From: | Peter Bailey <pbailey@*****.IPSWICHCITY.QLD.GOV.AU> |
---|---|
Subject: | Oops! runs. |
Date: | Fri, 8 Sep 1995 13:52:26 +0200 |
> Good work. >8-> Me, I got a bit irritated last night when the characters
> needed to break into a light-security building (it was Adventure One from
> _Harlequin_, FYI), scouted it, spent an hour and a half figuring out how to
> confuse the barghests, assembled their characters before the run, got ready
> to leave, and THEN said, "Wait a minute, how are we going to get in the
> doors?"
>
> When I finished thumping my head on the table, I rented them a maglock
> passkey at an outrageously inflated price. Never bother a fixer on a Friday
> night when she's clubbing. >8->
Hehehehe. A pair of my groups runners (an Ork Sammy and a Snake shaman)
broke into a building, sneaked past the guards, managed to make it up the
stairs to the fifth floor without being seen, and knock the guard cold inside
the door to the game producers offices. Then the Ork sammy turns to the
snake shaman and says;
"Great! Now what does this game thingy look like?"
Shaman; "Buggered if I know. It's probably on a chip."
Sammy; "Hmmmm"
player turns to GM and says "Ok, I'm looking around the room for a chip."
GM (amid gales of laughter); "You see hundreds of them lying round loose
inside the booths beyond the counter. All of them plain black."
Sammy player; "Oops."