From: | neon@******.backbone.olemiss.edu (Mike Broadwater) |
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Subject: | Re: New Totem and the symbiot spirit |
Date: | Wed, 13 Mar 1996 10:10:41 -0600 |
I think SR insects are evil because of what they do to humanity. I do not
believe that just because they feel it's ok, that it is. I'm not moving on
that point. Some others think differently, saying that the bugs think
they're ok, so who are we to argue. That's a valid side to be on as well.
I'm not changing and neither are they, so I think it would be best to agree
to disagree. If in one campaign (such as mine) the bugs are evil and foul,
and in another, they're just trying to stay alive and exsists, then thats
great, the differences are what makes the game so much fun. And anyway, if
all the campaigns were the same, why would we be talking?
On another point, I liked the symbiot spirit. I really don't see how a
munchkin player could use it to their advantage since they wouldn't have any
idea how to get/make one. And if they did, it might go somewhere else. If
you always have to worry about whether or not something you introduce into
your game is going to be used "munchkinously" by your players, then you need
a better quality of player. Throw something in that the players have no
idea about, and see what happens. I had a gm who introduced a gun like the
one used in TekWar (no discussions on whether it could actually be workable
or not, please). A pc found it in a lab on an Ares run and snagged it, but
never figured out how to work it, and thought it was broken. About a year
later, another character saw it, bought it, figured out how to turn it on,
and used it. Then he lost it and doesn't remember ever having it and now
some of the players want to know what the hell happened to it.
Mike Broadwater
http://www.olemiss.edu/~neon
"You only need two things in this world. WD40 to make things go, and
duct tape to make them stop."