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Message no. 1
From: K is the Symbol <Ereskanti@***.COM>
Subject: New Thing (Re: [SR3] Translation or Transformation?)
Date: Tue, 25 Aug 1998 04:02:09 EDT
In a message dated 8/24/1998 5:24:26 PM US Eastern Standard Time, remo@***.NET
writes:

> I lost the general Firearms, keeping the two concentrations he'd
> acquired over the years (Pistols and Rifles); he almost never used
> anything else anyway, so I don't count that as a real loss. His Unarmed
> Combat was specialized into Cyberweapons/Hand Razors, so that translates
> over straight across. I don't see where K says that the system
> "diminishes" PCs with some degree of power; in my (admittedly quite
> limited so far) experience, this is not the case.

I am using the term "Power" to denote the concepts of "Rating". As
I've been
converting Binder across, I've been trying to keep into play Karmic Reputation
(have most of it tracked ;P), and thus as a basis for how much karma can go
where. And given the concept of attribute to determine skills' karmic cost,
it gets expensive quick.

I was also looking at it from the POV that Erik seems to be. What was in the
character's history? Sure, you had Firearms 9 (heya Rookie :), but did you
use it all the time with -every- gun type? Some people can say yes, but most
wouldn't. For instance, I stripped Binder's down from Firearms whatever to
Pistols of 3 and Assault Rifles of 5, with a specialization in a particular
pistol (a custom job) from the Pistols skill. Yes, in his past he had used
probably everything, and made custom jobs of different types as well. But
they aren't his consistent things to use, and thus he gained a good Firearms
B/R skill, and lost most of his connection with the other major things.

BTW, on the concept of newer mechanics for things Firearms, and in
consideration of other stuff...I've got a new piece of cyberware that is an
evolutionary leap on the current material.

Sentry System Smartlink
Type : Bodyware
Essence Cost : .75 (.25 increase if you already possess Smartlink I or II).
Fiscal Cost : 23,000 Nuyen
Street Index : 2
Availability : 8/14 Days
Legality : 7P-N

This little jobbie of an implant is the next stage in upgrades to one's
Smartlink System, or is a direct implant all it's own. In addition to the
normal benefits of a Smartlink (all rules for Smartlink Type-II, regardless of
previous implant) are granted, but additionally, a netware guide to any weapon
that is Smartlink Modified as well. As such, for the purposes of defaulting
from one Firearms, Gunnery or Heavy Weapons Skillset to another, the
defaulting penalties are halved (never lower than a "1" point modifier in any
case). Additionally, all benefits from Aiming are improved by a single point,
so one action spent on aiming gains a -2 T# modifier, instead of a -1 T#
modifier. 3 Actions would gain a -4 T# modifier. Also, this modifier can
exceed the limits of the user by a single point, so if due to skill/attribute,
the aiming benefits can normally not exceed a 3, with this implant, the
benefits can go as far as a 4 point modifier.

Please note however that in order to gain these benefits, the weapon itself
must also be modified appropriately. The normal modification cost is
increased 50% for such device compatibility at the time of this writing
(making ot 200% increase in the cost of the weapon, vs. the current 150%
increase).

-K
Message no. 2
From: Erik Jameson <erikj@****.COM>
Subject: Re: New Thing (Re: [SR3] Translation or Transformation?)
Date: Tue, 25 Aug 1998 12:46:28 -0400
At 04:02 AM 8/25/98 EDT, you wrote:

>I was also looking at it from the POV that Erik seems to be. What was in the
>character's history? Sure, you had Firearms 9 (heya Rookie :), but did you
>use it all the time with -every- gun type? Some people can say yes, but most
>wouldn't.

This seems to make the most sense for very long term PCs. I know Binder
has been around forever, and the Dark Stranger was the first PC I ever
created back in January 1991 (though he had a different name then). It
makes sense to look back on the nearly eight years of SR with tDS and see
what makes sense in the new system.

>Sentry System Smartlink

Hmmm...seems a bit powerful. Halves default penalties, doubles benefits of
aiming. No, as much as I'd like to like it, I don't. Too powerful, too
many pluses and no apparent drawbacks. It's not even that expensive, even
including modded weapons.

Interesting thought though.

Erik J.
Message no. 3
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: New Thing (Re: [SR3] Translation or Transformation?)
Date: Tue, 25 Aug 1998 15:11:57 EDT
In a message dated 8/25/1998 11:47:26 AM US Eastern Standard Time,
erikj@****.COM writes:

>
> >Sentry System Smartlink
>
> Hmmm...seems a bit powerful. Halves default penalties, doubles benefits of
> aiming. No, as much as I'd like to like it, I don't. Too powerful, too
> many pluses and no apparent drawbacks. It's not even that expensive, even
> including modded weapons.
>
> Interesting thought though.
>
I was trying to find something that was blended in with a comparison to the
effects/benefits that VCR has upon Rigging vehicles that are modified for
such. VCR's half the negatives for defaulting from one vehicle skill to
another. I was looking into something similar, especially in light of all
those "Samurai" who like guns out there, but would be forced to learn a LOT of
weapons skills in order to perform like they did before (one skill basically
covered all). The reason I didn't go to expensive (essence wise), was because
of the modification to perform this trick with every gun that the system
itself requires. Also, it is in the 1000% increase in cost over the smartlink
itself as given in the BABY, so that didn't seem to much, at least IMO ;P

Also, "Aiming" takes away actions available (which in any version of SR can be
dehabilitative at best), and doesn't double them, merely gives them a 1 point
benefit boost.

I can see why it might seem powerful, but as I said, it's an idea. What do
you think would be a good limit then? Only one benefit achieved that I
listed??? Give some feedback here, because I know I like the idea, and I
imagine a few other people do as well.

-K
Message no. 4
From: Erik Jameson <erikj@****.COM>
Subject: Re: New Thing (Re: [SR3] Translation or Transformation?)
Date: Tue, 25 Aug 1998 18:49:11 -0400
At 03:11 PM 8/25/98 EDT, you wrote:

>I was trying to find something that was blended in with a comparison to the
>effects/benefits that VCR has upon Rigging vehicles that are modified for
>such. VCR's half the negatives for defaulting from one vehicle skill to

Ah, okay.

I think a VCR would be different though, because I've never gotten the
impression that a Smartgun became a part of the conciousness of the
shooter, which is sort of what I see with a rigger, their VCR and the
vehicle. I've always thought of a smartgun link as essentially just
painting a dot or crosshairs on the shooter's field of vision that matched
up with where the gun was pointing.

>another. I was looking into something similar, especially in light of all
>those "Samurai" who like guns out there, but would be forced to learn a
LOT of
>weapons skills in order to perform like they did before (one skill basically
>covered all). The reason I didn't go to expensive (essence wise), was
because

I don't see that as a problem really.

>of the modification to perform this trick with every gun that the system
>itself requires. Also, it is in the 1000% increase in cost over the
smartlink
>itself as given in the BABY, so that didn't seem to much, at least IMO ;P

I'm not terribly concerned with price really.

>Also, "Aiming" takes away actions available (which in any version of SR
can be
>dehabilitative at best), and doesn't double them, merely gives them a 1 point
>benefit boost.

This seems acceptable. Not overly powerful.

>I can see why it might seem powerful, but as I said, it's an idea. What do
>you think would be a good limit then? Only one benefit achieved that I
>listed??? Give some feedback here, because I know I like the idea, and I
>imagine a few other people do as well.

I think aiming might be okay to have; perhaps the system can synch the
targetting scopes and so on with the heartbeat of the shooter or something
that would allow for a little bit better of a shot.

I don't like halving default penalties though, that seems potentially too
powerful. I'll need to read up on the changes to combat and to the skills,
and well, SR3 really.

Erik J.

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