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Message no. 1
From: edu%"s85963@**.gettysburg.edu"
Subject: New Spells
Date: 29-FEB-1992 17:24
From: edu%"s85963@**.gettysburg.edu" 29-FEB-1992 17:24
To: BARNHART%KNOX.BITNET@*****.UIC.EDU
Subj: New Spells

This is a new spell that just came to mind. It has not been
thoroughly tested yet as the rest of my group (including the GM) is out on
tour this week. Any suggestions or critisim is welcome. There is a couple
of points that I need to make for the spell to make sense. The first is
that it was designed to be cast as a quickened spell by a fairly good Wolf
Shaman (initiate grade 5). It could be used as a sustained spell, but
would probably not be very usefull.

Personalized Anti-Bullet Barrier, Mock Two

Drain D2 Type Manipulation Mode Physical

This spell would form a personalized Anti-Bullet barrier in front of a
person with a small hole in which they could fire out of. The spell itself
is cast on a bracket that would have to fit around the muzzle of the gun to
be fired. It must be made in the same way as a spell lock would be made,
but from high quality iron, steel or a steel radical. The barrier would
have a convex shape that would be capable of covering the front 140 degrees
from the bracket. That would be about 70 degrees on each side of where the
gun is being pointed at. The two additional effects of this spell are a
hazing of anything seen through the front of the shield giving a +2 to
target numbers due to partial soft cover. This effect does not apply if
you are looking from behind the barrier to something in front of the
barrier, ie a one way piece of glass. And the masking of the spell
astrally. The mask is not perfect as it is not being maintained by an
adapt but would not be noticed by a casual look at the object. To detect
the spell a mage would need a number of successes equal to the grade of the
original caster. An initiate who assenses this would have a number of
autosuccess equal to thier grade plus one.

I am working on a version of this spell that would include a mana
barrier as part of the Anti-Bullet barrier but havn't worked out yet what
the drain code and staging would be. My best guess would be around D3 or
D4.

As you can see these would not be spells that most mage's would
want to sustain for long as the drain becomes very nasty.

Flames or critisim are welcome.

Brian D. Neumann
s85963@*****.bitnet
s85963.cc.gettysburg.edu
Message no. 2
From: Black Death <ddmaster@**.NET>
Subject: New Spells
Date: Fri, 28 Mar 1997 17:15:27 -0600
Here are some new spells that I have made. Tell me what ya'll think.

Double D
________________________________________________________________________

4:10 PM 3/28/97 ©
by Double D
Dead Zone (Manipulation)

With this area of effect spell a mage/shaman can create a non-magical
zone.
This keeps out unwanted visitors (ie: magic based creatures) or a safety
zone
where two mages/shamans can meet without the fear of the other's power.

The drawback is that you are powerless, it either has to be casted by
another mage/shaman or locked to an object outside the area of effect
and no
spells can be caste outside from the inside.

Type: Mana Range: Limited Target: 8

Damage Level: - Duration: Sustained Drain:[(F÷2)+3]S


_________________________________________________________________________=
____
3:36 PM 3/28/97©
by Double D

Elemental Combine (Manipulation)

This spell causes elementals of the same type to combine in one. The
force of
the newly formed elemental is the combined force ratings of the
elementals
that was combined into one (ie: One force 3 fire elmental is combined
with a
force 4 fire elemental. The result is a force 7 fire elemental.). The
draw
back is that you need to have either summoned or control over the
Elementals
that you are trying to combine.

Type: Mana Range: LOS Target: 6¤

Damage Level: - Duration: Instant Drain:[(F÷2)+6]D

¤For every two sucesses another elemental can be combined


_________________________________________________________________________=
____
4:42 PM 3/28/97©
by Double D

Summon Animal(tpye) [Manipulation]

This spell is mostly used by shamans to summon the animals of thier
totem.

With this spell a mage/shaman summons 2d6 animals. If he is attacked
while the summoned animals are around they will swarm over the attacker.
They will
attack untill the summoner calls them off or the attacker is dead or
them for
that matter. They are loyal to only the summoner.

Type: Mana Range: Limited Target: 6

Damage Level: - Duration: Instant Drain:[(F÷2)+2]M
Message no. 3
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: New Spells
Date: Sat, 29 Mar 1997 16:05:35 +1000
> Dead Zone (Manipulation)
>

Not a bad concept, but I'm not sure about the drain code; Removing all
magic from the astral over an area has to be a damned hard task.

Also, ever thought about what would happen to foci, etc if you did that?

Thirdly; It'd sure as hell going to be a toxic spell to use, so most
shamans (who see the astral as a living place) will NEVER use it....
Mages and toxics, on the other hand might or will.

Mages might also see a problem,. becasue they see the astral like an
understandable machine, and creating a dead zone is a little bit like
throwing a spanner in the works.

There is also no way in the spell descrition to overcome the dead zone
effect.... bit of a rules handicap if someone REALLY needs to cast a spell.

It's not a bad spell, just needs some refinement.

> Elemental Combine (Manipulation)
>

The elementals should combine in the following fashion; The force of the
Smaller (est) elemental plus HALF the force of the bigger elemental.

The reason for this is that elementals increase in power drastically as
you increase force..... and you don't want anyone cobbling together a
force fifteen elemental from 'spare parts' so to speak..... If someone
wants a force fifteen elemental they'd have to risk their life for it, as
far as I'm concerned.

It probably wouldn't be a pleasant experience for either elemental, and
they'd probably have a chance to go free during the process (As per
standard rules)...... makes one somewhat leery of trying for that
God-awful Force 20 Greater Form Earth Elemental.

From a roleplaying POV it'd be a bit like burning force points on an
elemental or ally; Not the best way to make long term friends out of
your spirit buddies.


> Summon Animal(tpye) [Manipulation]
>

The animal should be at least possible to find in the environment of the
summoning.... Ie, no Eagles in Seattle or that kind of thing.

Also watch out for Shamans trying to summon Crocodiles from the city
sewers (urban myth being what it is, the spell could conceivably work)

You may wish to vary the drain code, depending on the size or damaging
ability of the creature being summoned.... No one should get a pack of
rabid rottweilers that will die for their summoner on the cheap.

I don't personally think the creatures would fight to the death for their
summoner.... They are after all, just animnals, no matter how they were
summoned. It's not my game however, so it's up to you.


Hope these suggestions were of some help.

Bleach
Message no. 4
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: New Spells
Date: Sat, 29 Mar 1997 01:38:54 -0500
Here are some new spells that I have made. Tell me what ya'll think.

OK, you asked for it! :-)

Dead Zone (Manipulation)

Very powerful! Interesting, seems fairly well balanced. I like it.
Maybe for a tough Azzie mage who makes his own personal fovea? :-)

Elemental Combine (Manipulation)

Hmmm ... shouldn't this be a ritual, rather than a spell?
Something like the ritual of resummoning that you can use to add services
to a bound elemental.
One of the mage's real restrictions is that summoning elemental's is so
time consuming.
The danger of this spell being too simple is that all of the suden your
mages just summon lots of little, easy elementals, and combine them -
simpler, quicker, cheaper and safer!

Also a little too unbalancing IMO.
Make it a long, drawn out ritual like the ritual of change for an ally
spirit in the Grimoire, and then I could go for the concept!
If you do make it an allowable spell in your world, I think you have made
the drain tough enough, and balanced the costs well.
Keep in mind how the elementals are going to "feel" about this though.
See the Tutor section of Threats for ideas on how a mage that mistreats his
spirits might wind up! :-)

Summon Animal(tpye) [Manipulation]

Good idea, well balanced too.
However, I really dislike the notion that they just "POOF!" appear from
nowhere.
Maybe if there are any of those animals in the area, they will respond to
the summons?

Otherwise, I'm summoning sharks into the corp fountain!!!! :-)
Again, bear in mind how angry the totem could be if you summon a pack of
wolves to their deaths for a measly shadowrun!
Or even worse, how angry the city is that a few bears are just suddenly
loose in the city after the battle is over!!!! :-)

Well done!
Some curious ideas for spells.
Hope this "critique" helps, It's definately given me a few nasty ideas!!!

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Hoo-Hah! Thrown to the weasels again!"
Message no. 5
From: Walker of Shadows <OABBrother@***.COM>
Subject: Re: New Spells
Date: Sat, 29 Mar 1997 11:22:49 -0500
>4:10 PM 3/28/97 ©
>by Double D
>Dead Zone (Manipulation)

>With this area of effect spell a mage/shaman can create a non-magical
>zone.
>This keeps out unwanted visitors (ie: magic based creatures) or a safety
>zone
>where two mages/shamans can meet without the fear of the other's power.

> The drawback is that you are powerless, it either has to be casted by
>another mage/shaman or locked to an object outside the area of effect
>and no
>spells can be caste outside from the inside.

>Type: Mana Range: Limited Target: 8

>Damage Level: - Duration: Sustained Drain:[(F÷2)+3]S

This spell has potential. You don't have to just use it for meeting plac=
es,
but you can use it for defence, especially if cast by a fairly powerful
magicker. think, lone star on your back, a SWAT team w/magic to spare, c=
ast
it into a room, and let your sammie's go at it.

Since it cancels out magic, it would stop a spirit from entering it (it w=
ould
be disrupted). No, this spell shouldn''t be able to destroy them, only
distrupt them.

Since PA have magic, their magic abilities would be disrupted while in th=
e
area.
(HE HE HE HE!!!!!!!!!!!!!!!!!!!!)

______________________________________________________________________
>3:36 PM 3/28/97©
>by Double D

>Elemental Combine (Manipulation)

>This spell causes elementals of the same type to combine in one. The
>force of
>the newly formed elemental is the combined force ratings of the
>elementals
>that was combined into one (ie: One force 3 fire elmental is combined
>with a
>force 4 fire elemental. The result is a force 7 fire elemental.). The
>draw
>back is that you need to have either summoned or control over the
>Elementals
>that you are trying to combine.

>Type: Mana Range: LOS Target: 6¤

>Damage Level: - Duration: Instant Drain:[(F÷2)+6]D

>¤For every two sucesses another elemental can be combined

This is a good spell, but may be too powerful. Think, conjuring several =
L2
spirits (minimum drain) and then combining them into one Humoungous L 16 =
(or
whatever) spirit!!!


Walker of Shadows OABBrother@***.com
Message no. 6
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: New Spells
Date: Tue, 1 Apr 1997 15:14:33 GMT
Black Death writes

> Here are some new spells that I have made. Tell me what ya'll think.
>
> by Double D
> Dead Zone (Manipulation)
>
> With this area of effect spell a mage/shaman can create a non-magical
> zone.
>
> Type: Mana Range: Limited Target: 8
>
> Damage Level: - Duration: Sustained Drain:[(F/2)+3]S
>
I would refer you to 'astral static' in GR2 which produces astral
background count.
Based on the spell 'magic affecting magic' is a base drain of D. No
magic at all in an area is more effective than say 10 successes on
that spell, and that affects everyone caster included. Sorry if this
was this easy it would be more than VERY popular with mundanes and
corporations everywhere.

> by Double D
>
> Elemental Combine (Manipulation)
>
> This spell causes elementals of the same type to combine in one. The
> force of
> the newly formed elemental is the combined force ratings of the
> elementals
> that was combined into one (ie: One force 3 fire elmental is combined
> with a
> force 4 fire elemental. The result is a force 7 fire elemental.). The
> draw
oh you like focre 30 elementals do you :), sorry from past experience
NEVER allow thigs like this it gets hideously abusive very fast.
SQRT(force elemental 1 squared + focre elemental 2 squared) would be
much more like it, and ensure the things ritual sorcery.

> back is that you need to have either summoned or control over the
> Elementals
> that you are trying to combine.
>
> Type: Mana Range: LOS Target: 6
>
> Damage Level: - Duration: Instant Drain:[(F/2)+6]D
>
> For every two sucesses another elemental can be combined
>

> by Double D
>
> Summon Animal(tpye) [Manipulation]
>
> This spell is mostly used by shamans to summon the animals of thier
> totem.
>
> With this spell a mage/shaman summons 2d6 animals. If he is attacked
> while the summoned animals are around they will swarm over the
> attacker. They will
> attack untill the summoner calls them off or the attacker is dead or
> them for
> that matter. They are loyal to only the summoner.
>
> Type: Mana Range: Limited Target: 6
>
> Damage Level: - Duration: Instant Drain:[(F/2)+2]M
>
Sorry again, i refer you to mob mind, an area effect control thoughts
from GR2, this is more like area effect control actions on things
that are not in your line of sight. I'm affraid the latter does not
fall within the SR spell paragdim, (though you can do it in ED so if
you want to open pandoras box go ahead) Drain were you to allow it
would be more like ((F/2)+10)D at a wild guess!

----
Sorry but i see some MAJOR problems here, not helped by the fact that
the rules even as they stand allow some fantastic feats if you are
cunning. (and i worked out one or two last night in the 'i am not
telling players about THAT league'. Sorry but posting them could get
me lynched by GM's whose players found out :) and my carp shelters
not that indestructable, thankfully the GM rules!)

Mark
Message no. 7
From: Alex Yang <gt0697b@*****.COM>
Subject: Re: New spells
Date: Wed, 5 Aug 1998 11:04:13 -0700
I'm all for seeing new spells.

Here's one that Clint, my wolf shaman, created just before the
campaign ended. It's the result of a year-long (soap opera) affair
with a free spirit who he suspects of being less than completely
truthful:

Used Death Touch and Shatterspell as inspiration. Like a revenant, the
caster should theoretically be able to prolong his hold on life by
absorbing the essence/force of other astral entities. The mechanics
follow:

Spell category: Combat
Spell Type: Mana
Target: Essence (+Initiate Grade) or Force (+Spirit Energy)
Range: Touch
Duration: Instant
Drain: (F/2) S

Modifiers:
Touch (-1 Drain Target, -1 Drain Level)
Restricted Target: Astral Entities (-1 Drain Target)
Bonus Game Effect: Complex (+1 Drain Levels)

Vampiric Touch causes no actual damage, but drains one point of
essence/force for every two successes. The drained essence/force is
transferred to the caster, and is "lost" at the traditional rate of
one point per hour. Astral entities include, but are not limited to,
astrally projecting magicians, quickened or sustained spells, active
foci or anchors, wards, spirits, and dual-natured creatures. A truly
determined caster may thus survive the death of his physical body,
prolong his existence by absorbing magic, and exact revenge.

Here are the comments from my GM:

Two important notes to this:

1. If they survive, the astral entities you cast this on will *gain
back* their Force at one point per hour, just like a Banishing. If
you plan on revenge, make 'em dead quickly.

2. You get the benefits of the extra Essence while it lasts, even
outside the astral. These include an increased Magic Rating, and
higher TN's for the few critter powers that target Essence.

If we start discussing actions that were taken by our characters, I'll
post my convoluted gaming history.

Btw, I prefer to read the List on DIGEST mode, so don't be offended if
you don't hear a response until tomorrow morning.

Later,
Alex
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