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Mailing List Logs for ShadowRN

Message no. 1
From: chipeloi@***.nl (chipeloi@***.nl)
Subject: NPC- villain prototypes-GM's only
Date: Sat, 10 Apr 2004 03:20:41 +0200
Gurth stay out please


Spoiler space




















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More space









Right i got an new idea for a couple of arc-vlillains tell me what you think and make sure
you
keep the spoiler space !

NR 1:

Troll
Max str
Max throwing skill
get an large hammer fill it with C12 and a detonator you someone who can level a building
by just throwing a hammer at it.
should i make him a adapt or go with max cyberwear?

NR 2:

Small boy looks like a snot nosed kid (including astral) is actualy a free spirit who is
the
brains and strenght behind this team
will use its powers to heal, hide and distract

NR 3:
Mage, high level initiate has gone nuts and the only reason he's not explosing yet is that
the
free spirit is holding him togetter
most of his powers are mystical in nature lots of teatrics

NR 4:
Woman elf maby imortal, doesn't remember a thing about her past might make her a high
circel earthdawn caracter

As you can see i'm building a "super hero" team great fun and also to be used as
a
heroe/evil team, did i miss any types that might be fun?
Message no. 2
From: maxnoel_fr@*****.fr (Max Noel)
Subject: NPC- villain prototypes-GM's only
Date: Sat, 10 Apr 2004 11:16:44 +0200
[Spoiler space left to protect the guilty]
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> Right i got an new idea for a couple of arc-vlillains tell me what you
> think and make sure you
> keep the spoiler space !
>
> NR 1:
>
> Troll
> Max str
> Max throwing skill
> get an large hammer fill it with C12 and a detonator you someone who
> can level a building
> by just throwing a hammer at it.
> should i make him a adapt or go with max cyberwear?

Though that concept is both interesting and funny, there is one (big)
problem: blast radius. I'm not a demolitions expert, but when plastic
explosives detonate the area of effect is quite big, and I think it may
include the troll himself. Which is of course a Bad Thing(TM).

-- Wild_Cat
maxnoel_fr at yahoo dot fr -- ICQ #85274019
"Look at you hacker... A pathetic creature of meat and bone, panting
and sweating as you run through my corridors... How can you challenge a
perfect, immortal machine?"
Message no. 3
From: chipeloi@***.nl (chipeloi@***.nl)
Subject: NPC- villain prototypes-GM's only
Date: Sat, 10 Apr 2004 15:33:32 +0200
> [Spoiler space left to protect the guilty]
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> > > Troll
> > Max str
> > Max throwing skill
> > get an large hammer fill it with C12 and a detonator you someone who
> > can level a building
> > by just throwing a hammer at it.
> > should i make him a adapt or go with max cyberwear?
>
> Though that concept is both interesting and funny, there is one (big)
> problem: blast radius. I'm not a demolitions expert, but when plastic
> explosives detonate the area of effect is quite big, and I think it may
> include the troll himself. Which is of course a Bad Thing(TM).

Right... i'll look it up lets see say the max str is 18, damn can't find my SR3
can someone calculate this for me?
Str 18 throwing- hammer skill at 9
How far can you throw this thing?
And just to add to the fun an airodinamic hammer ? =)
Message no. 4
From: shadowrunnerdingo@*****.com (Dingo)
Subject: NPC- villain prototypes-GM's only
Date: Sat, 10 Apr 2004 06:45:33 -0700 (PDT)
--- chipeloi@***.nl wrote:
>
> > [Spoiler space left to protect the guilty]
> > >
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> > > > Troll
> > > Max str
> > > Max throwing skill
> > > get an large hammer fill it with C12 and a
> detonator you someone who
> > > can level a building
> > > by just throwing a hammer at it.
> > > should i make him a adapt or go with max
> cyberwear?
> >
> > Though that concept is both interesting and
> funny, there is one (big)
> > problem: blast radius. I'm not a demolitions
> expert, but when plastic
> > explosives detonate the area of effect is quite
> big, and I think it may
> > include the troll himself. Which is of course a
> Bad Thing(TM).
>
> Right... i'll look it up lets see say the max str is
> 18, damn can't find my SR3
> can someone calculate this for me?
> Str 18 throwing- hammer skill at 9
> How far can you throw this thing?
> And just to add to the fun an airodinamic hammer ?
> =)
>
>
Well, if you are treating it as a Standard and/or
Aerodynamic Grenade the Extreme range would be 360m
for the Standard at 18 Strength and 540m for an
Aerodynamic Grenade.

However, I feel that I must point out that Hammers, no
matter how they are designed are never Aerodynamic and
I would treat any hammer that is thrown as a throwing
knife so you are now looking at 90m at extreme range.

Just my 2¥
Dingo

__________________________________
Do you Yahoo!?
Yahoo! Tax Center - File online by April 15th
http://taxes.yahoo.com/filing.html
Message no. 5
From: maxnoel_fr@*****.fr (Max Noel)
Subject: NPC- villain prototypes-GM's only
Date: Sun, 11 Apr 2004 20:33:13 +0200
Le 10 avr. 2004, à 15:33, chipeloi@***.nl a écrit :

>
>> [Spoiler space left to protect the guilty]
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>> Though that concept is both interesting and funny, there is one (big)
>> problem: blast radius. I'm not a demolitions expert, but when plastic
>> explosives detonate the area of effect is quite big, and I think it
>> may
>> include the troll himself. Which is of course a Bad Thing(TM).
>
> Right... i'll look it up lets see say the max str is 18, damn can't
> find my SR3
> can someone calculate this for me?
> Str 18 throwing- hammer skill at 9
> How far can you throw this thing?
> And just to add to the fun an airodinamic hammer ? =)

Well, no matter how far you'll be able to throw this thing, the
problem remains more or less the same. The troll will probably be using
the hammer for one of the two following things:
1) short-range fighting (very few fights -- especially in Shadowrun --
take place at ranges of more 50-100m, and if they do the opponents tend
to close in very fast because most people fight with pistols whose
ranges max out at 60m)
2) large-scale demolitions (buildings, etc.)

In situation 1), the hammer is useless (well, except as a regular
throwing hammer), because if the troll detonates it he *will* be caught
in the blast.
In situation 2), the hammer is useless (except as a diversion) because
demolishing a building requires multiple charges, accurately placed,
*inside it*. Throwing a chunk of C-4 against it and detonating it won't
have that much of an effect. Perhaps you'll make a hole in a wall, but
that's quite a noisy way to create an entry point to infiltrate the
building.

I just can't think of a practical way to use that hammer, but that's
just my .02 euros.

-- Wild_Cat
maxnoel_fr at yahoo dot fr -- ICQ #85274019
"Look at you hacker... A pathetic creature of meat and bone, panting
and sweating as you run through my corridors... How can you challenge a
perfect, immortal machine?"
Message no. 6
From: chipeloi@***.nl (chipeloi@***.nl)
Subject: NPC- villain prototypes-GM's only
Date: Mon, 12 Apr 2004 00:05:56 +0200
On 11 Apr 2004 at 20:33, Max Noel wrote:

> >> [Spoiler space left to protect the guilty]
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> In situation 1), the hammer is useless (well, except as a regular
> throwing hammer), because if the troll detonates it he *will* be caught
> in the blast.
> In situation 2), the hammer is useless (except as a diversion) because
> demolishing a building requires multiple charges, accurately placed,
> *inside it*. Throwing a chunk of C-4 against it and detonating it won't
> have that much of an effect. Perhaps you'll make a hole in a wall, but
> that's quite a noisy way to create an entry point to infiltrate the
> building.
>
> I just can't think of a practical way to use that hammer, but that's
> just my .02 euros.


A troll stand about a 100 meters away from you and throws a hammer it explodes taking
your higly armoured car for a 6 meter spin into the air, or blast a big hole in a buiding
your
standing next to, big intimidation factor, especialy if he's got an improved invis spell
on him.
Try the troll in combination with something that can levitate him, air attack =).
I thought of the troll with the hammer because with C12 you can blow up a lot of stuf up
if
you even get a small hammer it can hold what? 3-5 kilo's of C12 witch is a hell of a
blast.
And where did you get the idea that close combat is rare in Shadowrun we get it almost
every fight.
The hammer can still be used up close as the best thing would be that it won't arm it self

unless it X meters away from him.
Message no. 7
From: maxnoel_fr@*****.fr (Max Noel)
Subject: NPC- villain prototypes-GM's only
Date: Mon, 12 Apr 2004 01:52:53 +0200
Le 12 avr. 2004, à 00:05, chipeloi@***.nl a écrit :

> On 11 Apr 2004 at 20:33, Max Noel wrote:
>
>>>> [Spoiler space left to protect the guilty]
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
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>
> And where did you get the idea that close combat is rare in Shadowrun
> we get it almost
> every fight.

Huh? No, I think you misunderstood me. I said that *long*-range combat
(as in, 50+ meters) is rare. Meaning that the explosives will be
useless in most fights because the troll will be far too close to
detonate them safely.

> The hammer can still be used up close as the best thing would be that
> it won't arm it self
> unless it X meters away from him.

Exactly my point, he might just as well carry a regular troll-sized
hammer. Big intimidation factor, and effective in combat.
However, you did mention using the Ka-Boom Hammer as an anti-vehicle
weapon, which is indeed a good idea I hadn't thought of. Might not be
very effective if the vehicle is fast-moving, but still interesting.

-- Wild_Cat
maxnoel_fr at yahoo dot fr -- ICQ #85274019
"Look at you hacker... A pathetic creature of meat and bone, panting
and sweating as you run through my corridors... How can you challenge a
perfect, immortal machine?"
Message no. 8
From: Jeffrey.T.Dougherty@********.edu (Jeffrey T Dougherty)
Subject: NPC- villain prototypes-GM's only
Date: Sun, 11 Apr 2004 22:25:06 -0400 (EDT)
On Mon, 12 Apr 2004, Max Noel wrote:

>
> Le 12 avr. 2004, à 00:05, chipeloi@***.nl a écrit :
>
> > On 11 Apr 2004 at 20:33, Max Noel wrote:
> >
> >>>> [Spoiler space left to protect the guilty]
> >>>>>
> >>>>>
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> >>
> >
> > And where did you get the idea that close combat is rare in Shadowrun
> > we get it almost
> > every fight.
>
> Huh? No, I think you misunderstood me. I said that *long*-range combat
> (as in, 50+ meters) is rare. Meaning that the explosives will be
> useless in most fights because the troll will be far too close to
> detonate them safely.
>
> > The hammer can still be used up close as the best thing would be that
> > it won't arm it self
> > unless it X meters away from him.
>
> Exactly my point, he might just as well carry a regular troll-sized
> hammer. Big intimidation factor, and effective in combat.
> However, you did mention using the Ka-Boom Hammer as an anti-vehicle
> weapon, which is indeed a good idea I hadn't thought of. Might not be
> very effective if the vehicle is fast-moving, but still interesting.

Use the bow accessory mount on the hammer shaft and smartlink it. ;)

Granted, it would be terribly expensive, but not that much compared with
the cost of 5 kilos of C12 per hammer. And it would be awfully funny.

Jeff D.
Message no. 9
From: davek@***.lonestar.org (David Kettler)
Subject: NPC- villain prototypes-GM's only
Date: Tue, 13 Apr 2004 01:47:13 +0000
On Sun, Apr 11, 2004 at 10:25:06PM -0400, Jeffrey T Dougherty wrote:
> On Mon, 12 Apr 2004, Max Noel wrote:
>
> >
> > Le 12 avr. 2004, à 00:05, chipeloi@***.nl a écrit :
> >
> > > On 11 Apr 2004 at 20:33, Max Noel wrote:
> > >
> > >>>> [Spoiler space left to protect the guilty]
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
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> > >>>>>
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> > >>>>>
> > >>>>> More space
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>
> > >
> > > And where did you get the idea that close combat is rare in Shadowrun
> > > we get it almost
> > > every fight.
> >
> > Huh? No, I think you misunderstood me. I said that *long*-range combat
> > (as in, 50+ meters) is rare. Meaning that the explosives will be
> > useless in most fights because the troll will be far too close to
> > detonate them safely.
> >
> > > The hammer can still be used up close as the best thing would be that
> > > it won't arm it self
> > > unless it X meters away from him.
> >
> > Exactly my point, he might just as well carry a regular troll-sized
> > hammer. Big intimidation factor, and effective in combat.
> > However, you did mention using the Ka-Boom Hammer as an anti-vehicle
> > weapon, which is indeed a good idea I hadn't thought of. Might not be
> > very effective if the vehicle is fast-moving, but still interesting.
>
> Use the bow accessory mount on the hammer shaft and smartlink it. ;)
>
> Granted, it would be terribly expensive, but not that much compared with
> the cost of 5 kilos of C12 per hammer. And it would be awfully funny.
>
> Jeff D.

Er...you're kidding, right? A bow accessory mount does not let you toss a smartlink on
any old random object you feel like; it let's you use a smartlink with a bow. That's
maybe a bit of a stretch in of itself, but I'm willing to accept it if you assume it is
somehow calibrated to the user. But how would the smartlink on hammer thing possibly
work? Even assuming you could somehow calibrate it so that it could figure out the angle
you were going to toss the hammer (which I'm not really sure how you'd do, but it might be
possible), there is no possible way the smartlink would know how *hard* you were going to
throw the hammer, which has a big impact on its trajectory. So how does the smartlink
know where the hammer is going to go? It doesn't.

--
Dave Kettler
davek@***.lonestar.org
http://davek.freeshell.org/
SDF Public Access UNIX System - http://sdf.lonestar.org
Message no. 10
From: Jeffrey.T.Dougherty@********.edu (Hunted by the Aphids)
Subject: NPC- villain prototypes-GM's only
Date: Mon, 12 Apr 2004 22:30:36 -0400
----- Original Message -----
From: "David Kettler" <davek@***.lonestar.org>
To: "Shadowrun Discussion" <shadowrn@*****.dumpshock.com>
Sent: Monday, April 12, 2004 9:47 PM
Subject: Re: NPC- villain prototypes-GM's only


> On Sun, Apr 11, 2004 at 10:25:06PM -0400, Jeffrey T Dougherty wrote:
> > On Mon, 12 Apr 2004, Max Noel wrote:
> >
> > >
> > > Le 12 avr. 2004, à 00:05, chipeloi@***.nl a écrit :
> > >
> > > > On 11 Apr 2004 at 20:33, Max Noel wrote:
> > > >
> > > >>>> [Spoiler space left to protect the guilty]
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>> More space
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>> More space
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>
> > > >
> > > > And where did you get the idea that close combat is rare in
Shadowrun
> > > > we get it almost
> > > > every fight.
> > >
> > > Huh? No, I think you misunderstood me. I said that *long*-range combat
> > > (as in, 50+ meters) is rare. Meaning that the explosives will be
> > > useless in most fights because the troll will be far too close to
> > > detonate them safely.
> > >
> > > > The hammer can still be used up close as the best thing would be
that
> > > > it won't arm it self
> > > > unless it X meters away from him.
> > >
> > > Exactly my point, he might just as well carry a regular troll-sized
> > > hammer. Big intimidation factor, and effective in combat.
> > > However, you did mention using the Ka-Boom Hammer as an anti-vehicle
> > > weapon, which is indeed a good idea I hadn't thought of. Might not be
> > > very effective if the vehicle is fast-moving, but still interesting.
> >
> > Use the bow accessory mount on the hammer shaft and smartlink it. ;)
> >
> > Granted, it would be terribly expensive, but not that much compared with
> > the cost of 5 kilos of C12 per hammer. And it would be awfully funny.
> >
> > Jeff D.
>
> Er...you're kidding, right? A bow accessory mount >does not let you toss
a smartlink on any old random >object you feel like; it let's you use a
smartlink with a >bow. That's maybe a bit of a stretch in of itself, but
I'm >willing to accept it if you assume it is somehow >calibrated to the
user. But how would the smartlink on >hammer thing possibly work? Even
assuming you could >somehow calibrate it so that it could figure out the
angle >you were going to toss the hammer (which I'm not really >sure how
you'd do, but it might be possible), there is no >possible way the smartlink
would know how *hard* >you were going to throw the hammer, which has a big
>impact on its trajectory. So how does the smartlink >know where the hammer
is going to go? It doesn't.

You're right. I was kidding. Now breathe. ;) I figured it wasn't that
much sillier than the idea of a hammer head packed with C12.

Jeff D.
Message no. 11
From: davek@***.lonestar.org (David Kettler)
Subject: NPC- villain prototypes-GM's only
Date: Tue, 13 Apr 2004 04:40:01 +0000
On Mon, Apr 12, 2004 at 10:30:36PM -0400, Hunted by the Aphids wrote:
> ----- Original Message -----
> From: "David Kettler" <davek@***.lonestar.org>
> To: "Shadowrun Discussion" <shadowrn@*****.dumpshock.com>
> Sent: Monday, April 12, 2004 9:47 PM
> Subject: Re: NPC- villain prototypes-GM's only
>
>
> > On Sun, Apr 11, 2004 at 10:25:06PM -0400, Jeffrey T Dougherty wrote:
> > > On Mon, 12 Apr 2004, Max Noel wrote:
> > >
> > > >
> > > > Le 12 avr. 2004, à 00:05, chipeloi@***.nl a écrit :
> > > >
> > > > > On 11 Apr 2004 at 20:33, Max Noel wrote:
> > > > >
> > > > >>>> [Spoiler space left to protect the guilty]
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
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> > > > >>>>>
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> > > > >>>>>
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> > > > >>>>>
> > > > >>>>> More space
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> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>> More space
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>
> > > > >
> > > > > And where did you get the idea that close combat is rare in
> Shadowrun
> > > > > we get it almost
> > > > > every fight.
> > > >
> > > > Huh? No, I think you misunderstood me. I said that *long*-range combat
> > > > (as in, 50+ meters) is rare. Meaning that the explosives will be
> > > > useless in most fights because the troll will be far too close to
> > > > detonate them safely.
> > > >
> > > > > The hammer can still be used up close as the best thing would be
> that
> > > > > it won't arm it self
> > > > > unless it X meters away from him.
> > > >
> > > > Exactly my point, he might just as well carry a regular troll-sized
> > > > hammer. Big intimidation factor, and effective in combat.
> > > > However, you did mention using the Ka-Boom Hammer as an anti-vehicle
> > > > weapon, which is indeed a good idea I hadn't thought of. Might not be
> > > > very effective if the vehicle is fast-moving, but still interesting.
> > >
> > > Use the bow accessory mount on the hammer shaft and smartlink it. ;)
> > >
> > > Granted, it would be terribly expensive, but not that much compared with
> > > the cost of 5 kilos of C12 per hammer. And it would be awfully funny.
> > >
> > > Jeff D.
> >
> > Er...you're kidding, right? A bow accessory mount >does not let you toss
> a smartlink on any old random >object you feel like; it let's you use a
> smartlink with a >bow. That's maybe a bit of a stretch in of itself, but
> I'm >willing to accept it if you assume it is somehow >calibrated to the
> user. But how would the smartlink on >hammer thing possibly work? Even
> assuming you could >somehow calibrate it so that it could figure out the
> angle >you were going to toss the hammer (which I'm not really >sure how
> you'd do, but it might be possible), there is no >possible way the smartlink
> would know how *hard* >you were going to throw the hammer, which has a big
> >impact on its trajectory. So how does the smartlink >know where the hammer
> is going to go? It doesn't.
>
> You're right. I was kidding. Now breathe. ;) I figured it wasn't that
> much sillier than the idea of a hammer head packed with C12.
>
> Jeff D.
>

Heh, guess I overreacted somewhat. Just that the idea seemed *so* wrong to me, I had to
be sure ;)

--
Dave Kettler
davek@***.lonestar.org
http://davek.freeshell.org/
SDF Public Access UNIX System - http://sdf.lonestar.org
Message no. 12
From: area51_guy@*******.com (Whayne Sebrey)
Subject: NPC- villain prototypes-GM's only
Date: Mon, 12 Apr 2004 21:19:29 -0800
> > > >>>> [Spoiler space left to protect the guilty]
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
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> > > >>>>> More space
> > > >>>>>
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> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>> More space
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> > > >>>>>
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> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>
> > > >>
Even assuming you could somehow calibrate it so that it could figure out the
angle you were going to toss the hammer (which I'm not really sure how you'd
do, but it might be possible), there is no possible way the smartlink would
know how *hard* you were going to throw the hammer, which has a big impact
on its trajectory. So how does the smartlink know where the hammer is going
to go? It doesn't.

Well, theoretically, if you had a fairly sophisticated cyberarm and
smartlink the smartlink could
a) tell the arm how hard to throw, or b) know how hard the arm throws
because you program the arm to allways throw exactly the same. Maybe some
form of DNI interface telling the arm that you are throwing the hammer. I
would think that it could be done, but it would be some fairly specialized
and complicated stuff. So for the purpose of a arch-villain or ultra high
end team I would allow it.

_________________________________________________________________
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Message no. 13
From: chipeloi@***.nl (chipeloi@***.nl)
Subject: NPC- villain prototypes-GM's only
Date: Tue, 13 Apr 2004 11:56:09 +0200
On 12 Apr 2004 at 21:19, Whayne Sebrey wrote:

> > > > >>>> [Spoiler space left to protect the guilty]
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
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> > > > >>>>>
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> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>> More space
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> > > > >>>>>
> > > > >>>>>
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> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>> More space
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>
> > > > >>
>> Well, theoretically, if you had a fairly sophisticated cyberarm and
> smartlink the smartlink could
> a) tell the arm how hard to throw, or b) know how hard the arm throws
> because you program the arm to allways throw exactly the same. Maybe some
> form of DNI interface telling the arm that you are throwing the hammer. I
> would think that it could be done, but it would be some fairly specialized
> and complicated stuff. So for the purpose of a arch-villain or ultra high
> end team I would allow it.

And with the smart ball system, used for baseball, it alows the user to predict where the
ball
is going what speed and where it would land its either cromebook stuf or real cyberwear
anyone know what i'm taking about?
Message no. 14
From: pixelonpicnic@*******.com (Niels Sønderborg)
Subject: NPC- villain prototypes-GM's only
Date: Tue, 13 Apr 2004 13:40:23 +0200
>From: chipeloi@***.nl
>Reply-To: Shadowrun Discussion <shadowrn@*****.dumpshock.com>
>To: Shadowrun Discussion <shadowrn@*****.dumpshock.com>
>Subject: Re: NPC- villain prototypes-GM's only
>Date: Tue, 13 Apr 2004 11:56:09 +0200
>
>On 12 Apr 2004 at 21:19, Whayne Sebrey wrote:
>
> > > > > >>>> [Spoiler space left to protect the guilty]
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
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> > > > > >>>>>
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> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>> More space
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>> More space
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>
> > > > > >>
> >> Well, theoretically, if you had a fairly sophisticated cyberarm and
> > smartlink the smartlink could
> > a) tell the arm how hard to throw, or b) know how hard the arm throws
> > because you program the arm to allways throw exactly the same. Maybe
>some
> > form of DNI interface telling the arm that you are throwing the hammer.
>I
> > would think that it could be done, but it would be some fairly
>specialized
> > and complicated stuff. So for the purpose of a arch-villain or ultra
>high
> > end team I would allow it.
>
>And with the smart ball system, used for baseball, it alows the user to
>predict where the ball
>is going what speed and where it would land its either cromebook stuf or
>real cyberwear
>anyone know what i'm taking about?
>
>
I think I saw the Smartball system in one of the Plastic Warrior books ...

_________________________________________________________________
Få alle de nye og sjove ikoner med MSN Messenger http://www.msn.dk/messenger
Message no. 15
From: valeuj@*****.navy.mil (Valeu, John W. EM3 (AS40 R-3))
Subject: NPC- villain prototypes-GM's only
Date: Tue, 13 Apr 2004 23:29:28 +1000
>On 12 Apr 2004 at 21:19, Whayne Sebrey wrote:
>
> > > > > >>>> [Spoiler space left to protect the guilty]
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>> More space
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>> More space
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>>>>
> > > > > >>
> > > > > >>
> >> Well, theoretically, if you had a fairly sophisticated cyberarm and
> > smartlink the smartlink could
> > a) tell the arm how hard to throw, or b) know how hard the arm throws
> > because you program the arm to allways throw exactly the same. Maybe
>some
> > form of DNI interface telling the arm that you are throwing the hammer.

>I
> > would think that it could be done, but it would be some fairly
>specialized
> > and complicated stuff. So for the purpose of a arch-villain or ultra
>high
> > end team I would allow it.
>
>And with the smart ball system, used for baseball, it alows the user to
>predict where the ball
>is going what speed and where it would land its either cromebook stuf or
>real cyberwear
>anyone know what i'm taking about?
>
>
>I think I saw the Smartball system in one of the Plastic Warrior books ...

Originally, SmartBall was mentioned as a Basketball cyberware mod in
Shadowbeat. What Chip is talking about sounds like what Mike Stackpole wrote
in Wolf & Raven.
Message no. 16
From: silvercat@***********.org (Jonathan Hurley)
Subject: NPC- villain prototypes-GM's only
Date: Tue, 13 Apr 2004 09:55:06 -0400
> > > > >>>> [Spoiler space left to protect the guilty]
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>> More space
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>> More space
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>
> > > > >>
> Even assuming you could somehow calibrate it so that it could figure out
> the
> angle you were going to toss the hammer (which I'm not really sure how
> you'd
> do, but it might be possible), there is no possible way the smartlink
> would
> know how *hard* you were going to throw the hammer, which has a big impact
> on its trajectory. So how does the smartlink know where the hammer is
> going
> to go? It doesn't.
>
> Well, theoretically, if you had a fairly sophisticated cyberarm and
> smartlink the smartlink could
> a) tell the arm how hard to throw, or b) know how hard the arm throws
> because you program the arm to allways throw exactly the same. Maybe some
> form of DNI interface telling the arm that you are throwing the hammer. I
> would think that it could be done, but it would be some fairly specialized
> and complicated stuff. So for the purpose of a arch-villain or ultra high
> end team I would allow it.
>

Or, for a more canon way of doing things, use a smartball system. Referenced
a couple of times in regards to urban brawl and other cybered sports.
Message no. 17
From: rich@****.net (Rich Stokes)
Subject: NPC- villain prototypes-GM's only
Date: Tue, 13 Apr 2004 15:51:21 +0100
Whayne Sebrey wrote:

>> > > >>>> [Spoiler space left to protect the guilty]
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>> More space
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>> More space
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>
>> > > >>
>
> Even assuming you could somehow calibrate it so that it could figure out
> the angle you were going to toss the hammer (which I'm not really sure
> how you'd do, but it might be possible), there is no possible way the
> smartlink would know how *hard* you were going to throw the hammer,
> which has a big impact on its trajectory. So how does the smartlink
> know where the hammer is going to go? It doesn't.

I'm actually thinking that a smartlink might not work exactly as
advertised, but...

A hammer (or anything else) which had already been thrown could report
it's position simply enough to a Smartlink system. The smartlink
implant could easily use this to work out the velocity/trajectory of
said hammer and therefore calculate where it was going to land,
overlaying this onto the users field of vision. Combined with a
rangefinder of some kind, it would probably be pretty accurate at
calculating the position and time of impact. You could then remotely
detonate the explosive at the optimum time.

I don't really know what the game mechanics effects of this would be,
but it's about the level of the kinda stuff that ends up in some of the
(sillier) novels...

Rich
Message no. 18
From: loneeagle@********.co.uk (Lone Eagle)
Subject: NPC- villain prototypes-GM's only
Date: Tue, 13 Apr 2004 18:42:36 +0100
Apropos of nothing:
> > > >>>> [Spoiler space left to protect the guilty]
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>> More space
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>> More space
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>
> > > >

Thinking about the Troll...
I can't remember how much character you actually provided on the chap
beyond the hammer itself but...
You have to make him African American for a start, and there's only one
name that would work...

John Henry.

From there I'd minimise his Cyberware, perhaps give him superhuman
strength (exceptional attribute) but make him natural, not magical, not
cybernetic...
Then give him a bit of a beef with chrome, perhaps even make him a Luddite,
that would allow you to set that final confrontation up as a single combat
between the team sammie and John Henry in a reworking of the old American
story of John Henry vs the Steam Hammer.

Which could be quite cool.


--
Lone Eagle
"Hold up lads, I got an idea."

www.wyrmtalk.co.uk - Please be patient, this site is under construction

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s+(+++) GM+++(-) A GS+(-) h++ LA+++ CG--- F c+
Message no. 19
From: loneeagle@********.co.uk (Lone Eagle)
Subject: NPC- villain prototypes-GM's only
Date: Tue, 13 Apr 2004 20:06:42 +0100
Apropos of nothing:
> > > >>>> [Spoiler space left to protect the guilty]
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>> More space
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>> More space
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>>>>
> > > >>
> > > >
>
>Thinking about the Troll...
>I can't remember how much character you actually provided on the chap
>beyond the hammer itself but...
>You have to make him African American for a start, and there's only one
>name that would work...
>
>John Henry.
>
> From there I'd minimise his Cyberware, perhaps give him superhuman
> strength (exceptional attribute) but make him natural, not magical, not
> cybernetic...
>Then give him a bit of a beef with chrome, perhaps even make him a
>Luddite, that would allow you to set that final confrontation up as a
>single combat between the team sammie and John Henry in a reworking of the
>old American story of John Henry vs the Steam Hammer.
>
>Which could be quite cool. :-)


--
Lone Eagle
"Hold up lads, I got an idea."

www.wyrmtalk.co.uk - Please be patient, this site is under construction

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GE d++(---) s++: a->? C++(+) US++ P! L E? W++ N o? K? w+ O! M- V? PS+ PE-()
Y PGP? t+@ 5++ X- R+>+++$>* tv b+++ DI++++ D+ G++ e+ h r* y+>+++++
-----END GEEK CODE BLOCK-----

GCC0.2: y75>?.uk[NN] G87 S@:@@[SR] B+++ f+ RM(RR) rm++ rr++ l++(--) m- w
s+(+++) GM+++(-) A GS+(-) h++ LA+++ CG--- F c+
Message no. 20
From: lordmountainlion@***.rr.com (Scott)
Subject: NPC- villain prototypes-GM's only
Date: Tue, 13 Apr 2004 22:21:09 -0600
Whayne Sebrey wrote:

>> > > >>>> [Spoiler space left to protect the guilty]
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>> More space
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>> More space
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>
>> > > >>
>
anyone else getting sick of this massive spoiler space?
[Scott/Hearne/Arclight]
Heh
Message no. 21
From: chipeloi@***.nl (chipeloi@***.nl)
Subject: NPC- villain prototypes-GM's only
Date: Wed, 14 Apr 2004 13:23:05 +0200
On 13 Apr 2004 at 22:21, Scott wrote:


>
> >> > > >>>> [Spoiler space left to protect the guilty]
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>> More space
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>> More space
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>>>>
> >> > > >>
> >> > > >>
> >
> anyone else getting sick of this massive spoiler space?
> [Scott/Hearne/Arclight]
> Heh

Its there so you can come up with a way to suprice Gurth and give me more ammo and
idea's to screw with his mind.. .... =)

Further Reading

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