From: | scotthiller2002@*****.com (Scott Hiller) |
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Subject: | Nuts and Bolts FIRST |
Date: | Tue, 19 Apr 2005 08:39:08 -0700 (PDT) |
give the developers something to consider as they
redefine Shadowrun: Nuts and Bolts FIRST. Establish
the game mechanics. That is the obvious first step.
But, after that (or during, depending on your
perspective) then establish the basic rules for
encumbrance, getting sick vs staying healthy (I have a
hard time believing no one in the SR Universe ever
gets the flu or a cold), population of the world and
the different nuances approriate to each location (the
latter can be accomplished by publishing a thorough
and comprehensive Shadowrun atlas, almanac, gazeteer,
etc. of the SR world).
Established guidelines such as these will allow the
players and GMs to fashion their adventures the way
they like building on a universe already established
by the developers. But if the developers don't DEVELOP
anything (i.e.: saying that they want to let the
players decide the nuts and bolts of the game because
we the developers don't want to spend the time working
on the boring stuff), then Shadowrun will lose it's
appeal.
Anyway, that's my 2 cents.
-Scott