From: | K is the Symbol <Ereskanti@***.COM> |
---|---|
Subject: | New Thing (Re: [SR3] Translation or Transformation?) |
Date: | Tue, 25 Aug 1998 04:02:09 EDT |
writes:
> I lost the general Firearms, keeping the two concentrations he'd
> acquired over the years (Pistols and Rifles); he almost never used
> anything else anyway, so I don't count that as a real loss. His Unarmed
> Combat was specialized into Cyberweapons/Hand Razors, so that translates
> over straight across. I don't see where K says that the system
> "diminishes" PCs with some degree of power; in my (admittedly quite
> limited so far) experience, this is not the case.
I am using the term "Power" to denote the concepts of "Rating". As
I've been
converting Binder across, I've been trying to keep into play Karmic Reputation
(have most of it tracked ;P), and thus as a basis for how much karma can go
where. And given the concept of attribute to determine skills' karmic cost,
it gets expensive quick.
I was also looking at it from the POV that Erik seems to be. What was in the
character's history? Sure, you had Firearms 9 (heya Rookie :), but did you
use it all the time with -every- gun type? Some people can say yes, but most
wouldn't. For instance, I stripped Binder's down from Firearms whatever to
Pistols of 3 and Assault Rifles of 5, with a specialization in a particular
pistol (a custom job) from the Pistols skill. Yes, in his past he had used
probably everything, and made custom jobs of different types as well. But
they aren't his consistent things to use, and thus he gained a good Firearms
B/R skill, and lost most of his connection with the other major things.
BTW, on the concept of newer mechanics for things Firearms, and in
consideration of other stuff...I've got a new piece of cyberware that is an
evolutionary leap on the current material.
Sentry System Smartlink
Type : Bodyware
Essence Cost : .75 (.25 increase if you already possess Smartlink I or II).
Fiscal Cost : 23,000 Nuyen
Street Index : 2
Availability : 8/14 Days
Legality : 7P-N
This little jobbie of an implant is the next stage in upgrades to one's
Smartlink System, or is a direct implant all it's own. In addition to the
normal benefits of a Smartlink (all rules for Smartlink Type-II, regardless of
previous implant) are granted, but additionally, a netware guide to any weapon
that is Smartlink Modified as well. As such, for the purposes of defaulting
from one Firearms, Gunnery or Heavy Weapons Skillset to another, the
defaulting penalties are halved (never lower than a "1" point modifier in any
case). Additionally, all benefits from Aiming are improved by a single point,
so one action spent on aiming gains a -2 T# modifier, instead of a -1 T#
modifier. 3 Actions would gain a -4 T# modifier. Also, this modifier can
exceed the limits of the user by a single point, so if due to skill/attribute,
the aiming benefits can normally not exceed a 3, with this implant, the
benefits can go as far as a 4 point modifier.
Please note however that in order to gain these benefits, the weapon itself
must also be modified appropriately. The normal modification cost is
increased 50% for such device compatibility at the time of this writing
(making ot 200% increase in the cost of the weapon, vs. the current 150%
increase).
-K