From: | Alfredo B Alves <dghost@****.COM> |
---|---|
Subject: | Re: Origins (Was: [SR3] SR3 Magical Theory) |
Date: | Sat, 29 Aug 1998 19:03:59 -0500 |
>At 06:18 8/27/98 -0500, you wrote:
>>Maybe it'd help if I explained WHY I was asking ... I'm using the
Origins
>>system for background (Nifty sys but can unblance things ... You could
>>have a char that gets crippled [litterally and/or figuratively] by bad
>>rolls and/or a char that gets massive bonuses from exceptional rolls.).
>How they hell does being crippled unbalance something?
I did say "crippled [litterally and/or figuratively]" ... Like
Theoretically, a mage could completely burn out before play begins. (the
first char I ran through it made it okay ... big things was she developed
alcholism & is now color blind ... not a big deal. :)
>It just means
>you're crippled, or in the other case, means you dug in your heels and
did
>well at school/training/whatever.
>
>With Origins, do what you used to do in those "Choose your own
Adventure"
>books -- hold the (figurative) page so if you make a roll you don't like
>you can go back and make another other. Not exactly what Origins was
>intended for, but handy if you can't face the music.. ;)
>
>-Adam
<SNIP Sig>
I LOVE Choose your own adventures :) I've got around 20 or so of them and
their knock offs. :)
What I meant was that in the Origins sytem, as it it appears in TSS-08,
can result in one character getting nasty reductions to skills, stats,
and money, while another character could get a tremendous boosts in
skills & stats. The result would be that one character would not be
balanced compared to the other. I'm not saying that because of that the
system shouldn't be used, but rather that the GM should be aware of this
and step in where neccessary.
D. Ghost
(aka Pixel, Tantrum, RuPixel)
o/` Trideo killed the Video Star ... o/`
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