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Message no. 1
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: New spell part II, comments again?
Date: Wed, 5 Apr 1995 11:12:37 -0400
Well, here are two other spells I made for some NPC's. They both stretch
what is and is not feasable is the SR universe , so depending on your view
of magic, they might not be appropriate. I'd like your comments on those.


**************************************************************
*** The material contain there-in is of my own creation ***
*** If it violates copyrights or anything, please advise ***
*** me and I will retract it as soon as possible ***
**************************************************************

New Spell :

Regeneration :
--------------

Purpose : Health

This spell was inspired by the Awakened Ability Regeneration. Though
it is nowhere as poerful as the original power, this spell does come in han=
dy
sometimes. The caster imbues the target with a dormant spell. Once the targ=
et
is hurt (ANY wound at all, be it only biting your tongue or slapping your=

forehead!) will activate it. Once it is activated, it will stay activated u=
ntil
the target becomes unconscious(either through sleep or combat). Then, he ta=
kes
drain.

What the spell does it tap into the targets energy reserves to improve
it's healing capacity. In effect the target heals one box after each initia=
tive
rolls(or every 3 seconds) up to the level of damage that was sustained BEFO=
RE
the spell was cast. There are no theorical limit to the number of boxes tha=
t can
be healed. If the target falls unconscious because of stun or physical dama=
ge, or
even normal sleep, the spell is terminated and releases its drain upon the =
target.
when the spell stops the target suffers [total boxes healed/4]D drain resis=
ted with
Body or Willpower(whichever is higher). Yes, it can kill someone!

The unstable nature of the spell prevents someone from always having one
active, normal life consists of constant little wounds that would trigger t=
he
healing process.

Type : Mana Duration : permanent(20) Target : 10-Essence+BodyCost
Range : Touch Drain : [(F/2)+3]D


Astral Blind :
--------------

Purpose : Manipulation

This spell generates an astral construct, ehich in turn generates
thousands of small astral entities, formal a web(spherical or wall, same ru=
les
and size as Barrier spell). This "blind" can be moved by the caster by usin=
g a
simple action.

Any astral tests involving perception through the blind (i.e. assensing =
or
spellcasting) do so at a target number penalty equal to half the successes =
generated
when creating the blind.

Type : Mana Duration : Sustained Target : 4
Range : LOS Drain : [(F/2)+1]S



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--- |\_/| Still The One and Only Wolfbane! --=
-
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a --=
-
--- \ / decker witha horn ?" --- Scy, Troll decker with a Cý =
---
--- 0 Steve Menard menars@***.UMontreal.Ca --=
-
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Message no. 2
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: New spell part II, comments again?
Date: Thu, 6 Apr 1995 21:00:58 +1000
Menard Steve writes:

> Regeneration :
>
> [Snip]
>
> The caster imbues the target with a dormant spell. Once the target is
> hurt (ANY wound at all, be it only biting your tongue or slapping your
> forehead!) will activate it. Once it is activated, it will stay activated
> until the target becomes unconscious(either through sleep or combat). Then,
> he takes drain.

The dormancy/activate bit sounds too much like an anchored spell. I think
the desired effect should be done with anchoring, rather than making a spell
which supersedes the anchoring metamagical ability. Because, following the
precedence set by the Regeneration spell, one could design spells with what
were effectively anchorings links built into them, which is not good in my
view because it replaces a metamagical ability with something any
non-initiate can do.

> What the spell does it tap into the targets energy reserves to improve
> it's healing capacity. In effect the target heals one box after each
> initiative rolls(or every 3 seconds) up to the level of damage that was
> sustained BEFORE the spell was cast. There are no theorical limit to the
> number of boxes that can be healed. If the target falls unconscious because
> of stun or physical damage, or even normal sleep, the spell is terminated
> and releases its drain upon the target. when the spell stops the target
> suffers [total boxes healed/4]D drain resisted with Body or
> Willpower(whichever is higher). Yes, it can kill someone!

Hmmm, very different to any other spell, that's for sure. I like the after
effects though, they kinda balance it. But if you think about it, it isn't
really that much of a balancing effect. Say Sammy Saurannus wants to go for
a rock 'n' roll into some corp facility. He thinks to himself, "I'm gunna
likely take lots of damage, so I'll get my friend, Mage Mageus to cast a
Regeneration spell on me. Now, if I didn't have the spell, then I'd die
after 10 wounds. While now that I do have the spell, I can survive for 40
wounds [or whatever], and then when I go down, I die anyway, who cares if I
take drain?" In some cases it could be a worry (like if you have a platinum
docwagon and a wish for it to be useful), but mostly it's not something
you'd be overly worried about. If you go down, odds are you're not going to
be able to be healed anyway (the bad guys'll either geek you, or leave you
to bleed to death while they treat _their_ wounded).

> The unstable nature of the spell prevents someone from always having one
> active, normal life consists of constant little wounds that would trigger
> the healing process.

But I can get it cast on me when I wake up in the morning, and who cares if
I stub my toe? It still runs all day long, and I get the benefits for the
whole day, more if I don't go to sleep (or get geeked).

> Astral Blind :

See Astral Static, pg 131 the Grimything. Seems pretty much the same to me.
Although if you specifically want it to only effect assensing and
spellcasting, and be in the shape of a barrier spell, then it sounds
perfectly ok to me. Just a slightly scaled down and differently shaped
Astral static spell. With reduced drain because of these things.

--
Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+

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