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Message no. 1
From: caelric@****.com caelric@****.com
Subject: Now I know not to mess with Blood Mages!
Date: Tue, 17 Aug 1999 19:15:03 -0700
Well, I remember the earlier thread about blood mages, and after picking up
my copy of corporate d/l today, I must say they are definately not out of
the picture. First, it says that some of them have sided with the new guy
(Chavez) in Aztecnology, and then it also mentions in passing(!) that blood
mages should be initiates (okay, no problem there) minimum grade 8 (!whoa!)
Judging on that alone, blood mages are not out of the picture. A grade 8
initiate is rather powerful, and its very difficult to take one of those
out of the picture, much less a higher grade!

So, just had to throw that in the neverending discussion that is ShadowRN

Dave
Message no. 2
From: Ignacio De Lucas morrisjila@*******.com
Subject: Now I know not to mess with Blood Mages!
Date: Wed, 18 Aug 1999 17:05:43 GMT
>Well, I remember the earlier thread about blood mages, and after picking up
>my copy of corporate d/l today, I must say they are definately not out of
>the picture. First, it says that some of them have sided with the new guy
>(Chavez) in Aztecnology, and then it also mentions in passing(!) that blood
>mages should be initiates (okay, no problem there) minimum grade 8 (!whoa!)
> Judging on that alone, blood mages are not out of the picture. A grade 8
>initiate is rather powerful, and its very difficult to take one of those
>out of the picture, much less a higher grade!


Hey there runners, just confirming the note here, yes its not wise to mess
whith a blood mage, unless you are another, one of my characters got
involved in a fight with one once, there where two of us left in the
chronicle of a group of six, belive me all quiete powerful.
Hey we won, lucky shot I guess, Won the initiatives and slashed him out
whith my Katana, lots of sixes roled on that one, and spent Karma on the
roll, so I got lots of succeses and slashed him ohe only spell I saw him
throw was of a 21 level. so if he had had the chance to cast another our
chanses would have been nil.
O and by the way the only two mages of the group werent there so we were two
street sams prety nasty.


ATTE el MORRIS


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Message no. 3
From: Ereskanti@***.com Ereskanti@***.com
Subject: Now I know not to mess with Blood Mages!
Date: Wed, 18 Aug 1999 13:27:47 EDT
In a message dated 8/17/1999 9:32:22 PM US Eastern Standard Time,
caelric@****.com writes:

>
> Well, I remember the earlier thread about blood mages, and after picking
> up
> my copy of corporate d/l today, I must say they are definately not out of
> the picture. First, it says that some of them have sided with the new guy
> (Chavez) in Aztecnology, and then it also mentions in passing(!) that blood
> mages should be initiates (okay, no problem there) minimum grade 8 (!whoa!)
> Judging on that alone, blood mages are not out of the picture. A grade 8
> initiate is rather powerful, and its very difficult to take one of those
> out of the picture, much less a higher grade!
>
> So, just had to throw that in the neverending discussion that is ShadowRN

It is also pointing out exactly what *kind* of potential power is really
roaming around out there that is NOT in the hands in the Great Dragons or IE
types....

-K
Message no. 4
From: LOSLOBOS5@***.com LOSLOBOS5@***.com
Subject: Now I know not to mess with Blood Mages!
Date: Wed, 18 Aug 1999 14:28:34 EDT
Ran my group against one down around Ole San Antonio. Was not a pretty sight.
The Blood spirit alone was tough enough. Couple of players wet themselves
just from the fear power, and ran back out of the Tecoli. The mid-grade mage
initiate finally took out the spirit, and after that the blood mage attacked.
i guess if i wanted everyone to start a new PC, they could have attacked
together. Did not feel quite that evil that night. Until the Corp Download,
there was never a reference to just what Grade a blood mage would be. If I
had made him a grade 8 or higher, I guess they would have started all new
PC's.

LosLobos
Message no. 5
From: Smilin' Assassin SmilinAssassin@********.demon.co.uk
Subject: Now I know not to mess with Blood Mages!
Date: Wed, 18 Aug 1999 22:28:43 +0100
Well, geez, thanx, dude! I've not got a copy of corp d/l, since my GM
doesn't want us to read it. Seems tha I can go buy it now .....

Smilin' Assassin

"so the list members paid me big bucks to, er, 'remove' the posters who
didn't include spoiler space where required. Which was nice."


caelric@****.com shared the wisdom of his purchasing and said:

> Well, I remember the earlier thread about blood mages, and after
> picking up
> my copy of corporate d/l today, I must say they are definately not out of
> the picture. First, it says that some of them have sided with the new guy
> (Chavez) in Aztecnology, and then it also mentions in passing(!)
> that blood
> mages should be initiates (okay, no problem there) minimum grade
> 8 (!whoa!)
> Judging on that alone, blood mages are not out of the picture. A grade 8
> initiate is rather powerful, and its very difficult to take one of those
> out of the picture, much less a higher grade!
>
> So, just had to throw that in the neverending discussion that is ShadowRN
>
> Dave
>
Message no. 6
From: Labrecque labsyn@*********.com
Subject: Now I know not to mess with Blood Mages!
Date: Thu, 19 Aug 1999 21:27:35 -0500
What makes blood magic so powerful? Sacrificing metamagic doesn't seem that
useful... I mean, how often will the blood mage will have some
restained-and-unable-to-move poor soul to use the sacrificing metamagic?
Someone please tell me if I missed something while flipping through MitS...
Message no. 7
From: Angelkiller 404 angelkiller404@**********.com
Subject: Now I know not to mess with Blood Mages!
Date: Thu, 19 Aug 1999 21:59:56 -0400
-----Original Message-----
From: Labrecque <labsyn@*********.com>
To: shadowrn@*********.org <shadowrn@*********.org>
Date: Thursday, August 19, 1999 9:30 PM
Subject: RE: Now I know not to mess with Blood Mages!


>What makes blood magic so powerful? Sacrificing metamagic doesn't
seem that
>useful... I mean, how often will the blood mage will have some
>restained-and-unable-to-move poor soul to use the sacrificing
metamagic?
>Someone please tell me if I missed something while flipping through
MitS...


Well, the victim doesn't always have to be human. I believe animals
are usable. Also, a blood mage using a simple sleep spell is bad news
for anyone concerned.

-----
AK404

http://freespeech.org/ak404/
http://gibbed.com/parasiteve/
ICQ: 2157053

"You fool, pain is my friend! Allow me to introduce you to him!
BWAHAHAHAHAHAH!!!"
Message no. 8
From: Ereskanti@***.com Ereskanti@***.com
Subject: Now I know not to mess with Blood Mages!
Date: Fri, 20 Aug 1999 10:27:09 EDT
In a message dated 8/19/1999 8:29:51 PM US Eastern Standard Time,
labsyn@*********.com writes:

>
> What makes blood magic so powerful? Sacrificing metamagic doesn't seem
> that
> useful... I mean, how often will the blood mage will have some
> restained-and-unable-to-move poor soul to use the sacrificing metamagic?
> Someone please tell me if I missed something while flipping through MitS...

In using the basic rules for Blood Magic, as now presented in MitS...you are
VERY correct, BM is not that powerful now. It is however a strange,
mystifying, and obviously dangerous magic. It also generates dice pool
bonuses without karma, foci, etc...which many would deem as powerful.

Sacrifice, which is like an advanced Blood Magic IMO, is something that is
FAR more devastating and something NOT covered in MitS.

-K
Message no. 9
From: Aewyn labsyn@*********.com
Subject: Now I know not to mess with Blood Mages!
Date: Fri, 20 Aug 1999 14:08:26 -0500
At 09:27 -0500 20/08/1999, Ereskanti@***.com wrote:
>In a message dated 8/19/1999 8:29:51 PM US Eastern Standard Time,
>labsyn@*********.com writes:
>
[snip]

>It also generates dice pool
>bonuses without karma, foci, etc...which many would deem as powerful.

It does that through potency, right?

>Sacrifice, which is like an advanced Blood Magic IMO, is something that is
>FAR more devastating and something NOT covered in MitS.

We probably aren't talking about the same type of sacrifice, as MitS does
cover the sacrifice geas and sacrificing metamagic (p. 133).


"Reality's unreal."
-me.
Got icq?
My number's 17689905.
Message no. 10
From: Ignacio De Lucas morrisjila@*******.com
Subject: Now I know not to mess with Blood Mages!
Date: Fri, 20 Aug 1999 20:00:21 GMT
>
>What makes blood magic so powerful? Sacrificing metamagic doesn't seem that
>useful... I mean, how often will the blood mage will have some
>restained-and-unable-to-move poor soul to use the sacrificing metamagic?
>Someone please tell me if I missed something while flipping through MitS...


Dont quote me on this one but i think that the mage doesnt need another
person to use blood magic, he can cut himself, and as the Aztlan sourse book
says changing a light physical wound for a Xlevel deadly drain stun damage
sound like a fair trade to me, now a blood mage can cast an high level spell
with out sufering the consequences
Thats enough power to fear if you ask me.

ATTE el MORRIS


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Message no. 11
From: Ereskanti@***.com Ereskanti@***.com
Subject: Now I know not to mess with Blood Mages!
Date: Fri, 20 Aug 1999 16:29:23 EDT
In a message dated 8/20/1999 1:10:50 PM US Eastern Standard Time,
labsyn@*********.com writes:

> >It also generates dice pool
> >bonuses without karma, foci, etc...which many would deem as powerful.
>
> It does that through potency, right?

Hmmm...not sure now. I remember too clearly all editions sets of rulings on
this (from Aztlan, through Awakenings to MitS). It isn't from Potency, no.

> >Sacrifice, which is like an advanced Blood Magic IMO, is something that is
> >FAR more devastating and something NOT covered in MitS.
>
> We probably aren't talking about the same type of sacrifice, as MitS does
> cover the sacrifice geas and sacrificing metamagic (p. 133).

True, but in all honesty and I do apologize up front here, *my* definitions
for Sacrifice are FAR more vast than what FASA is probably comfortable with
in writing up for SR. "Blood Magic" to me doesn't necessarily have to mean
"Sacrifice".

-K
Message no. 12
From: Labrecque labsyn@*********.com
Subject: Now I know not to mess with Blood Mages!
Date: Sat, 21 Aug 1999 12:32:07 -0500
At 15:29 -0500 20/08/1999, Ereskanti@***.com wrote:
>In a message dated 8/20/1999 1:10:50 PM US Eastern Standard Time,
>labsyn@*********.com writes:
>
>> >It also generates dice pool
>> >bonuses without karma, foci, etc...which many would deem as powerful.
>>
>> It does that through potency, right?
>
>Hmmm...not sure now. I remember too clearly all editions sets of rulings on
>this (from Aztlan, through Awakenings to MitS). It isn't from Potency, no.

... weird... in MitS, the only "advantages" of blood magic are the
sacrifice geas, sacrificing metamagic, the ability to summon blood spirits
and potency...

>> >Sacrifice, which is like an advanced Blood Magic IMO, is something that is
>> >FAR more devastating and something NOT covered in MitS.
>>
>> We probably aren't talking about the same type of sacrifice, as MitS does
>> cover the sacrifice geas and sacrificing metamagic (p. 133).
>
>True, but in all honesty and I do apologize up front here, *my* definitions
>for Sacrifice are FAR more vast than what FASA is probably comfortable with
>in writing up for SR. "Blood Magic" to me doesn't necessarily have to mean
>"Sacrifice".
>
>-K

And what is, if I may ask, your definitions for Sacrifice?

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