From: | Marty <s457033@*******.GU.EDU.AU> |
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Subject: | Orichalcum bullets. |
Date: | Wed, 16 Oct 1996 03:17:47 +1000 |
sourcebook, and we came to the conclusion that a street samurai has
absolutely not way to hurt an insect spirit if its bigger than force 3-4....
depending on the type. Physical adepts and riggers are in a little better
situation because they can't do enough damage either.
Now this really sucks, becuase it's a mages-only show in that case, and
there aren't enough mages in the world to take on the hives... It also
renders most of the characters in the average team useless in a bug-hunt
or in Chicago.
The same problem exists for really big elementals; We originally
introduced the subject of this post as a bid to temporarily get rid of
one of the players Force 15 Earth elemental 'Brutus' (The thing had 30
armour against guns, for God's sake)
Basically we made up a litle thing called the orichalcum bullet. All it
does is negate a spirit's Immunity To Normal Weapons power. It gets no
other bonuses and cannot be re-used if you miss.
Orichalcum (Or.) is a good choice, because it *has* to go into every weapon
focus, and the more you put in, the easier it is to bond. Or. is a
magical alloy and cannot exist without significant magic, so we assumed
that it essentially has an astral presence (this raised further
interesting possibilities that I'll detail later.. maybe) The astral
presence and magical nature are what negates the spirit's Immunity.. Of
course, firing the bullet kind of fucks with the magic, which is why the
bullet is a one-shot wonder.
The bullet CAN hit astral targets..... making a phys. ad. with Astral
Perception very useful.
The method we came up with for making the bullets, is you get a unit of
Or. (10g) and split it into a number of batches which you alloy with
whatever metal you want to make the bullet out of (I would NOT suggest
D.U.) Make an Enchanting test and Firearms B/R test, each with a traget
equal to the number of bullets you wish to make from the unit of orichalcum
and if it succeeds, you've got your Orichalcum bullets. (Failure results
in loss of the unit)
I'd suggest limiting the type of ordnance that can use the bullets to
Pistols and SMG's... Maybe Shotguns with a plus to the TN (flechette
anyone?)... Definitely do NOT allow the players to make these things for
sniper rifles.
The average cost of each bullet will be in the range of 10,000 nuyen
each, so they won't be sprayed around aimlessly unless the players are
way too rich. I suggest getting a Ruger Super Warhawk and a street
sammie, and even then aiming up on the target if possible.
These things will need careful management, and I suggest that the GM use
them on the palyers at least once before the players are allowed to make
'em... that is, unless they are in bug city or something.
Be very careful; Mages in astral space are not immune to Phys. Adepts
with these things. Insect spirits have more manageable armour and
elementals have none.... It'd certainly help with that Wormskull that was
posted earlier, that's for sure.
Hope you guys like the idea.... FASAMike did
*grin*
(Shameless self-promotion)