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Message no. 1
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: Oh Dear, hate mail...:)
Date: Sat, 21 Sep 1996 15:21:13 -0500 (EST)
>Other players follow a combination of slapping foreheads and "Burn -
>damn you" glares at me. Eventually, thanks to a combination of good
>luck, and old wood, they were able to dig, burrow, crawl and blast their
>way off the dock, out of the rubble, and into Puget Sound. Climbing out
>of the sound, the team were somewhat unimpressed that they had had to
>ditch most of their larger items (assault rifles, body armour, long
>coats, etc) in order to be able to swim.
>
>All in all, the run netted them 12,000 each, and cost them in excess of
>75,000 - 100,000 each to replace vehicles and equipment. I was quite
>pleased with the result, but for some strange reason I've been getting
>hate mail ever since.
>
>Anyone got any ideas why????
>
Oh, you are an evil GM... Tinner's fond of doing the same thing. My
character had spent several months in game time and I personally spent
several hours in real time designing and buildinga heavily modified GMC
Bulldog combat vehicle. I also spent in exgggcess of 500,000 nuyen, money
that I'd been saving for a LONG time. Well, the first run we take it on, I
assume my character (intelligence 8) would be smart enough to automatically
set the security sustem on the vehicle (rating 8 at the time). I didn't
bother specifically saying I was arming trhe security system, though. I
really should know better.

Well, we get back from fighting a VERY nasty battle with cockroaches and
Dzoo Noo Qua (SP?) in Calamit Swamp in Chicago, and we find the tires have
been stripped! So our shaman, who is badly hurt, summons up a force 5 (I
think) air spirit to carry the vanback to Little Earth, one of the Enclaves
we'd been working out of. We get there, Johnny tell the spirit to put the
van down, and it does, from 10 feet off the ground doing about 15 miles per
hour... Needless to say, we took ANOTHER beating, ripped the entire
underside of thevan apart, AND took out the side of a building. Pleasent.

All that work and I got to drive it once. Well, instead of designing
another, I've simply kept rebuilding or replacing it. Over the course of 2
years, I've replaced the van 4 times, and currently need to rplace the roof
(and the gun turrets...)...

Also, my right arm has been replaced six times, once with a cyber (gee,
thanks Johnny...). I also think we've had three apartments destroyed now...

Steve just LOVES to make us replace things...

Some days, Bull doesn't even want to get out of bed...


"The kids are drinking what? Neuro stun? and they want more?"

"Daddy, look at this neat trick. It's Suburban Removal... <sound of wall
collapsing and Bull fainting>"



#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 2
From: Loki <loki@*******.com>
Subject: Re: Oh Dear, hate mail...:)
Date: Sat, 21 Sep 1996 15:25:38 -0700
Steven Ratkovich wrote:
>
> >Other players follow a combination of slapping foreheads and "Burn -
> >damn you" glares at me. Eventually, thanks to a combination of good
> >luck, and old wood, they were able to dig, burrow, crawl and blast their
> >way off the dock, out of the rubble, and into Puget Sound. Climbing out
> >of the sound, the team were somewhat unimpressed that they had had to
> >ditch most of their larger items (assault rifles, body armour, long
> >coats, etc) in order to be able to swim.
> >
> >All in all, the run netted them 12,000 each, and cost them in excess of
> >75,000 - 100,000 each to replace vehicles and equipment. I was quite
> >pleased with the result, but for some strange reason I've been getting
> >hate mail ever since.
> >
> >Anyone got any ideas why????
> >
> Oh, you are an evil GM... Tinner's fond of doing the same thing. My
> character had spent several months in game time and I personally spent
> several hours in real time designing and buildinga heavily modified GMC
> Bulldog combat vehicle. I also spent in exgggcess of 500,000 nuyen, money
> that I'd been saving for a LONG time. Well, the first run we take it on, I
> assume my character (intelligence 8) would be smart enough to automatically
> set the security sustem on the vehicle (rating 8 at the time). I didn't
> bother specifically saying I was arming trhe security system, though. I
> really should know better.

I handle my players the same way, I never assume on the part of their
characters. I must be informed of actions taken. Just ask them about the
other night. The just finish a hit on Renraku for which they were hired
by Kyle Morgan. Now Kyle (and Perianwyr) is more then well acquainted
with three members fo the group, after taken a sveral story fall back in
Maria Mercurial. Knowing this still doesn't inform me of doing anything
(like picking up weapons or armor) during the two hour window befor
going to meet with Kyle and pick up "payment" for their job in an
abandoned warehouse in the shadows of the archology. I should also add
they group had also hit a well known fixer's casino for 25,000,000Y and
has a bounty out on them, is believed to have a bio-chemical warfare
sample Renraku and the UCAS want badly, and so on.

Still they didn't inform me or any preparations, so I let them stroll
right into to the trap unarmed, unarmored, unwitting...

A GM has to know certain things...


@>-,--'--- Loki

CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.

*********************************************
Poisoned Elves
http://www.netzone.com/~loki/
*********************************************
Message no. 3
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: Oh Dear, hate mail...:)
Date: Sat, 21 Sep 1996 18:54:36 -0500 (EST)
>I handle my players the same way, I never assume on the part of their
>characters. I must be informed of actions taken. Just ask them about the
>other night. The just finish a hit on Renraku for which they were hired
>by Kyle Morgan. Now Kyle (and Perianwyr) is more then well acquainted
>with three members fo the group, after taken a sveral story fall back in
>Maria Mercurial. Knowing this still doesn't inform me of doing anything
>(like picking up weapons or armor) during the two hour window befor
>going to meet with Kyle and pick up "payment" for their job in an
>abandoned warehouse in the shadows of the archology. I should also add
>they group had also hit a well known fixer's casino for 25,000,000Y and
>has a bounty out on them, is believed to have a bio-chemical warfare
>sample Renraku and the UCAS want badly, and so on.
>
I see you use Kyle as a big nasty NPC too... Unfortunately, he decided to
take revenge on us right after our GM say die hard 3. Needless to say, a
couple nights later, we're chasing around the city, looking for riddles, and
jumping off of bridges. However, in our world he doesn't hold a grudge, and
we've made up. While Bull still fears Kyle immensly, we've actually helped
Perry and been helped by Perry. We were able to get arail bombing of
bugspray on a Mosquito hive once, thanks to him...:)

Although I still am peeved about the arm(s)...


#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 4
From: Loki <loki@*******.com>
Subject: Re: Oh Dear, hate mail...:)
Date: Sat, 21 Sep 1996 16:14:46 -0700
Steven Ratkovich wrote:
>
> >I handle my players the same way, I never assume on the part of their
> >characters. I must be informed of actions taken. Just ask them about the
> >other night. The just finish a hit on Renraku for which they were hired
> >by Kyle Morgan. Now Kyle (and Perianwyr) is more then well acquainted
> >with three members fo the group, after taken a sveral story fall back in
> >Maria Mercurial. Knowing this still doesn't inform me of doing anything
> >(like picking up weapons or armor) during the two hour window befor
> >going to meet with Kyle and pick up "payment" for their job in an
> >abandoned warehouse in the shadows of the archology. I should also add
> >they group had also hit a well known fixer's casino for 25,000,000Y and
> >has a bounty out on them, is believed to have a bio-chemical warfare
> >sample Renraku and the UCAS want badly, and so on.
> >
> I see you use Kyle as a big nasty NPC too... Unfortunately, he decided to
> take revenge on us right after our GM say die hard 3. Needless to say, a
> couple nights later, we're chasing around the city, looking for riddles, and
> jumping off of bridges. However, in our world he doesn't hold a grudge, and
> we've made up. While Bull still fears Kyle immensly, we've actually helped
> Perry and been helped by Perry. We were able to get arail bombing of
> bugspray on a Mosquito hive once, thanks to him...:)

Actually I don't play Kyle as having a direct grudge, it's all more on a
professional level than that. The players feel he's just wating for the
right moment for paybacks...whenever that will be. Besides, there are
advantages to having a best friend that's a dragon that could wait
decades if need be... <grin>

I've beefed Kyle up a wee bit to put him on a level equal with his rep.
'Specially when you realize he was put out long before most of the now
availiable sourcebooks. Here's how he is in my game:

Kyle Morgan
Bod 6
Quick 6 (8)
Str 5 (7)
Chr 5
Int 4 (3)
Will 4 (7)

Ess 1.1
Reac 18+3d6
T/P 8/4

Cyberware
Datajack
Smartgunlink II
Wired Reflexes II
Reaction Enhancer IV

Bioware
Adrenal Pump II
Ehnaced Articualtion
Pain Editor

Skills
Firearms 4 (5)
Pistol 8 (9)
Rifle 7 (8)
Unarmed Comb 5 (6)
Leadership 7
Negotiation 6
Racing 7
French 4
Spanish 5
Welsh 6

**Primary weapons are customized


@>-,--'--- Loki

CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.

*********************************************
Poisoned Elves
http://www.netzone.com/~loki/
*********************************************
Message no. 5
From: Pete Sims <petesims@********.demon.co.uk>
Subject: Re: Oh Dear, hate mail...:)
Date: Sun, 22 Sep 1996 02:01:07 +0100
In article <32446B62.6165@*******.com>, Loki <loki@*******.com> writes
>Steven Ratkovich wrote:
>> >All in all, the run netted them 12,000 each, and cost them in excess of
>> >75,000 - 100,000 each to replace vehicles and equipment. I was quite
>> >pleased with the result, but for some strange reason I've been getting
>> >hate mail ever since.
>> >
>> >Anyone got any ideas why????
>> >
>> Oh, you are an evil GM... Tinner's fond of doing the same thing. My
>> character had spent several months in game time and I personally spent
>> several hours in real time designing and buildinga heavily modified GMC
>> Bulldog combat vehicle. I also spent in exgggcess of 500,000 nuyen, money
>> that I'd been saving for a LONG time. Well, the first run we take it on, I
>> assume my character (intelligence 8) would be smart enough to automatically
>> set the security sustem on the vehicle (rating 8 at the time). I didn't
>> bother specifically saying I was arming trhe security system, though. I
>> really should know better.
>
>I handle my players the same way, I never assume on the part of their
>characters. I must be informed of actions taken. Just ask them about the
>other night. The just finish a hit on Renraku for which they were hired
>by Kyle Morgan. Now Kyle (and Perianwyr) is more then well acquainted
>with three members fo the group, after taken a sveral story fall back in
>Maria Mercurial. Knowing this still doesn't inform me of doing anything
>(like picking up weapons or armor) during the two hour window befor
>going to meet with Kyle and pick up "payment" for their job in an
>abandoned warehouse in the shadows of the archology. I should also add
>they group had also hit a well known fixer's casino for 25,000,000Y and
>has a bounty out on them, is believed to have a bio-chemical warfare
>sample Renraku and the UCAS want badly, and so on.
>
Absolutely, I agree 100%, there are very few actions that the GM can
safely assume about character actions, bowel movements are one - except
in certain circumstances. 8-) I never fail to be amazed at some of the
things I'm supposed to assume, like ammo load outs, equipment carried
actions taken etc. After nearly a year of punishing the PCs mercilessly
for assuming that I assumed they did certain things, they now make sure
that I know what their characters are doing.

I also, had a considerable problem with OOC comments being made in the
game, and various insults, actions etc, followed with the comment, "I
didn't do that really!" After I got fed up with it, and started taking
actions literally, based on what was said, including having the party
munchkin shoot two players in the back (he *said* he was going to do it)
the players now make sure I now they're OOC by using a very obvious time
out sign. Strangely, after loosing five characters over five runs,
killing a couple of team members, a considerable amount of out of game
talking/instruction, and generally being victimised by other players,
the munchkin has turned into a very good player, with a strangely warped
mind and imagination, I'm finding it an interesting match to keep ahead.

>Still they didn't inform me or any preparations, so I let them stroll
>right into to the trap unarmed, unarmored, unwitting...
>
Yep, done that, been there, damn near killed them all. They learned not
to do that again.

>A GM has to know certain things...
>
Too right. And the more we know, the better we can act on that
knowledge - to the *benefit* of the players, of course. 8-)
>
--
Pete Sims
Civilisation advances by extending the number of important operations which we
can perform without thinking about them.
Message no. 6
From: Pete Sims <petesims@********.demon.co.uk>
Subject: Re: Oh Dear, hate mail...:)
Date: Sun, 22 Sep 1996 01:52:09 +0100
In article <199609212021.PAA11696@***.ncweb.com>, Steven Ratkovich
<chaos@*****.com> writes
>>
>>All in all, the run netted them 12,000 each, and cost them in excess of
>>75,000 - 100,000 each to replace vehicles and equipment. I was quite
>>pleased with the result, but for some strange reason I've been getting
>>hate mail ever since.
>>
>>Anyone got any ideas why????
>>
>Oh, you are an evil GM... Tinner's fond of doing the same thing. My
>character had spent several months in game time and I personally spent
>several hours in real time designing and buildinga heavily modified GMC
>Bulldog combat vehicle. I also spent in exgggcess of 500,000 nuyen, money
>that I'd been saving for a LONG time. Well, the first run we take it on, I
>assume my character (intelligence 8) would be smart enough to automatically
>set the security sustem on the vehicle (rating 8 at the time). I didn't
>bother specifically saying I was arming trhe security system, though. I
>really should know better.
>
Doc, one of the player characters currently hating me, had a similar
problem, he had just fiunished a fairly lucrative run and purchased a
very expensive automobile, he then proceded to park it in the Redmond
Barrens. 24 hours later when he returned to it, he found the car had
been stripped down to the axles. 8-)

He wasn't happy.

He also, unfortunately, believed that someone had lanted a bomb on one
of his vehicles (a chevy I think). Anyway, he thought ight be a gooask
a local gang he was friendly with, if they'd strip the car down, and
check it out for him, 5,000 nuyen later they'd stripped the car to it's
component parts, and informed him it was bomb free, unfortunately he
hadn't stated or paid to have the car reassembled again..... <cackle
cackle, manic snigger> When he finally got the vehicle back (he'd
requested that it be "camouflaged" to fit in with Seattle life) it came
back as a pimp mobile. He wasn't happy - don't know why. 8-)

Another player, Dewdrop, the Mage had a passion for LAW rocket
launchers, that is, until he was reduced to firing one whilst *inside* a
Nissan Jackrabbit, he survived, the Jackrabbit didn't. Ooops.

>Well, we get back from fighting a VERY nasty battle with cockroaches and
>Dzoo Noo Qua (SP?) in Calamit Swamp in Chicago, and we find the tires have
>been stripped! So our shaman, who is badly hurt, summons up a force 5 (I
>think) air spirit to carry the vanback to Little Earth, one of the Enclaves
>we'd been working out of. We get there, Johnny tell the spirit to put the
>van down, and it does, from 10 feet off the ground doing about 15 miles per
>hour... Needless to say, we took ANOTHER beating, ripped the entire
>underside of thevan apart, AND took out the side of a building. Pleasent.
>
Reminds me of an incident with a boat, a player, and Pier 13.
Hahahaha....

>All that work and I got to drive it once. Well, instead of designing
>another, I've simply kept rebuilding or replacing it. Over the course of 2
>years, I've replaced the van 4 times, and currently need to rplace the roof
>(and the gun turrets...)...
>
Funny that, my players tend to use public transport these days, their
bikes are locked up tight, and only used when absolutely necessary.
Except for Doc, who has a RV, which he lives in. Hmm, I wonder if I
could get away with victimising him again... 8-)

>Also, my right arm has been replaced six times, once with a cyber (gee,
>thanks Johnny...). I also think we've had three apartments destroyed now...
>
Apartments, love 'em. I think my players will agree that these are the
most expensive investment a character can make. And, as they've found
to their detriment, the most likely to get trashed. My wife's character
and one of the other PC's, lived in a couple of flats in a small
apartment block near the Club Penumbra, whilst they were out enjoying a
quiet chat and drink, I had a sec team trash their appartments 8-),
looking for goods the team had "acquired". Tragic really, the PCs
returned near the end of the trashing session, and helped to destroy two
floors, and a couple of elevators - I told them they should have
considered insurance.

I don't know why, but when they have a lucrative run, they all look at
me with deep suspicion in their eyes, and have taken to doing strange
things, like "saving money" for some obscure reason called "in case of
circumstances" whatever that means.

>Steve just LOVES to make us replace things...
>

So do I, it keeps the characters mean and hungry. 8-)

>Some days, Bull doesn't even want to get out of bed...
>
>
>"The kids are drinking what? Neuro stun? and they want more?"
>
>"Daddy, look at this neat trick. It's Suburban Removal... <sound of wall
>collapsing and Bull fainting>"
>
ROFLOL

TTYL
Pete
--
Pete Sims
Civilisation advances by extending the number of important operations which we
can perform without thinking about them.
Message no. 7
From: bluewizard@*****.com (Steven A. Tinner)
Subject: Re: Oh Dear, hate mail...:)
Date: Sat, 21 Sep 1996 22:49:15 -0500 (EST)
>Also, my right arm has been replaced six times, once with a cyber (gee,
>thanks Johnny...). I also think we've had three apartments destroyed now...

No, it's four. You forgot the first one where the pizza guy kicked Johnny's
butt!

>Steve just LOVES to make us replace things...

What can I say? How much would you care if I only destroyed things that
weren't yours?
Which stings more getting shot with a bullet, or losing Marie's wedding ring?
Being stabbed, or watching your son be eaten by a Wyvern?

>Some days, Bull doesn't even want to get out of bed...

Then my plan is working well! Thank you for the complement!
>
>"The kids are drinking what? Neuro stun? and they want more?"

Bull's children decided that Neuro stun had a pleasant aftertaste. Sure it
knocks them out for a while, but think of all the babysitting money you're
saving!

>"Daddy, look at this neat trick. It's Suburban Removal... <sound of wall
>collapsing and Bull fainting>"

Never let a coyote shaman babysit the kids if you even have a HINT they
might be magically active! :-)


FAMOUS LAST WORDS
"You mean it really is a bag full of guns? Cool!"
Message no. 8
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: Oh Dear, hate mail...:)
Date: Sat, 21 Sep 1996 22:55:57 -0500 (EST)
>>Also, my right arm has been replaced six times, once with a cyber (gee,
>>thanks Johnny...). I also think we've had three apartments destroyed now...
>
>No, it's four. You forgot the first one where the pizza guy kicked Johnny's
>butt!
>

Oh yeah, I forget that one cause I wasn't there at the time...

>>Steve just LOVES to make us replace things...
>
>Which stings more getting shot with a bullet, or losing Marie's wedding ring?

DO NOT even say that...

>Being stabbed, or watching your son be eaten by a Wyvern?
>

Please, stab me some more...

>>Some days, Bull doesn't even want to get out of bed...
>
>Then my plan is working well! Thank you for the complement!

Sigh....
>>


#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 9
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: Oh Dear, hate mail...:)
Date: Sun, 22 Sep 1996 21:59:52 +0000
On 22 Sep 96 at 1:52, Pete Sims wrote:
[snip]
> Reminds me of an incident with a boat, a player, and Pier 13.
> Hahahaha....
What? You had just one character in water? I managed a whole team, and two
guards taking shots at 'em. Luckyly (for the players) the guards weren't too
good, not even LowLight equipment - but the sheer horror (swimming w/o being
able to swim, _plus_ some people firing at your hads) made at least one
chracter to refuse _any_ meeting at the docs. Even now, a few years (both RL
and game time) later :-)

[snip]
> Apartments, love 'em. I think my players will agree that these are the
> most expensive investment a character can make.[snip]
Having an apartment just to come home and find a box attached to the door
(from the inside) is one of the most nerve-disturbing things to happen.
Luckily for him) it was a Rigger who was quite paranoid and checked out his
own flat with a drone. Shouldn't have shot at the box, though. Or should have
taken out his equipment first, all the drones and weapons.
Well, police was at least not able to find out _where_ the explosion took
place. :-)

> I told them they should have
> considered insurance.
*grin* they never do :-)

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | G. Santayana |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 10
From: Pete Sims <petesims@********.demon.co.uk>
Subject: Re: Oh Dear, hate mail...:)
Date: Sun, 22 Sep 1996 23:47:37 +0100
In article <m0v4uhl-0004wdC@*******.Informatik.Uni-Oldenburg.DE>, Sascha
Pabst <Sascha.Pabst@**********.Uni-Oldenburg.DE> writes
>On 22 Sep 96 at 1:52, Pete Sims wrote:
>[snip]
>> Reminds me of an incident with a boat, a player, and Pier 13.
>> Hahahaha....
>What? You had just one character in water? I managed a whole team, and two
>guards taking shots at 'em. Luckyly (for the players) the guards weren't too
>good, not even LowLight equipment - but the sheer horror (swimming w/o being
>able to swim, _plus_ some people firing at your hads) made at least one
>chracter to refuse _any_ meeting at the docs. Even now, a few years (both RL
>and game time) later :-)
>
No,no,no. a boat, a player, and Pier 13
^^^^^^^

The player had hijacked a pleasure cruiser, unfortunately he had *NO*
skills whatsoever that could be used for piloting a boat, he failed his
rolls with a massively dramatic series of 1's, rammed the pier, and
caused a minor disaster by destroying the pier, and putting a large
number of civilians into the water. Ooops.

>[snip]
>> Apartments, love 'em. I think my players will agree that these are the
>> most expensive investment a character can make.[snip]
>Having an apartment just to come home and find a box attached to the door
>(from the inside) is one of the most nerve-disturbing things to happen.
>Luckily for him) it was a Rigger who was quite paranoid and checked out his
>own flat with a drone. Shouldn't have shot at the box, though. Or should have
>taken out his equipment first, all the drones and weapons.
>Well, police was at least not able to find out _where_ the explosion took
>place. :-)
>
>> I told them they should have
>> considered insurance.
>*grin* they never do :-)

They do now... You know, it's surprising really. I've presented the
players with a series of problems events and repurcussions over the past
few years, and a few of them have learned from these situations, and are
finding nice ways around them. A couple of them leave *huge* paper
trails, and then wonder how the bad guys find them, time after time. i
have a real problem with just having enemy teams/NPCs just turning up at
a scene - too convenient, so I like to justify it, if I can justify the
appearance to myself, I can justify it to the players, and the amount of
times I've used the paper/credit trail to track them down, ahaven't
learned is frightening. And it's only a coulpe of offenders, they just
can't seem to grasp the concept, that they aren't supposed to use
certified credit, or SINs. And the times I have asked for a DNA sample,
and been given one, is impossible to count. They cause so many problems
for themselves, and then I get accused of victimising them. During the
after game analysis, when we discuss the players actions, and my GMing,
I have explained this many times, but guarantee, within four sessions,
they're at it again. Maybe I ought to force them to work with cash
only..... Now I could have real fun with that.

TTYL
Pete
--
Pete Sims
Message no. 11
From: chaos@*****.com (Steven Ratkovich)
Subject: Re: Oh Dear, hate mail...:)
Date: Mon, 23 Sep 1996 00:20:38 -0500 (EST)
>taken out his equipment first, all the drones and weapons.
>Well, police was at least not able to find out _where_ the explosion took
>place. :-)
>
>> I told them they should have
>> considered insurance.
>*grin* they never do :-)
>
Ya know, there could be good money to be made there... Shadowrunners life,
accident, home, and auto insurance... Sure, things get blown up a lot, and
runners get hurt a lot, but...

After all, Doc Wagon must make runners off of runners, otherwise they'd
require a sin for the service... And if you GM, nobody ever said that after
the players paid exorbitant amounts of money to protect their stuff that you
HAD to blow it up...:)

Just a thought, and Tinner? this is the idea we came up with Friday and
couldn't remember...:)


#######################################################
# -Bull, aka Chaos, aka Rak, aka Steven Ratkovich #
# chaos@*****.com #
# Order is Illusion! Chaos is Bliss! Got any fours? #
#######################################################

"You do more damage out of simple irritation than most
men can do in a towering rage."
-David Eddings, "Demon Lord of Karanda
Message no. 12
From: Pete Sims <petesims@********.demon.co.uk>
Subject: Re: Oh Dear, hate mail...:)
Date: Tue, 24 Sep 1996 03:05:38 +0100
In article <199609230520.AAA00729@***.ncweb.com>, Steven Ratkovich
<chaos@*****.com> writes
>>taken out his equipment first, all the drones and weapons.
>>Well, police was at least not able to find out _where_ the explosion took
>>place. :-)
>>
>>> I told them they should have
>>> considered insurance.
>>*grin* they never do :-)
>>
>Ya know, there could be good money to be made there... Shadowrunners life,
>accident, home, and auto insurance... Sure, things get blown up a lot, and
>runners get hurt a lot, but...
>
Cyberware insurance has ben covered in a document I retrieved from
somewhere, Paolo's site I think. It was a small matter of using the
same system to branch off into other areas, taking today's prices, and
multiplying them to fit in with inflation and 2056+ rates.

Adds a new dimension to the financial side of the game, when the players
are trying to find enough to pay for their insurance as well as their
gear, but it can get out of hand and silly.

We only tend to insure property at the moment. It's really embarrassing
when your pit gets trashed, and takes out another two floors in the
process.

Of course, a good false ID helps in getting insured.

Though i suspect the players want to play legal characters next time,
ones with *real* SIN numbers, and bank accounts. Something along the
lines of Private Eyes has been bandied about. Hmm, might convert REDS
if they really want to go for it. :-)

>After all, Doc Wagon must make runners off of runners, otherwise they'd
>require a sin for the service... And if you GM, nobody ever said that after
>the players paid exorbitant amounts of money to protect their stuff that you
>HAD to blow it up...:)
>
What??? You mean suggesting leaving the goodies alone for a change, and
break the habit of a lifetime. Hmm, what a novel concept 8-)

>Just a thought, and Tinner? this is the idea we came up with Friday and
>couldn't remember...:)

TTYL
Pete
--
Pete Sims
Civilisation advances by extending the number of important operations which we
can perform without thinking about them.

Further Reading

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