except astral perception.

Phill.
--
Phillip Steele - Email address P.C.Steele@***.ac.uk | Fighting against
Department Of Electrical & Electronic Engineering | Political Correctness !
University Of Newcastle Upon Tyne, England |
Land of the mad Geordies | The Powerhouse
Message no. 9
From: "S.K. Khoo" <S.K.Khoo@*********.AC.UK>
Subject: Re: New spell - astral sight.
Date: Thu, 21 Apr 1994 20:30:28 +0100
Sorry, should have been more specific -- I was refering to magicians.

On Wed, 20 Apr 1994, Ahern T Stephan wrote:

> On Wed, 20 Apr 1994, S.K. Khoo wrote:
>
> > I'm gonna have to agree with Phill with this; letting any sam
> > perceive astrally ( let alone do combat in astral space ) is gonna simply
> > make various archtypes less unique, especially magic wielding characters.
> ~~~~~~~~~~~
>
> The only unique characters in Shadowrun are the Mages and Shamans. See,
> If a Sam really wanted to, he could buy a deck, learn how to use it, and
> be just as good as a character who began as a decker, with the dice pool
> and everything.
>
>
> --
> Ahern T. Stephan
> maxim@*******.mankato.msus.edu
>
> "Artificial Intelligence Beats Real Stupidity"
>
Message no. 10
From: Matt <mosbun@******.CC.PURDUE.EDU>
Subject: Re: New spell - astral sight.
Date: Thu, 21 Apr 1994 20:02:42 -0500
>Ah you're wrong there, Father Rinaldi was a physical adept with astral
>perception. At one point it mentions how he rather deftly kicks a gun out of
>someone's hand. However being a priest etc you don't get to see him do much
>else except astral perception.


He also specifically stated that his only magical ability was astral
perception. Merely kicking a gun out of someone's hands does not mean that the
person is magically active.

Matt

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