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Message no. 1
From: Nexx Many-Scars nexx@********.net
Subject: Non-SR SR
Date: Sat, 8 May 1999 17:37:08 -0500
Does anyone play in a non-Shadowrun universe, but using the Shadowrun
rules? I'm not just talking about minor changes on the SR world, or
occasional hops off-system (or plane), but rather an extended campaign
where they characters are not on anything that more than vaguely resembles
SR Earth. Anyone?

*****
Nexx Many-Scars
aka Mark Hall
*
Three hateful things in speech: stiffness, obscurity, a bad delivery.
*
http://www-personal.interkan.net/~nexx/mainpage.html
-Last Update: 2-5-99
Message no. 2
From: Bob Tockley arkham@*******.com.au
Subject: Non-SR SR
Date: Sun, 09 May 1999 08:46:37 +1000
At 05:37 PM 5/8/99 -0500, you wrote:
>Does anyone play in a non-Shadowrun universe, but using the Shadowrun
>rules? I'm not just talking about minor changes on the SR world, or
>occasional hops off-system (or plane), but rather an extended campaign
>where they characters are not on anything that more than vaguely resembles
>SR Earth. Anyone?

Kinda, sorta, maybe-ish. I'll let you know when it's finished...

(>) ARKHAM
"Why does Mike Tyson cry during sex? Mace will do that to you."

ARKHAM'S ASYLUM
http://www.powerup.com.au/~arkham/

SHIT ONLINE
http://rivendell.fortunecity.com/unreal/679/shit/

ZEROGATE
Coming Soon!
Message no. 3
From: nocturnal@*******.net nocturnal@*******.net
Subject: Non-SR SR
Date: Sat, 08 May 1999 17:49:24 -0500
I play two games- one GM is for regular Shadowrun (2060) and the other
is for the modified, non cyber/non magic version taking place in 1999,
known as Shadowrunning in the '90s.. tis actually a lot of fun. Stage
the damages up a level and be done with it- after all, comparing damages
in modern times to people to that with shooting a pistol at a
half-man-half-tank, well, you get the idea.

Nocturnal
Message no. 4
From: Ahuizotl cuellare@***.telmex.net.mx
Subject: Non-SR SR
Date: Sat, 08 May 1999 18:02:25 -0500
Nexx Many-Scars escribió:
>
> Does anyone play in a non-Shadowrun universe, but using the Shadowrun
> rules? I'm not just talking about minor changes on the SR world, or
> occasional hops off-system (or plane), but rather an extended campaign
> where they characters are not on anything that more than vaguely resembles
> SR Earth. Anyone?

what dou you mean?
when we first start playing Shadow run we made our own stories base only
in the 3 books that we have (SR2 Grimore and Street samuray catalog 1
edition}
so our univers was far diferent that the one of FASA we didn play in
Seattle, we play in a very diferent Aztlan. Even that know must of our
games are FASA friendly ;) we still play from time to time in out
univers. We also have try cross overs (Shadowrun WoD Vampire, Call of
Ctulhu (is spell correct?) in Shadowrun, The war of Angels and demosn in
Shadowrun ( a lot like inomine) and UFOS in the Shadow (recently rename
Shadowrun X files).

If you mean using the rules system, a friend of mine used to made a SWAP
like story. I dont remember the detail but i could ask

Ahuizotl
I had play shadowrun from 89 IIRC SR1, GM from 93 and we only have 4
year playing FASA universe.
Message no. 5
From: Nexx Many-Scars nexx@********.net
Subject: Non-SR SR
Date: Sat, 8 May 1999 18:03:50 -0500
----- Original Message -----
From: Ahuizotl <cuellare@***.telmex.net.mx>
>
> what dou you mean?
> when we first start playing Shadow run we made our own stories base only
> in the 3 books that we have (SR2 Grimore and Street samuray catalog 1
> edition}

Basically, I'm asking who plays on another world entirely, or in a fantasy
setting, or pretty much anything that isn't 6th World Earth.

*****
Nexx Many-Scars
aka Mark Hall
*
Three hateful things in speech: stiffness, obscurity, a bad delivery.
*
http://www-personal.interkan.net/~nexx/mainpage.html
-Last Update: 2-5-99
Message no. 6
From: Snake Eyes snake.eyes@********.att.net
Subject: Non-SR SR
Date: Sat, 08 May 1999 18:07:15 -0700
At 05:37 PM 5/8/99 -0500, Nexx Many-Scars wrote:
>Does anyone play in a non-Shadowrun universe, but using the Shadowrun
>rules? I'm not just talking about minor changes on the SR world, or
>occasional hops off-system (or plane), but rather an extended campaign
>where they characters are not on anything that more than vaguely resembles
>SR Earth. Anyone?

My old college group used the SRII rules for a few semesters to run a more
chromed & cyberpunkish near-dark-future campaign that was based loosely on
GDW's "Dark Conspiracy." Humans only. No metas, no magicians, no matrix
-- but we did allow physads & limited empath-types.

It worked out OK.

~ Snake Eyes
Message no. 7
From: Bahamut Mighty Dragon Lord bahamut@**.com
Subject: Non-SR SR
Date: Sun, 9 May 1999 03:35:35 -0400
On Saturday, May 08, 1999 7:04 PM, Nexx Many-Scars [SMTP:nexx@********.net]
wrote:
> ----- Original Message -----
> From: Ahuizotl <cuellare@***.telmex.net.mx>
> >
> > what dou you mean?
> > when we first start playing Shadow run we made our own stories base
only
> > in the 3 books that we have (SR2 Grimore and Street samuray catalog 1
> > edition}
>
> Basically, I'm asking who plays on another world entirely, or in a
fantasy
> setting, or pretty much anything that isn't 6th World Earth.
>

Bull here again... :]

We've used the SR system for a few different game settings because as a
system, it's one that I feel is very flexible, is fairly easy to interperet
into RL equals (4 Strength = Lifting XX pounds, etc). It is probably one
of the most balanced systems I've ever seen :]

One of the more interesting game sessions we did with the SR system was a
game where we did a "D&D Cartoon" type game. Everyone played themselves,
with skills and stats equivalent to what they might have in real life (the
other players would vote on the stats and skills, so it kept everyone
honest :)). Then we played out a couple games, with a D&D game, a modern
day "John Woo" themed game, and a horror game, before that particular game
ended. It was fairly interesting...

Anyways, take it easy :]

Bull -- May 19th... OOOOOOOOOHHHHH YEAH! :]
Message no. 8
From: NightLife habenir@*****.uc.edu
Subject: Non-SR SR
Date: Sun, 09 May 1999 04:29:40 -0400
At 06:07 PM 5/8/99 -0700, you wrote:
>At 05:37 PM 5/8/99 -0500, Nexx Many-Scars wrote:
>>Does anyone play in a non-Shadowrun universe, but using the Shadowrun
>>rules? I'm not just talking about minor changes on the SR world, or
>>occasional hops off-system (or plane), but rather an extended campaign
>>where they characters are not on anything that more than vaguely resembles
>>SR Earth. Anyone?
>
>My old college group used the SRII rules for a few semesters to run a more
>chromed & cyberpunkish near-dark-future campaign that was based loosely on
>GDW's "Dark Conspiracy." Humans only. No metas, no magicians, no matrix
>-- but we did allow physads & limited empath-types.

Would using Titan as a corporate prison/slave colony count?
Message no. 9
From: Chris Maxfield cmaxfiel@****.org.au
Subject: Non-SR SR
Date: Sun, 09 May 1999 18:46:31 +1000
At 06:03 8/05/99 -0500, Nexx Many-Scars wrote:
>
>Basically, I'm asking who plays on another world entirely, or in a fantasy
>setting, or pretty much anything that isn't 6th World Earth.

Sure. We've had an SR-rules game going, for several years now, set in the
medieval fantasy world of Harn, from Columbia Games. One of my SR players GMs
that game. We've had to modify a few SR rules to work in the medieval
environment, but otherwise it works very well.


Chris
Message no. 10
From: Angel Ramos T. angelramos@*****.net
Subject: Non-SR SR
Date: Sun, 9 May 1999 21:44:52 -0400
It is curious since the tought of using the set of rules of SR to play an
entirely different setting hit my mind last week. I was thinking of a
Tolkien type of setting because I do not have the RPG of Middle Earth

See ya

Angel Ramos


> -----Original Message-----
> From: shadowrn-admin@*********.org
> [mailto:shadowrn-admin@*********.org]On Behalf Of Nexx Many-Scars
> Sent: Saturday, May 08, 1999 6:37 PM
> To: ShadowRN
> Subject: Non-SR SR
>
>
> Does anyone play in a non-Shadowrun universe, but using the Shadowrun
> rules? I'm not just talking about minor changes on the SR world, or
> occasional hops off-system (or plane), but rather an extended campaign
> where they characters are not on anything that more than vaguely resembles
> SR Earth. Anyone?
>
> *****
> Nexx Many-Scars
> aka Mark Hall
> *
> Three hateful things in speech: stiffness, obscurity, a bad delivery.
> *
> http://www-personal.interkan.net/~nexx/mainpage.html
> -Last Update: 2-5-99
>
>
>
>
Message no. 11
From: Marc Renouf renouf@********.com
Subject: Non-SR SR
Date: Mon, 10 May 1999 11:19:42 -0400 (EDT)
On Sun, 9 May 1999, Chris Maxfield wrote:

> Sure. We've had an SR-rules game going, for several years now, set in the
> medieval fantasy world of Harn, from Columbia Games. One of my SR players GMs
> that game. We've had to modify a few SR rules to work in the medieval
> environment, but otherwise it works very well.

Kick ass! I too use Shadowrun to run a Harn game! It's a good
blend of streamlined, easy-to-use rules and an incredibly detailed,
well-constructed setting.

Marc
Message no. 12
From: Marc Renouf renouf@********.com
Subject: Non-SR SR
Date: Mon, 10 May 1999 13:24:52 -0400 (EDT)
On Sat, 8 May 1999, Nexx Many-Scars wrote:

> Basically, I'm asking who plays on another world entirely, or in a fantasy
> setting, or pretty much anything that isn't 6th World Earth.

And thus, the can of worms is opened...

Yes, I have run a *decidedly* non-standard SR campaign. It was
set in the far future on a planet I called "Setiron V." There was no
Awakening, there were no metahumans. Magic was handled as a very enhanced
form of psychic power, and had a few oddities that made it function more
consistently as such. Similarly "spirits" were bizarro "warp
entities."
I had to come up with a whole new "metaphysics" to explain the astral
plane, how it worked, how it related to a planet's gravity well, etc.
Instead of 4 metahuman races, there were 12 alien races, of
varying different types and abilities. I took a lot of inspiration from
older sci-fi novels and games, but much of the creation was my own.
Different alien races had different priority costs, based on what benefits
they offered (this was all originally done under SR1, so the points system
was still years away - not that that stopped us from making a homegrown
one, that is).
The planet itself was part of a larger, interstellar "alliance",
though the world in question was a "plague world" that was quarantined off
from the rest of inhabited space. Though the plague was long gone and the
inhabitants only occasionally suffered minor outbreaks, the quarentine
continued because of political and sociological pressures, as well as a
desire to ensure that the inhabitants weren't somehow carriers of the
disease. This allowed me to include all manner of sci-fi elements without
having to develop every planet or place that the players might want to
visit. It kept them more or less localized, but I made sure to leave them
plenty of options on the planet itself so that they never felt like the
setting was too small.
The majority of the campaign took place in the planet's largest
city, a sprawling metropolis home to just over 70 million people built on
the delta of one of the planet's largest rivers. This gave me the size to
play with and let the players run around in, without forcing me to develop
the entire planet in one go.
The hardest part was making sure that I hadn't designed in any
glaring inconsistencies. The world itself, as well as the interstellar
conglomeration had a well-defined history, which shaped the social,
political, and economic forces that were at work both on and off the
planet. Similarly, I put a lot of thought into the alien races, their
physiologies, their cultures, their histories, their rivalries, etc. It
gave me the freedom to do whatever I wanted, but allowed me to ground
everything firmly in a consistent setting.
The campaign itself was what you could call "long-running." I ran
it continuously from fall of 1991 until the summer of 1996. While players
and characters came and went (the nature of the college setting), there
was a consistency to the world, and the campaign developed its own sense
of history after a while. The players never managed to make it off the
plague world, but they were close a few times.
I started the whole thing basically as an experiment. I just
wanted to try a "what if" space-opera type campaign, and Shadowrun was the
rules system I liked best and was most conversant with. I never in my
wildest dreams imagined that it would continue on for so long or that it
would be as well-received by the players as it was. Some of the members
of this list were players, and they might be able to tell you why.

So suffice it to say that yes, it can be done, and yes, it can be
cool.

Marc Renouf (ShadowRN GridSec - "Bad Cop" Division)

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