From: | Iridios <iridios@*********.COM> |
---|---|
Subject: | New Toys |
Date: | Wed, 23 Sep 1998 12:03:50 -0400 |
Submitted for your approval...
</Rod Serling>
Well, I really don't need your approval as I've already written these
up ;). I would like your opionions and criticisms (especially if
constructive).
Included are two new augmentations, one cyberware and one bioware.
Both have been recently used in my campaign (by an NPC), and are IMO
decent ideas.
1) ICDS-IV
The Integrated Capacitive Discharge System Mk IV (ICDS-IV)
represents the latest in cybernetic weaponry. Utilizing recent
advances in microtronic technology, and some creative application of
said technology, the ICDS allows the user to "shoot" a lightning bolt
out of their hand(s). The user can also choose to apply the discharge
directly through touch, acting as either a regular stun weapon or a
more deadly "heart-stopping" attack.
Discharge strength is user-variable and recharge is accomplished
through one of two means; slow recharge or rapid recharge. Slow
recharge is the default mode by utilizing the EM field generated by
metahuman bodies, while rapid recharge utilizes local power (such as
household power) through the recharge adaptor module (optional).
Name: ICDS-IV
Essence Cost: Rating
Availability: 16/2 months
Cost: rating x 100,000
Street Index: 2.5
Operational Information
The ICDS consists of one microsuper-capacitor and the necessary
delivery wires per rating point. The capacitors are generally
installed within the chest cavity near the spinal cord, with the wires
running down the arms and into the hands, where they are terminated in
small discharge pads.
The ICDS is capable of two types of attacks, ranged and contact.
Ranged attacks appears as "lightning" shooting from the hand(s) of the
user towards their target, while contact attacks are similar to
attacking with a stun baton. All attacks do stun damage.
Ranged Attack
The ICDS range is dependant on the rating of the system installed.
Following the formula of (4 x Rating) meters, a rating 3 system would
have a final range of 12 meters. Damage is based on range (see Ranged
Damage Table).
Contact Attack
In a contact attack, the user first must make a successful combat
attack (achieving at least 1 net success). Upon a successful strike
the user may choose to make a concentrated or general discharge. A
general discharge does (4 x Rating)D stun damage, while a concentrated
discharge does (8 x Rating)M stun damage. Contact attacks have the
possibility to damage cybernetic systems.
Ranged Damage Table
0 - R meters: ((R x 4)-(R))M
R - 2R meters: ((R x 4)-(R + 2))M
2R - 3R meters: ((R x 4)-(R + 4))M
3R - 4R meters: ((R x 4)-(R + 7))M
Recharge Rates
The ICDS utilizes the body's own Electromagnetic field to recharge
the capacitors but this is an extremely slow recharge. Recharge time
is Rating/((Body + Strength)/2) hours to recharge, with a minimum time
of 2 hours. Rapid recharging is available as an option during
installation, by adding an interface cable that connects the ICDS
system to local power via a power cable hidden usually underneath the
arm. The rapid recharge system takes approximately 10 minutes per
rating point needed to recharge.
Item: Rapid Recharge Interface
Essence Cost: + 0.5
Availability: As per ICDS
Cost: +1000
Street Index: -
Rapid Recharge Interface must be purchased at time of installation
2) Selectively Tailored Pheremones
Selectively Tailored Pheremones
Most everyone is familiar with the standard Tailored Pheremones that
make users more "acceptable" by the public at large, but shortly after
their release the call went out for something better, something that
elicits a more specific reaction.
Capable of eliciting specific "emotional" reactions, ranging from
lust to hatred, Selectively Tailored Pheremones are expected to become
the new "right tool for the job".
Name: Selectively Tailored Pheremones
Body Index: .6 per level
Availability: 16/24 days
Cost: rating x 20,000
Street Index: 2.5
Operational Information
Selectively Tailored Pheremones are similar to the standard
Tailored Pheremones only in the name. Selectively Tailored (ST)
Pheremones are designed to elicit specific reactions in people, such
reactions generally are "emotional" in nature. The current list
includes (in no particular order), Lust, Hatred, Fear, Anger, and
Submission. Each different "emotion" requires a separate set of ST
Pheremones to be installed.
Use of ST Pheremones includes two general effects. First, target
numbers for related tests are modified by the rating of the Pheremones
(example of related test, Intimidation/Fear), and second when in
general use, the pheremones are disperesed into an area of effect
roughly 5 meters radius per rating point. When in general use, all
"targets" in the area of effect make a willpower roll against a target
number equal to the rating of the installed Pheremones. (see
Resistance Result Chart).
The user is given a bio-filter designed to filter out the
pheremones thus making the user unaffected by his (or her) own ST
Pheremones. The pheremones generally operate when the user is in a
similar state (i.e. a user installed with the "lust" pheremones, will
automatically generate the pheremones when aroused), but users can
learn to "activate" the pheremones with a thought.
Installing cultured versions allows one of two effects. The user
can choose, at time of installation, wether the ST Pheremones are
double effectiveness or if they are more specialized. Added
specialization gives the user greater active control over when the
Pheremones take effect, and also can be tailored to a specific target
type. Target types can include groups such as "all trolls" or "all
females", but may not be "all redheads" or "all Holly Brighton
wannabes". If double effectiveness is chosen, then ratings are
effectively doubled for all tests using ST Pheremones.
Resistance Result Chart
# Successes--Result
0--Completely Overwhelmed by "Emotion"
up to 50% of rating--Overwhelmed but Unaware
50% to 100% of rating--Affected and Aware
100% to 150% of rating--Mildly Affected and Aware
150% + of rating--Unaffected and Aware
Terms
Overwhelmed:
When one is overwhelmed, the "emotion" invades every thought thus
applying a modifier to all opossing actions. When Completely
Overwhelmed, the "emotion" is the only thought and all actions are
only to attempt to satisfy the emotion.
Aware
If one is aware of being affected, they know that the emotion is
artificially stimulated, but still feel the emotions as if they were
real. Persons who are aware get a resistance test every turn until
they are either Overwhelmed or Unaffected.
Affected
Different than Overwhelmed, affected individuals are generally Aware
of their situation. Mildly Affected persons only suffer half the
normal target modifiers. Unaffected persons have completely resisted
the effects, do not have to resist again (unless the source is removed
then returned), and are aware of the source.
--
Iridios
iridios@*********.com
ICQ UIN:6629224
http://www.geocities.com/Area51/Shadowlands/9489
[found on an unknown shadow bbs]
<...>runner group looking for new members, one magician
and possibly one rigger preferred. Serious inquiries only.
If interested, login at
http://www.geocities.com/Area51/Shadowlands/9489/newplayer.html
<...>
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PE Y+ !PGP>++ t++@ 5+ X++@ R++@ tv
b+ DI++ !D G e+@>++++ h--- r+++ y+++
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