From: | Gurth <gurth@******.NL> |
---|---|
Subject: | New totem. Whaddayatink? |
Date: | Wed, 31 May 1995 14:40:09 +0200 |
slightly updated version of a new totem I created...
MAN (or WOMAN)
CHARACTERISTICS: Able to survive in virtually any environment by making the
environment adapt to him instead of the other way around, Man can be a
danger to others. He is responsive to real or imagined threats, making him
unpredictable to a degree. In dangerous situations, Man generally knows two
ways to react: talk, or fight, and so Man shamans are divided into two
factions: Talkers and Fighters. Talkers feel that all problems can be solved
by talking, talking, and talking some more, while Fighters resort to
violence to solve problems, if given half a chance.
FAVORED ENVIRONMENT: Urban
ADVANTAGES: +2 dice for Combat spells if a Fighter; +2 dice for manipulation
spells if a Talker; +2 dice for conjuring any spirit of man.
DISADVANTAGES: Man has always been good at destroying things, giving him -1
die for health spells.
If a Talker is placed in a situation where a fight will break out, a Man
shaman must roll a Willpower (6) test. If the test fails, the shaman must
continue to try and talk it out; if it succeeds, the shaman may participate
in the fight.
If a Fighter shaman is placed in a situation where violence might only make
matters worse for the shaman, he must also roll a Willpower (6) test;
failure means he does use violence to try and solve the problems at hand;
success allows him to try and talk it out.
In any combat situation, Man fights to disable his opponent in any way possible.
NOTE: Toxic Man shamans are always Poisoners.
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
"Did we fire in that club?" "No." "Then we're still welcome
there."
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)