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Message no. 1
From: Benito Hernandez <zcarr@******.UCS.INDIANA.EDU>
Subject: Non-Standard Totems/Non-Standard Characters
Date: Sun, 24 Jul 1994 02:53:41 -0500
Hey there...just out of curiousity, how many of you out there have played
with a non-standard totem? what kind? what stats?

I'm bored with all the available ones, and just want to know if you had
one that you made up and particularly enjoyed or just one you made up and
think is cool.

---

also, what about other non-standard characters? like vampires, wendigos,
free spirits? I've run a modified shape-shifter and had a lot of fun
causing havoc with him. anyone have anything interesting to share on this
topic?

I am actually trying to justify, to myself, allowing a player to run a 4-foot
rabbit in my campaign. (he's based on Usagi Yojimbo if you know who I mean).
the character is a phys-ad, meta-human...hell, I'll look up his "stats"
(or what the player WANTS his stats to be) and let you guys tell me what ya
think. I'm kind of leery letting the character in, but at the same time,
if it doesn't work well I can always a) kill him off or b) pull the
character from the campaign...and who knows, it might just be fun!

-Zach-

Zachary M. Carr | ZCARR@******.ucs.indiana.edu | "People will trust a snake
SysTek inc. | ---------------------------- | if he tells them that he's
811 W Graham Dr | Vice President of Operations | a snake. That doesn't mean
Bloom'ton, IN 47403 | And All-Around Super-Genius! | that he won't bite them!"
Message no. 2
From: Ivy Ryan <ivyryan@***.ORG>
Subject: Re: Non-Standard Totems/Non-Standard Characters
Date: Sun, 24 Jul 1994 09:58:10 -0700
Hmmm, well, in my experimental campaign

On Sun, 24 Jul 1994, Benito Hernandez wrote:

> Hey there...just out of curiousity, how many of you out there have played
> with a non-standard totem? what kind? what stats?

I have a different Cat Totem, pretty much like Coyote. And an Idol
(Goddess) who works much the same way as ALL the Idols in the German Book.

> I'm bored with all the available ones, and just want to know if you had
> one that you made up and particularly enjoyed or just one you made up and
> think is cool.
>
But actually they're Hardworld items now.
>
> also, what about other non-standard characters? like vampires, wendigos,
> free spirits? I've run a modified shape-shifter and had a lot of fun
> causing havoc with him. anyone have anything interesting to share on this
> topic?

The Experimental campaign has long had the ST vamps and Weres running
under ST-type rules but using SR dice. Plus we have our own weres and
vamps rules. It's really "Dark Future".

> I am actually trying to justify, to myself, allowing a player to run a 4-foot
> rabbit in my campaign. (he's based on Usagi Yojimbo if you know who I mean).
> the character is a phys-ad, meta-human...hell, I'll look up his "stats"
> (or what the player WANTS his stats to be) and let you guys tell me what ya
> think. I'm kind of leery letting the character in, but at the same time,
> if it doesn't work well I can always a) kill him off or b) pull the
> character from the campaign...and who knows, it might just be fun!
>

Yusagi Yojimbo?!? <giggle>, sounds like a Runequest game I ran years
ago, with that Ardvark in it. <Anybody remember his name??> Hint,
they're reprinting his comics again (and again). I Had someone playing
ol' Yusagi in that game. (c. 1981) It was interesting. Runequest was
great for that sort of thing (RQ2 that is...)

Ivy
Message no. 3
From: Toby <t_strube@**********.UTAS.EDU.AU>
Subject: Re: Non-Standard Totems/Non-Standard Characters
Date: Mon, 25 Jul 1994 15:11:42 +0000
Zach wrote :

>Hey there...just out of curiousity, how many of you out there have played
>with a non-standard totem? what kind? what stats?
>
>I'm bored with all the available ones, and just want to know if you had
>one that you made up and particularly enjoyed or just one you made up and
>think is cool.
>
>---
>
>also, what about other non-standard characters? like vampires, wendigos,
>free spirits? I've run a modified shape-shifter and had a lot of fun
>causing havoc with him. anyone have anything interesting to share on this
>topic?
>
>I am actually trying to justify, to myself, allowing a player to run a 4-foot
>rabbit in my campaign. (he's based on Usagi Yojimbo if you know who I mean).
>the character is a phys-ad, meta-human...hell, I'll look up his "stats"
>(or what the player WANTS his stats to be) and let you guys tell me what ya
>think. I'm kind of leery letting the character in, but at the same time,
>if it doesn't work well I can always a) kill him off or b) pull the
>character from the campaign...and who knows, it might just be fun!

That's a truly excellent idea Zach! Usagi is unbelieavably great and would
make a worthy addition to any campaign!! What about the anti-metahuman
policlubs though? Anyway, it sounds great and one of my players has
already suggested making up a 3 foot long snail. If it's any good I might
post it!
Thanks!



Tobias Strube
University of Tasmania

SPLAT - Derrick.
Message no. 4
From: Alexander Borghgraef <Alexander.Borghgraef@***.AC.BE>
Subject: Re: Non-Standard Totems/Non-Standard Characters
Date: Mon, 25 Jul 1994 13:04:49 --100
>Hey there...just out of curiousity, how many of you out there have played
>with a non-standard totem? what kind? what stats?

Whe didn't work it out yet, but it might be a totally crazy totem : a
lemming shaman!(Banzaiiii!!!)

>I am actually trying to justify, to myself, allowing a player to run a 4-foot
>rabbit in my campaign. (he's based on Usagi Yojimbo if you know who I mean).
>the character is a phys-ad, meta-human...hell, I'll look up his "stats"
>(or what the player WANTS his stats to be)

Refresh my memory: a four foot rabbit called Usagi, isn't that Dragon Ball?

>Anyway, it sounds great and one of my players has
>already suggested making up a 3 foot long snail.

Sounds like a Star Wars game i once played in. One of the players was a blue
fluorescing snail with twelve little sucking feet and six eyes. Alien student
of the force(Use the Force!)



SPLAT - Derrick.


----- End Included Message -----
Message no. 5
From: Eve Forward <ez019741@****.UCDAVIS.EDU>
Subject: Re: Non-Standard Totems/Non-Standard Characters
Date: Mon, 25 Jul 1994 16:23:44 -0700
Re: Playing Usagi Yojimbo

Didn't someone just post something about "Shadowfurries"; ie genetic or
appearance engineering to give people an animal appearance? You might
see if someone can repost it...

Alternately, he could be laboring under a "curse"; some mage locked this
shapechange spell on him and he's been trying to find someone powerful
enough to break it ever since... (you might want to have the lock
"astrally hidden" so that he isn't a glowing beacon for any astral enemies..)

-E
Message no. 6
From: Ivy Ryan <ivyryan@***.ORG>
Subject: Re: Non-Standard Totems/Non-Standard Characters
Date: Tue, 26 Jul 1994 10:02:42 -0700
RE: Yusagi Yojimbo

According to the SRII rules there is no way to "Astrally Hide" a spell
lock or a Quickening unless it is on an Initiated mage who is using
masking (voluntarily) to hide it. A Quickening or Spell Lock on a
mundane stands out like a beacon on the Astral.

Ivy
Message no. 7
From: Eve Forward <ez019741@****.UCDAVIS.EDU>
Subject: Re: Non-Standard Totems/Non-Standard Characters
Date: Tue, 26 Jul 1994 10:50:46 -0700
Ivy says:

>According to the SRII rules there is no way to "Astrally Hide" a spell

So just, for this one exception, change the rul---
Oops, forgot who I was talking to. :)

Well, maybe the ancient Oriental mage who stuck the spell on him
Knows Something You Don't.
Message no. 8
From: Alexander Borghgraef <Alexander.Borghgraef@***.AC.BE>
Subject: Re: Non-Standard Totems/Non-Standard Characters
Date: Wed, 27 Jul 1994 12:39:48 --100
Re:Usagi Yojimbo

Yeah!Master Splinter and the Turtles!

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