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Message no. 1
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Old Age Runners (Was: Re: Sex & the SingleShadowrunner(t
Date: Thu, 7 May 1998 14:38:33 -0400
Lander Williams wrote:
>
>><< Ah, SR1 and autosuccesses and variable staging. Hey, I bet the kiddies
>> haven't ever heard of 3L1 or 5D4 damage codes, eh? Now THAT complicated
>> combat.
[snip]
>>personally, i was very relieved when they started using 2 as the Staging
>>number for everything in SR2.
>
>hmm... how DOES 5D4 work as a damage code?

Well, it acts just like 5D, except that instead of every 2 successes
staging the damage up or down, it takes 4 successes.

So, to apply this knowledge practically, if you had a newbie runner
who wasn't very accurate with a pistol, you'd want something with
a high staging (to make it less likely that the target could stage
it away, as you'd probably get fewer successes). An expert, however,
would probably choose a weapon with a low staging on the expectation
that they'd get more successes than the opponent, and so they'd get
to stage the damage up.

It basically allows for a more intelligent choice of weapons than
"I'll grab a heavy pistol - which one doesn't matter, 'cause they're
all 9M"...

More weapon variety, more weapon personality - it's a much cooler
system and I hope that they switch back to it in SR3 (though unlikely,
I'll admit).

James Ojaste
Message no. 2
From: Lander Williams <lander@****.WAVE.CA>
Subject: Re: Old Age Runners (Was: Re: Sex & the SingleShadowrunner(t
Date: Thu, 7 May 1998 13:56:13 -0600
>>hmm... how DOES 5D4 work as a damage code?
>
>Well, it acts just like 5D, except that instead of every 2 successes
>staging the damage up or down, it takes 4 successes.
>
>So, to apply this knowledge practically, if you had a newbie runner
>who wasn't very accurate with a pistol, you'd want something with
>a high staging (to make it less likely that the target could stage
>it away, as you'd probably get fewer successes). An expert, however,
>would probably choose a weapon with a low staging on the expectation
>that they'd get more successes than the opponent, and so they'd get
>to stage the damage up.


after i posted i sorta figured it, tho the confirmation doe much for my
poor ego :)

>It basically allows for a more intelligent choice of weapons than
>"I'll grab a heavy pistol - which one doesn't matter, 'cause they're
>all 9M"...


<nods> i dont really like that.. boring :)

>More weapon variety, more weapon personality - it's a much cooler
>system and I hope that they switch back to it in SR3 (though unlikely,
>I'll admit).

i like it.. ill have to dig up stuff on it (i.e. weapon charts)
Message no. 3
From: Cobra <wgallas@*****.FR>
Subject: Re: Old Age Runners (Was: Re: Sex & the SingleShadowrunner(t
Date: Fri, 8 May 1998 01:32:59 +0200
>It basically allows for a more intelligent choice of weapons than
>"I'll grab a heavy pistol - which one doesn't matter, 'cause they're
>all 9M"...

All heavy pistols were 4M2...
This system was a bit stupid sometime... When you used explosive ammo, it
increased the staging by 1, thus making it more difficult to kill someone.
Also, a hold out pistol was 3L1 which was more deadlier than a heavy pistol
with a good skill.
Armors were boring because a troll with an armor jacket was even more
unbeatable than in SR2.
I speak about magic which was really too powerful... At that time, armor
was a +1 per success... Increase reflexes was the same as wired reflexes
(+2 +1d6 per level)...
I don't regret SR1. SR2 was a really good evolution and is more playable
and balanced and reallistic. IMO.

>More weapon variety, more weapon personality - it's a much cooler
>system and I hope that they switch back to it in SR3 (though unlikely,
>I'll admit).

I hope not. There wasn't more variety. Within a category, there only 2
different damage codes, which is the same in SR2.

- Cobra.
Message no. 4
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Old Age Runners (Was: Re: Sex & the SingleShadowrunner(t
Date: Fri, 8 May 1998 00:53:10 +0100
And verily, did Cobra hastily scribble thusly...
|
|>It basically allows for a more intelligent choice of weapons than
|>"I'll grab a heavy pistol - which one doesn't matter, 'cause they're
|>all 9M"...
|
|All heavy pistols were 4M2...

Not all. SSC. Firepower ammo and the good ol' faithfull Predator and
Predator II. (The Predator didn't have a reactive trigger, or the ability to
use Firepower ammo, which added +2 to power, the Pred II could ONLY handle
Firepower.... It was my fave weapon before ShRII came out and spoilt it...)

|This system was a bit stupid sometime... When you used explosive ammo, it
|increased the staging by 1, thus making it more difficult to kill someone.

But more difficult to resist the damage that'd already been inflicted.
Variable staging always was a double edged sword.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 5
From: Cobra <wgallas@*****.FR>
Subject: Re: Old Age Runners (Was: Re: Sex & the SingleShadowrunner(t
Date: Fri, 8 May 1998 04:43:05 +0200
>|>It basically allows for a more intelligent choice of weapons than
>|>"I'll grab a heavy pistol - which one doesn't matter, 'cause they're
>|>all 9M"...
>|
>|All heavy pistols were 4M2...
>
>Not all. SSC. Firepower ammo and the good ol' faithfull Predator and
>Predator II. (The Predator didn't have a reactive trigger, or the ability to
>use Firepower ammo, which added +2 to power, the Pred II could ONLY handle
>Firepower.... It was my fave weapon before ShRII came out and spoilt it...)

I've forgotten this one. Anyway this came from ammo and not from the pistol
itself... :)

>|This system was a bit stupid sometime... When you used explosive ammo, it
>|increased the staging by 1, thus making it more difficult to kill someone.
>
>But more difficult to resist the damage that'd already been inflicted.
>Variable staging always was a double edged sword.

Not very realistic. This is typically a RPG effect without relation to
reality.

- Cobra.

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