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Message no. 1
From: Peter David Boddy <pdboddy@****.carleton.ca>
Subject: NNew Combat Spells
Date: Tue, 7 May 96 13:22:03 EDT
Here are a few new combat spells created using some of the elemental
effects in the Grimoire 2nd Ed. They are the Iceball, Waterball, and
Electricball. These spells can easily converted into bolts, clouds,
darts, missles and blasts.


Waterball

An area-effect spell that causes Stun damage, using the elemental
effect of water (See Grimoire 2nd Ed. pg 114).

Type: Physical Range: LOS Target: Body (R)
Damage Level: S Duration: Instant Drain: (F/2) D

>>>>>Why on earth would someone want to use a 'waterball' spell? What
possible use could there be?<<<<<
-Hack'n'Slash(13:10:56/5-7-57)

>>>>>From your 'name, its obvious that you are a street sam. A waterball
spell, or any water-based spell, does wonders against a fire elemental.
Also, ever wonder why the Mobmaster has a water cannon? Non-lethal crowd
control. Use this spell, and you'll knock people (or creatures) down,
maybe knock them out. No need to leave a trail of bloody corpses
everywhere you go.<<<<<
-Zap!(13:45:00/5-7-57)

Iceball

An area-effect spell that causes Physical damage, using the
elemental effect of ice (See Grimoire 2nd Ed. pg 113).

Type: Physical Range: LOS Target: Body (R)
Damage Level: S Duration: Instant Drain: [(F/2)+2] D

>>>>>This spell is really whizz. Not only does it really frag up fire and
water elementals, but freezes liquids instantly, causes vehicles to stall
and/or crash, plants to die, and generally encase everything in the
area-effect in ice. The ice doesn't last long, and won't do much to
heated objects.<<<<<
-Zap!(14:01:23/5-7-57)

>>>>>Hey, listen to this. I was running through astral space on biz, and
I stumbled across a couple of mages trying to kill each other. They were
not in astral, their battle was physical. They were about 50 meters
apart, sorta like in one of those flat vid western movies. One cast a
fireball, the other was only miliseconds slower with his iceball. I
watched the two spells cross astral space. They collided with a
thunderclap, and a bright flash. When I could see again, the BG count
(thats background count for you mundanes) was slightly higher, and both
mages were down, and hurting bad from what I could tell from their auras.
Spooked me bad, and I left quickly, I wasn't sure what or who may have
felt that.<<<<<
-Merlin(14:23:00/5-7-57

Electricball

An area-effect spell that causes Physical damage, using the
elemental effect of lightning (See Grimoire 2nd Ed. pg 113-114).

Type: Physical Range: LOS Target: Body (R)
Damage Level: S Duration: Instant Drain: [(F/2)+4] D

>>>>>Now this is a combat spell. Damage is about equal to a fireball.
For those mages out there who fight cyber grunts, cyborgs, or anything
else thats cybered, as it can short out just about anything electrical.
Ammo can go off prematurely, weapons can be destroyed, even cause power
outs (although briefly). If something is flying, or is insulated, you're
outta luck, cause it won't cause much damage<<<<<
-Merlin(14:59:44/5-7/57

Well thats it. Fairly striaght forward. Any comments/suggestions welcomed.

Pete

Pete aka Spitfire
Test your might...
Classic Sub-Zero Scorpion Reptile Ermac Classic Smoke Noob Saibot
----------------------------------------------------------------------
Peter David Boddy
Carleton University
Email address: pdboddy@****.carleton.ca
Email address: bx955@*******.carleton.ca
----------------------------------------------------------------------
Message no. 2
From: "A Halliwell" <u5a77@**.keele.ac.uk>
Subject: Re: NNew Combat Spells
Date: Tue, 7 May 1996 20:28:34 +0100 (BST)
|Here are a few new combat spells created using some of the elemental
|effects in the Grimoire 2nd Ed. They are the Iceball, Waterball, and
|Electricball. These spells can easily converted into bolts, clouds,
|darts, missles and blasts.
|
|
|Waterball
|
| An area-effect spell that causes Stun damage, using the elemental
|effect of water (See Grimoire 2nd Ed. pg 114).
|
|Type: Physical Range: LOS Target: Body (R)
|Damage Level: S Duration: Instant Drain: (F/2) D
|
|>>>>>Why on earth would someone want to use a 'waterball' spell? What
|possible use could there be?<<<<<
| -Hack'n'Slash(13:10:56/5-7-57)
|
|>>>>>From your 'name, its obvious that you are a street sam. A waterball
|spell, or any water-based spell, does wonders against a fire elemental.
|Also, ever wonder why the Mobmaster has a water cannon? Non-lethal crowd
|control. Use this spell, and you'll knock people (or creatures) down,
|maybe knock them out. No need to leave a trail of bloody corpses
|everywhere you go.<<<<<
| -Zap!(13:45:00/5-7-57)

Not bad... But don't forget, it's target no is the Body of the target.
I think all these spells would have been better if they'd been the damaging
manipulation type bombs instead. Water Bomb, Ice Bomb and LectroBomb.
(I think Lectrobomb sounds better than Electricball or Electricbomb.)
Remember, mages have some style too.

The problem with Electricball is it wouldn't short out just about anything
as a combat spell because it's got to ground through auras, and highly
processed stuff like electronics has a really tough target number to beat.
As a manipulation however, the target is always 4.
--
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|u5a77@**.keele.ac.uk |It has been widely reported in the newspapers, that |
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