From: | shadowrn@*********.com (Ice Heart) |
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Subject: | new topic (was: Hi everyone)[waayy OT] |
Date: | Mon Apr 15 13:15:03 2002 |
>Gurth@******.nl
So two campaigns ago, a player came to me with a question concerning
customizing adept powers. It seems he wanted to duplicate the creature
power of Regeneration, as well as have a bone version of forearm spurs. We
haggled...though I must admit to a sneaking suspicion of where this all
might be going. We settled upon Regeneration functioning quite a bit slower
than the critter power, but still being a potent 2 point power. The guy was
certaintly going to be able to soak up a bit of damage. We also agreed on a
cost and damage for bone, retractable forearms spurs, though I was growing
~very~ suspicious that he wanted three on each arm. I stipulated that they
caused caused 8L Physical damage whenever he extended them, and another 8L
upon retraction. He went away happy, with a few hours until I called
everyone together and reviewed their characters. The players assembled,
character sheets, 20 Questions, and contact lists gripped in their hands,
eager to play and hoping I would have no problems with their new PCs. I
read through each with my usual grueling questions of how and why, but I
must admit I was distracted. What would this adept character look like? At
last, I was done with the others. I read...starting with the 20 Questions.
Something about the latent shamanistic physical adept powers, earned from a
feral wood land totem, coupled with references to an Ares biological weapons
testing site in the wilds of former Canada had me reeling with a sense of
deja vu. But he wouldn't, would he? The program, called Weapon Alpha,
sounded so familiar. We'd have to see. On to the contacts...a mysterious,
wealthy, wheelchair-bound psychic professor (aspected mage) from rural New
York...hmmm, my feeling of deja vu was growing. Then the enemy: a savage
werecat of some sort, a killer for hire. This could not be good. The
crowning stroke was the Beta grade titanium bone lacing, I think. That was
when it all hit me, like a horrible comic book train of some sort.
I let the character stand...I did horrible things to it...involving evil
global plots and a horror-touched toxic mage who could control any metal in
terrible ways.
So my question is: Did this player deserve karma for a creative use of the
rules, and an amusing idea? Or should he be smacked for blatant plagarism
of Marvel? Discuss among yourselves... ;P
Korishinzo
--*sooo ducking!* but hey, you wanted a thread :)
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