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Mailing List Logs for ShadowRN

Message no. 1
From: Bai Shen baishen@**********.com
Subject: Nueromancer/Decker Trick
Date: Thu, 08 Apr 1999 22:36:42 -0400
> > Anyone have any other ideas for including the decker?
> One thing I'm planning on doing with my character (as soon as I get the
> money for it together :) is the trick Case and Molly used in Neuromancer:
> give another team-member a simrig to wear, and hook that up to my
> cyberdeck, then switch between the simrig and the Matrix as needed.
> Unfortunately a simlink costs more money that I have ATM :(

Okay, mind refreshing my memory on this one? I think I've read
Neuromancer, but I don't recall this trick.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
Message no. 2
From: Oliver McDonald oliver@*********.com
Subject: Nueromancer/Decker Trick
Date: Thu, 08 Apr 1999 20:04:14 -0700 (PDT)
On Thu, 08 Apr 1999 22:36:42 -0400, Bai Shen wrote:

>Okay, mind refreshing my memory on this one? I think I've read
>Neuromancer, but I don't recall this trick.

Used in the attack on the Sense Net Pyramid, and also in the penetration of Villa
Straylight. Purpose was in the first case to keep the decker in time with the physical
penetration, so he would pop the ROM construct out when she was in the position to take
it, in the second case, much the same.

-----------------------------------------------------------
Oliver McDonald - oliver@*********.com
http://web2.spydernet.com/oliver/
-----------------------------------------------------------
Space. The Final Frontier. Let's not close it down.
Brought to you via CyberSpace, the recursive frontier.

"that is not dead which can eternal lie, And with strange aeons even death may
die."
-H.P. Lovecraft, "The Call of Cthulhu."
Message no. 3
From: Gurth gurth@******.nl
Subject: Nueromancer/Decker Trick
Date: Fri, 9 Apr 1999 10:51:43 +0200
According to Bai Shen, at 22:36 on 8 Apr 99, the word on
the street was...

> > > Anyone have any other ideas for including the decker?
> > One thing I'm planning on doing with my character (as soon as I get the
> > money for it together :) is the trick Case and Molly used in Neuromancer:
> > give another team-member a simrig to wear, and hook that up to my
> > cyberdeck, then switch between the simrig and the Matrix as needed.
> > Unfortunately a simlink costs more money that I have ATM :(

Whoa, this is old... (I recall writing the double-quoted bi above, but not
when it was.)

> Okay, mind refreshing my memory on this one? I think I've read
> Neuromancer, but I don't recall this trick.

This is where, in Neuromancer, Case, Molly, and some hired help break into
a building to get the cartridge containing a construct of Dixie Flatline.
Molly wears (what in SR would be called) a simrig, with a radio link to
Case's cyberdeck. He switches back and forth between Molly's sensorium and
cyberspace to coordinate his Matrix actions with Molly's progress in the
building.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Everyone has a lie to live.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998

Further Reading

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.