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Message no. 1
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: New Thing (Was: [SR3] Translation or Transformation?)
Date: Wed, 26 Aug 1998 06:06:39 -0500
On Tue, 25 Aug 1998 15:11:57 EDT K is the Symbol <Ereskanti@***.COM>
writes:
>In a message dated 8/25/1998 11:47:26 AM US Eastern Standard Time,
>erikj@****.COM writes:
<SNIP Sentry gun stuff>
>Also, "Aiming" takes away actions available (which in any version of SR
can be
>dehabilitative at best), and doesn't double them, merely gives them a 1
point
>benefit boost.
>
<SNIP>
>-K

Actually, it gives up to a *2* point boost because it increases the
maximum number of actions spent aiming by one.

If a character can normally get 3 actions of aiming in, getting your
doo-dad allows up 4 actions and the adds in an additional -1 T# for a
total of -5T#. Rather nasty.

D. Ghost
(aka Pixel, Tantrum, RuPixel)
o/` Trideo killed the Video Star ... o/`

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Message no. 2
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: New Thing (Was: [SR3] Translation or Transformation?)
Date: Wed, 26 Aug 1998 06:06:17 -0500
On Tue, 25 Aug 1998 04:02:09 EDT K is the Symbol <Ereskanti@***.COM>
writes:
<SNIP>
>BTW, on the concept of newer mechanics for things Firearms, and in
>consideration of other stuff...I've got a new piece of cyberware that is
an
>evolutionary leap on the current material.
>
>Sentry System Smartlink
>Type : Bodyware
>Essence Cost : .75 (.25 increase if you already possess Smartlink I or
II).
>Fiscal Cost : 23,000 Nuyen
>Street Index : 2
>Availability : 8/14 Days
>Legality : 7P-N
>
>This little jobbie of an implant is the next stage in upgrades to one's
>Smartlink System, or is a direct implant all it's own. In addition to
the
>normal benefits of a Smartlink (all rules for Smartlink Type-II,
regardless of
>previous implant) are granted, but additionally, a netware guide to any
weapon
>that is Smartlink Modified as well. As such, for the purposes of
defaulting
>from one Firearms, Gunnery or Heavy Weapons Skillset to another, the
>defaulting penalties are halved (never lower than a "1" point modifier
in any
>case). Additionally, all benefits from Aiming are improved by a single
point,
>so one action spent on aiming gains a -2 T# modifier, instead of a -1 T#
>modifier. 3 Actions would gain a -4 T# modifier. Also, this modifier
can
>exceed the limits of the user by a single point, so if due to
skill/attribute,
>the aiming benefits can normally not exceed a 3, with this implant, the
>benefits can go as far as a 4 point modifier.
>
>Please note however that in order to gain these benefits, the weapon
itself
>must also be modified appropriately. The normal modification cost is
>increased 50% for such device compatibility at the time of this writing
>(making ot 200% increase in the cost of the weapon, vs. the current 150%
>increase).
>
>-K

Ick. I'm going to have to agree with Erik ... This is a bit much.
Allowing 1 more round of aiming I could see. additional -1 T# from
aiming I could see. bonus to defaulting I could see. But all three are
a bit much. How about for the same price tag (23,000 nuyen [This could
be lowered without too much worry to 10,000], +50% weapon cost), you get
one of the above effects. In order to be eligable, you need SL I or II
(and use the effects of whatever SL version you have.). Then, make the
Essence cost anywhere between .1 and .25

If I used this, I'd go with 15k (5k for the +1 action of aiming.) price
tag and .2 Essence cost per improvement.

D. Ghost
(aka Pixel, Tantrum, RuPixel)
o/` Trideo killed the Video Star ... o/`

_____________________________________________________________________
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Message no. 3
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: New Thing (Was: [SR3] Translation or Transformation?)
Date: Wed, 26 Aug 1998 15:33:10 EDT
In a message dated 8/26/1998 6:57:28 AM US Eastern Standard Time,
dghost@****.COM writes:

> Actually, it gives up to a *2* point boost because it increases the
> maximum number of actions spent aiming by one.
>
> If a character can normally get 3 actions of aiming in, getting your
> doo-dad allows up 4 actions and the adds in an additional -1 T# for a
> total of -5T#. Rather nasty.
>
Ah, that part I hadn't considered or looked thoroughly upon. I think I want
to keep it at the 1 point bonus, but NOT the increase in potential aiming time
allowable.

-K

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