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Message no. 1
From: Alfredo B Alves <dghost@****.COM>
Subject: New Vehicle Accessory
Date: Sun, 10 May 1998 21:26:17 -0500
Ok I want to give a drone a head ... specifically a Dog's head so how do
I handle Strength and Bite damage? I was thinking about tweaking the
mechanical arms rules ... (btw, no matter what you do, you can't get
higher than strength 1 mech arms on a walker drone :( Anybody else think
that's wrong or do you agree with the book?

D.Ghost
(aka Pixel, Tantrun

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Message no. 2
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: New Vehicle Accessory
Date: Mon, 11 May 1998 09:49:54 EDT
In a message dated 5/10/98 9:27:38 PM US Eastern Standard Time,
dghost@****.COM writes:

> Ok I want to give a drone a head ... specifically a Dog's head so how do
> I handle Strength and Bite damage? I was thinking about tweaking the
> mechanical arms rules ... (btw, no matter what you do, you can't get
> higher than strength 1 mech arms on a walker drone :( Anybody else think
> that's wrong or do you agree with the book?
>
NO, I don't agree entirely with the book. Think of this, take the mech arms
rules, and note that for some walkers/anthroforms, the strength is the body
squared (IIRC). Please also note that most anthroforms have two mechanical
arms designed into them.

Now remember that strength augments for cyber don't have to mess with the
entire limb, but perhaps only a portion thereof, say a hand or a "Jaw" in this
case.

I've got a Bod-2 Anthroform running loose right now that Mike gave me the idea
for, which has been so named "Kenny". Kenny doesn't have very much directly,
but I noticed that the "weight" for a Heavy Military Helmet was within his
"Load Range" and promptly put that into the design. Put the nifty sensors and
stuff into the helmet using the concept of mounts and the like for
FoF/Cybertechnology. Works pretty well, and only a "called shot to the head
of Kenny" get's two points of Hardened Armor.

Turned around, gave it an "external cargo mount", which admittedly is only a
single CF, but works for the "backpack image". Binder get's a kick out the
thing half the time, so he gave him a BIG shirt to wear (actually just a
"super wide size") with a "No Death" symbol on the back.

Wouldn't have been so bad until last night, "Kenny" finally died. Yep, two
members of the group finally got their wish and screamed out....(letting
anyone fill in the blanks).

Really screwed them up when "Kenny" got back up a few moments later as the
result a modified "Fix" spell....


-K
Message no. 3
From: Lander Williams <lander@****.WAVE.CA>
Subject: Re: New Vehicle Accessory
Date: Mon, 11 May 1998 12:51:36 -0600
>Wouldn't have been so bad until last night, "Kenny" finally died. Yep, two
>members of the group finally got their wish and screamed out....(letting
>anyone fill in the blanks).


this happened in a recent Werewolf game, altho the character who died was
named 'Kelly'.. we used it anyways.. best line of the entire campaign :)
Message no. 4
From: Steven McCormick <stardust@***.NET>
Subject: Re: New Vehicle Accessory
Date: Mon, 11 May 1998 19:09:05 -0500
At 09:26 PM 5/10/98 -0500, D.Ghost wrote:
>Ok I want to give a drone a head ... specifically a Dog's head so how do
>I handle Strength and Bite damage? I was thinking about tweaking the
>mechanical arms rules ... (btw, no matter what you do, you can't get
>higher than strength 1 mech arms on a walker drone :( Anybody else think
>that's wrong or do you agree with the book?
>

According to the rules on pg. 145 of R2, every mechanical arm has a
strength rating which is equal to the vehicles body squared. The way I
understand the rules, the "vehicle body squared" rating is a given but any
strength beyond that rating must be purchased separately.

BlueMule
Message no. 5
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: New Vehicle Accessory
Date: Mon, 11 May 1998 20:00:06 -0500
On Mon, 11 May 1998 19:09:05 -0500 Steven McCormick <stardust@***.NET>
writes:
>At 09:26 PM 5/10/98 -0500, D.Ghost wrote:
>>Ok I want to give a drone a head ... specifically a Dog's head so how
do
>>I handle Strength and Bite damage? I was thinking about tweaking the
>>mechanical arms rules ... (btw, no matter what you do, you can't get
higher >>than strength 1 mech arms on a walker drone :( Anybody else
think
>>that's wrong or do you agree with the book?
>>
>
>According to the rules on pg. 145 of R2, every mechanical arm has a
>strength rating which is equal to the vehicles body squared. The way I
>understand the rules, the "vehicle body squared" rating is a given but
any
>strength beyond that rating must be purchased separately.
>
>BlueMule

Yes you are correct however, the mechanical arm reduces load by 25 kg x
Str ... and you can't get a walker with 50 load (the most I got was 40 or
maybe 48 ...) therefore the walker drone can not have higher than
Strength 1 cyber arms...

My question is the jaws have a different mechanical advantage than the
normal arms so what would the damage from the bite be? I may have to
follow my own advice and reverse engineer things; try to figure out how
many Newtons a strength 1 cyber arm can exert and so on ...

D.Ghost
(aka Pixel, Tantrum)

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