Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: New spell, comments?
Date: Tue, 4 Apr 1995 15:15:16 -0400
OK, like some people advised me, I'll be posting some of the stuff
I invented, mainly a couple of spells, an Phys. Ad. power and some tech.


**************************************************************
*** The material contain there-in is of my own creation ***
*** If it violates copyrights or anything, please advise ***
*** me and I will retract it as soon as possible ***
**************************************************************

New Spell :

Purpose : Damaging Manipulation

(Elemental) Sheath
------------------

This spell "encases" a specific melee weapon in a sheath of elemental
matter(energy). This increases the effectiveness of the weapon against just=

about any target. Furthermore most elemental effects count against most
elemental's weaknesses without further cost.

This spell increases the power of any melee weapon other than
mono-whips and stun baton by one for every 2 successes generated at spellca=
sting
. Furthermore some elemental effect will increase their damage level agains=
t
some elementals(as noted in individual description). Lastly a character can=

choose to reduce his successes by 2 and cause the secondary elemental effec=
t
(specified in each desciption). If the character does not score at least 2=

successes, his attack becomes a clear miss.

Type : Physical Duration : Sustained target : 4 + weapon's reach
Drain [(F/2)+2]M Range : Touch

Note : Touch is required only as casting, afterward the weapon must
within a range of 2XCaster's Magic.

***************************************************************************=
*

Well, this is the first. I'd like to know what you think of it.


---------------------------------------------------------------------------=
-
--- |\_/| Still The One and Only Wolfbane! --=
-
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a --=
-
--- \ / decker witha horn ?" --- Scy, Troll decker with a Cý =
---
--- 0 Steve Menard menars@***.UMontreal.Ca --=
-
---------------------------------------------------------------------------=
-
Message no. 2
From: NIGHTFOX <DJWA@******.UCC.NAU.EDU>
Subject: Re: New spell, comments?
Date: Wed, 5 Apr 1995 18:22:03 -0700
> OK, like some people advised me, I'll be posting some of the stuff
>I invented, mainly a couple of spells, an Phys. Ad. power and some tech.

> Purpose : Damaging Manipulation

> This spell "encases" a specific melee weapon in a sheath of elemental
>matter(energy). This increases the effectiveness of the weapon against just=
>
>about any target. Furthermore most elemental effects count against most
>elemental's weaknesses without further cost.

The only real comment I have to make at this time is that I can not read
through posts comfortably. It detracts from a post when there are so many
special characters that it takes away from the effort to read and think about
it. I do no know if other poeple are also having this problem.
But to make it easier to read you might want to consider pressing the
return key before you reach the end of the screen and over type.

Try doing a typing job like this.
Where you only use half or a little more
of the page. Yes it may start to look
like your writing poetry, but it
may turn out to be much more legible.


Nightfox
Message no. 3
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Re: New spell, comments?
Date: Wed, 5 Apr 1995 22:30:00 -0400
On Wed, 5 Apr 1995, NIGHTFOX wrote:

> >=09OK, like some people advised me, I'll be posting some of the stuff
> >I invented, mainly a couple of spells, an Phys. Ad. power and some tech.
>
> >=09Purpose : Damaging Manipulation
>
> >=09This spell "encases" a specific melee weapon in a sheath of
element=
al
> >matter(energy). This increases the effectiveness of the weapon against j=
ust=
> >=20
> >about any target. Furthermore most elemental effects count against most=
=20
> >elemental's weaknesses without further cost.
>
> The only real comment I have to make at this time is that I can not read
> through posts comfortably. It detracts from a post when there are so man=
y
> special characters that it takes away from the effort to read and think a=
bout
> it. I do no know if other poeple are also having this problem.
> But to make it easier to read you might want to consider pressing the
> return key before you reach the end of the screen and over type.
>
> Try doing a typing job like this.
> Where you only use half or a little more
> of the page. Yes it may start to look
> like your writing poetry, but it
> may turn out to be much more legible.
>
>
> Nightfox
>

I'm soory about those special chars. When I wrote the text I was
on a Unix machine and everything seemed fine. I'll stop using tabs
and check my 80-line limit. I'll reformat my texts and repost them
soon.

---------------------------------------------------------------------------=
-
--- |\_/| Still The One and Only Wolfbane! --=
-
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a --=
-
--- \ / decker witha horn ?" --- Scy, Troll decker with a Cý =
---
--- 0 Steve Menard menars@***.UMontreal.Ca --=
-
---------------------------------------------------------------------------=
-
Message no. 4
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: New spell, comments?
Date: Thu, 6 Apr 1995 17:14:34 +1000
Menard Steve writes:

> (Elemental) Sheath

Sounds ok to me. But it kinda replaces anchoring to melee weapons doesn't
it? Or actually, now that I think about it, it allows you to anchor a
"flaming sword" (since no such spell existed to anchor previously), but
[anchoring question] wouldn't it be more effective to spell lock or quicken
the spell onto the sword rather than anchor it? The only thing I have with
it is that it seems a little too much $$&$ish to me. You know, a flaming
sword with 4 successes becomes a +2 sword and so on... I assume you don't
allow the spell to be cast on dikoted weapons? Or if you do, then it either
has a much higher TN, or screws the dikote?

--
Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
Message no. 5
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: New spell, comments?
Date: Thu, 6 Apr 1995 10:40:40 BST
> I assume you don't allow the spell to be cast on dikoted weapons? Or if you do,
> then it either has a much higher TN, or screws the dikote?

There's already a TNo penalty for Anchoring on Di-kote isn't there, or was it
for Enchanting, just use that. Maybe they just stated that Di-kote weapons
counted as 'hi-tech items' for magical purposes?


I don't think that a sustained DM could generate heat necessary to re-melt the
di-kote though, maybe just weakn it a bit, so it wears off faster (har-har).


It's a bit $$&$ish, but then it was specifically mentioned in the GRimmy
as a thing to do with anchoring, and you can only set it off once anyway?
Check me on this; you activate the anchored spell, it lasts for a bit, then
the anchoring is gone right? So the sword has one 'charge', and you can't
just leave it on permanently, it'd burn through your sheath and cook your
hand...

Phil (Runs-With-The-Pack)
Who has just noticed that the nomination has gone through. So who presented
the award?

speech, Speech, SPEECH!
Message no. 6
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Re: New spell, comments?
Date: Thu, 6 Apr 1995 09:52:31 -0400
On Thu, 6 Apr 1995, Damion Milliken wrote:

> Menard Steve writes:
>
> > (Elemental) Sheath
>
> Sounds ok to me. But it kinda replaces anchoring to melee weapons doesn't
> it? Or actually, now that I think about it, it allows you to anchor a
> "flaming sword" (since no such spell existed to anchor previously), but
> [anchoring question] wouldn't it be more effective to spell lock or quick=
en
> the spell onto the sword rather than anchor it? The only thing I have wit=
h
> it is that it seems a little too much $$&$ish to me. You know, a flaming
> sword with 4 successes becomes a +2 sword and so on... I assume you don't
> allow the spell to be cast on dikoted weapons? Or if you do, then it eith=
er
> has a much higher TN, or screws the dikote?
>
Hum ... didn't think about this one. I'd say that the dikote, which
already covers the weapon, would indeed add at least +2 to the target numbe=
r.

As for it being too $$&$ish. Well, such things are so deeply ingrained
in the sub-conscious that it is just impossible for me to imagine it not
being invented!

---------------------------------------------------------------------------=
-
--- |\_/| Still The One and Only Wolfbane! --=
-
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a --=
-
--- \ / decker witha horn ?" --- Scy, Troll decker with a Cý =
---
--- 0 Steve Menard menars@***.UMontreal.Ca --=
-
---------------------------------------------------------------------------=
-
Message no. 7
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: New spell, comments?
Date: Fri, 7 Apr 1995 21:05:20 +1000
P Ward writes:

> There's already a TNo penalty for Anchoring on Di-kote isn't there, or was it
> for Enchanting, just use that. Maybe they just stated that Di-kote weapons
> counted as 'hi-tech items' for magical purposes?

The limitation was that you could not Anchor a Damaging Manipulation spell
with a Damage Code of M or greater to a Dikoted weapon without screwing the
Dikote.

> Check me on this; you activate the anchored spell, it lasts for a bit, then
> the anchoring is gone right? So the sword has one 'charge', and you can't
> just leave it on permanently, it'd burn through your sheath and cook your
> hand...

The spell will last for as long as you specify using a Temporal Link, or if
you do not specify a Temporal Link, then you must sustain the spell. But
yes, after it runs out, you need to put the spell back into it again (but
the enchanting operation to make the weapon a suitable receptical for the
Anchoring only needs to be done once).

> Who has just noticed that the nomination has gone through. So who presented
> the award?

No one, Gurth said I should change it to "Unofficial", rather than
"Nominee", so I did. [Didn't you see that in one of his posts?]

> speech, Speech, SPEECH!

[Said in a slow, drawn out drawl]

Well, I'd like to thank my Mum, and my Dad, and my cat Snoffy, and my
goldfish Bubbles, and Kieth for nominating me, and the bloke I met in
Woolworths the week before who told me the story of his life, and my quirky
Unix system - it makes life all that much more interesting, and the bacteria
in my bathroom, and Fate herself, and the DLoH for making the game, and, and
and...

[3.5 hours later, after everyone's gone to sleep]

...and lastly I'd like to thank the guy three terminals down from me in the
computer lab, 'cause he's wearing a cool T-Shirt.

But, seriosuly, I'm not a guru, I just know the SR rules and world pretty
well. And, as you've no doubt noticed, I'm not infallible, nor very learned
in general.

--
Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
Message no. 8
From: Gurth <gurth@******.NL>
Subject: Re: New spell, comments?
Date: Sat, 8 Apr 1995 16:34:58 +0200
>The spell will last for as long as you specify using a Temporal Link, or if
>you do not specify a Temporal Link, then you must sustain the spell. But
>yes, after it runs out, you need to put the spell back into it again (but
>the enchanting operation to make the weapon a suitable receptical for the
>Anchoring only needs to be done once).

I hadn't noticed this before. Thanks for pointing it out...

>> Who has just noticed that the nomination has gone through. So who presented
>> the award?
>
>No one, Gurth said I should change it to "Unofficial", rather than
>"Nominee", so I did. [Didn't you see that in one of his posts?]

I just thought it would look better than keeping the "Nominee for" bit...


>Well, I'd like to thank my Mum, and my Dad, and my cat Snoffy, and my
>goldfish Bubbles,
^^^^^^^

Do they have Most Wanted in Australia too? :)


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
he's not trying to catch your eye; he's just trying to get a life
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 9
From: "St. Jean, Ricky" <stjeanr@*******.CANADOREC.ON.CA>
Subject: Re: New spell, comments?
Date: Mon, 10 Apr 1995 11:19:00 PDT
>The spell will last for as long as you specify using a Temporal Link, or if
>you do not specify a Temporal Link, then you must sustain the spell. But
>yes, after it runs out, you need to put the spell back into it again (but
>the enchanting operation to make the weapon a suitable receptical for the
>Anchoring only needs to be done once).

What a bout a way to create a spell battery? Have the spell stored within
it to go off with the trigger always the same. One shot per charge, and
their is only one charge at a time. I know its **&* ish but it works.

They tougher they are, the faster I run.
Ricky
Message no. 10
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: New spell, comments?
Date: Tue, 11 Apr 1995 11:49:17 +1000
St. Jean, Ricky writes:

> What a bout a way to create a spell battery? Have the spell stored within
> it to go off with the trigger always the same. One shot per charge, and
> their is only one charge at a time. I know its **&* ish but it works.

It sounds feasable enough, but it couldn't be done using the regular
Anchoring rules. Well, it could, but would be prohibitively expensive karma
wise to enchant the object for that many Force Points of spell. It'd also
require an enourmous amount of time and effort to create indivdual links to
each spell, and then links to the links so that they were used one after the
other, not all at once. Do you have other house rules for the creation of
such devices, or do you use the normal rules and play in a (very) karma rich
game?

--
Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+

Further Reading

If you enjoyed reading about New spell, comments?, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.