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Message no. 1
From: shadowrn@*********.com (John)
Subject: One Night Stands
Date: Wed Jan 24 20:42:01 2001
I have run a SR game in almost a year and am falling short on ideas, this
coming up Saturday night I am running a game and can only come up with
fairly bland scenarios. Can anyone suggest some good one-shot adventure
ideas that leave the door open for continuation without forcing it to make
sense of the night?

John
Message no. 2
From: shadowrn@*********.com (Shane Hyde)
Subject: One Night Stands
Date: Wed Jan 24 21:42:01 2001
MR X, a bit of a nasty, has hired the team to go and retrieve a few bits and pieces - an
aviation fuel truck, the Autopilot from somewhere nice and high tech, a new jet propulsion
system from elsewhere, a superhot and kick-butt cyberdeck from another corp, and a
mysterious black breifcase from some terroists in the Carribean League (or somwhere). -
each of these can be run over one night, but all of them together paint a lovely picture.

Anyhow... digging on Mr X should make the team think there's something up with the things
they're putting together. He's put all his cash and data in secure holdings, bought a lot
of supplies and also a large swathe of land somewhere in the UCAS (of course, this patch
of land has a pre 2000 missile silo on it, but the team doesn't know this). All the things
the team have stolen are heading for a hold hangar on a nearby airstrip, and then the
completed Nuke goes to the silo for launch prepping. (the team is also hired for other
small bits and pieces - large amounts of camoflage cloth, anti IR cloth and
countermeasures to avoid detection via satellite)

Mr X's ultimate plan is to use his drek-hot decker to hack the Geimeinshaft Orbital (sp?)
(and I may have the wrong Orbital here - my books are at home) and turn off it's
anti-missile defences and then explode the nuke in reasonably close proximity to it - with
the theory that it should be high enough out of the manasphere to work right. This should
shut down the corporate bank - and as MR X has his money in safe holdings, all the corp
stocks are bought by his agents and he suddenly owns a lot of the World's corporate
resources. (it shouldn't really work like that, but it's fun to imagine this threat to the
World of 206-)

It also makes for nice tense James Bond-esque adventures where there is a final
confrontation simply seconds from blast off.
The www.infiltration.org webring has some info on underground silos, so there's no
difficulty there finding info on how the silos are planned. All you need to do is slot in
said bad-guys, put together the seperate runs and involve it a little in your campaign.
The team need never meet Mr X until the final scene, unless he gloats over hisplans -
fatal mistake.

How's that?

Shane

-----Original Message-----
From: John [SMTP:john@*******.com]
Sent: Thursday, January 25, 2001 2:38 PM
To: shadowrn@*********.com
Subject: One Night Stands

I have run a SR game in almost a year and am falling short on ideas, this
coming up Saturday night I am running a game and can only come up with
fairly bland scenarios. Can anyone suggest some good one-shot adventure
ideas that leave the door open for continuation without forcing it to make
sense of the night?

John



=Shane Hyde
Content Manager
www.varsity.co.nz

++
www.varsity.co.nz
phone: (09) 376 6535
PO Box 1160
Shortland Street
Auckland
++

_____________________________________________________________
Get your @*******.co.nz email address
>>http://www.varsity.co.nz
Message no. 3
From: shadowrn@*********.com (John)
Subject: One Night Stands
Date: Wed Jan 24 22:12:01 2001
Shane,

Sounds interesting. I wonder how I could tweak it to come to the grand
finale in one night? Hmm... I do have some ideas that would actually
require the PCs to use their contacts and some skills other than those that
make squishes messes of the badguys.

Thanks for the idea...

Hey, how about this, what if Mr. X is a loon that is trying to exact his
revenge on a corp and this weapon is a biological and not nuclear and he
targets a corporate neighborhood rather than a satelight?

Hmm...

Thanks again,
John
Message no. 4
From: shadowrn@*********.com (Chris Haase)
Subject: One Night Stands
Date: Thu Jan 25 09:42:00 2001
Here's one I ran recently. The idea isn't an original
(found the idea on somebody's page...sorry if it's
yours, i just can't remember where I got it).

Mage A has a sample of Mage B's DNA. Mage B hires the
runners to retrieve the sample from Mage A's home.
Throw in a little high tech security, some magical
defense and guard animals, and an alarm to alert Lone
Star, and things can get quite fast paced.

When I ran this, we made characters, got the group
together, and completed the run in about 8 hours real
life time. Worked out very well and everyone had fun.

Contact me off list and I'll send you the write up of
this adventure.
--- John <john@*******.com> wrote:
> I have run a SR game in almost a year and am falling
> short on ideas, this
> coming up Saturday night I am running a game and can
> only come up with
> fairly bland scenarios. Can anyone suggest some
> good one-shot adventure
> ideas that leave the door open for continuation
> without forcing it to make
> sense of the night?
>
> John
>
>


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Message no. 5
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: One Night Stands
Date: Thu Jan 25 11:12:01 2001
<<Mr X's ultimate plan is to use his drek-hot decker to hack the Geimeinshaft
Orbital (sp?) (and I may have the wrong Orbital here - my books are at home)
and turn off it's anti-missile defences and then explode the nuke in
reasonably close proximity to it - with the theory that it should be high
enough out of the manasphere to work right. This should shut down the
corporate bank - and as MR X has his money in safe holdings, all the corp
stocks are bought by his agents and he suddenly owns a lot of the World's
corporate resources. (it shouldn't really work like that, but it's fun to
imagine this threat to the World of 206-)

It also makes for nice tense James Bond-esque adventures where there is a
final confrontation simply seconds from blast off.
>>

James Bond-esque? ::laughs:: It IS James Bond. Goldeneye. Kickass movie. For that matter
just about any James Bond movie might be good inspiration...or there's always the world of
video games. If I had the time and inclination I could make a sweet campaign based on the
Metal Gear series...
Message no. 6
From: shadowrn@*********.com (Wagemage)
Subject: One Night Stands
Date: Thu Jan 25 12:42:00 2001
>MR X, a bit of a nasty, has hired the team to go and retrieve a few bits
and pieces - an aviation fuel truck, the Autopilot from somewhere nice and
high tech, a new jet propulsion system from elsewhere, a superhot and
kick-butt cyberdeck from another corp, and a mysterious black breifcase from
some terroists in the Carribean League (or somwhere). - each of these can be
run over one night, but all of them together paint a lovely picture.

<snip>

Oddly enough I saw a completely different picture than the one you
intended after reading this paragraph.

I pictured a cyberdeck controlled (or perhaps drop this piece and make
it autonomous) V2 style, jet powered Fuel-Air Explosive. I missed the word
"aviation" in teh fuel truck's description, and assumed that the briefcase
contained flight control or targetting electronics.
This idea tones the whole thing down a bit (making it non-nuclear).

I think the idea was to give a one shot with the option to extend it. A
one shot would be snagging the fuel truck for example.

If you want to make the whole thing more confusing an difficult to piece
together, let another team snag a few of the parts. So you guys only go
after the jet, the briefcase, and maybe the autopilot.

Further Reading

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.